The original is such a hidden gem, my absolute favorite shop managing game. Its only downside was that the main story kinda was done too quickly. Less than ten hours IIRC.
This game really does deserve a proper (good) sequel.
(Why does it say ProjectRecetter at the bottom of the menu screen lol)
4000+ hours in (edit a strategy game) as I used to be the top streamer until the publishing company fucked me around. 3500+ in Diablo 3 as I was able to Leaderboard with a solo Monk… LB’ed and didn’t earn any XP in groups… all solo!
I always read someone talking about picking up Factorio like they are they are casually announcing they are starting experimenting with narcotics. Have fun! Make a plan to quit before it breaks up your family.
Best Co-Op game I’ve ever played with a marvellous community and its own subculture. It has been my absolute favourite game for a couple of years.
Stopped playing though when they introduced the “flappy boots” minigame. I know it’s optional and there are mods to get rid of it, but somehow this has killed the entire game for me. Silly, but can’t help the feeling.
In German I would say “die Luft ist raus” about this. Literally translated: “the air is out” and describes situations where something totally lost its appeal and is now just “meh”, although it was (very) appealing before.
If you haven’t played it before and like co-op shooters: give it a try. You probably won’t regret it.
I love the expression! Sounds close to “out of steam” in English which is used similarly… nothing underlying has changed but the enthusiasm or “special something” is gone
Top 12 by play time. Definitely wouldn’t have guessed some of these were up there. I’ll often leave a game running while doing something else, which skews the results. I’ll have to check what gog galaxy says later.
Game & Watch Gallery 2: Holds a special place in my heart as the first game I ever owned. Has the best lineup out of all the collections, with 3 and 4 you can kinda tell they had used up all the heavy hitters.
Mario Tennis: An incredible tennis RPG. And Mario doesn't even show up until the postgame as a bonus boss, which I find hilarious. Has connectivity with the N64 version if you can get that running, lets you transfer your RPG mode character and unlock more content on both titles.
Panel de Pon GBC: Better known under a name of a different IP it got reskinned with, but I'm a stubborn snob who will only ever call it by the original title. It's a bit different from the console versions in order to compensate for the small screen, board is shrunk from 6x12 to 6x10, and the 1P Arcade mode is fake versus that gives opponents a health bar rather than their own board. I actually have a soft spot for this version, it's different enough to stand out and be worth enjoying on its own, even if Gamecube is still the GOAT.
GBA:
Boktai trilogy: Hideo Kojima's greatest masterpiece. First game's alright, second game is where it comes into its own. Note that you want the Solar Sensor hardware for the full experience, but emulating them is worth it over not playing them at all. And for the third game, you'd have to pick between original hardware or the translation patch anyway.
Castlevania: Aria of Sorrow: It's Castlevania. It's good. Also check out Circle of the Moon and Harmony of Dissonance, but AoS was by far the best of the GBA entries.
Golden Sun 1/2: These games were way ahead of their time for how they designed a combat system that encourages you to use all of your tools and not just click basic Attack as if you gotta hoard your MP for a rainy day. Fantastic puzzles too.
Mario & Luigi: Superstar Saga: If you've played any of the other Mario RPGs, this one's great too. Has a 3DS remake but I haven't played that version so I can't tell you how it compares.
Metroid: Zero Mission: The original Metroid has aged rather poorly if you ask me, but this remake does a perfect job modernizing it into one of the best games in the series. Fusion is good too, but some fans have opinions on that one.
Mother 3: Surely you have already heard of this game and do not need me to tell you to go play it. Have you not played it by now? Why not? Well, okay, if you haven't played Earthbound first, go do so, then play this.
Rhythm Tengoku: A wonderful game about pressing the A button. Sometimes you press the d-pad too. Translation patch.
Summon Night: Swordcraft Story 1/2: If you've ever played the classic 2D Tales games, these are excellent spiritual successors to those. There's a third game that's JP-only, translation patch is being worked on but it's been stuck in development hell for years...
The 100 hour mark is a tough one to hit - even some of the best games I’ve played aren’t that long or replayable, and the ones that are usually cost more than $10. Still, here are some to check out if you want. I’ll list the price on Steam in Canadian dollars and my current total play time.
The Messenger - on sale for $5.19 - 35 hours
Infinitode 2 - Free to play - 47 hours
Ori and the Blind Forest - on sale for $6.24 - 23 hours
Risk of Rain 2 - on sale for $9.56 - 81 hours (new to my library, less than 1 month)
Risk of Rain 2 is amazing, though one thing to hold on to is that the newest DLC had some issues (amazing that a game so old is still getting attention) that you might want to wait to get fixed (since it still affects the base game).
I’ve heard about that and through multiplayer have been able to experience it. Honestly I prefer the base game without either DLC. Even the Void DLC is too chaotic for my taste.
The void items are pretty good (and the lunar items are pretty bad), but i did enjoy the new DLC - I didn’t really experience many issues, but figured it would be worth explaining that it’s expected to get a lot of fixes in the coming months and might be worth waiting to see how fixed before buying.
Definitely a great coop game, along with Heroes of Hammerwatch
The ship named “software does shit I don’t like on my own hardware” sailed the day proprietary software became a thing.
Mind you, it’s scary how many people applaud kernel-level anticheat. “This game was just ruined by hackers until they added kernel-level anticheat. Now it’s great again!”
How would a campaign against kernel-level anticheat “succeed” exactly? More awareness? More people boycotting kernel-level anticheat? Laws prohibiting the practice?
Like, obviously I’m never running any software that involves kernel-level anticheat, but I’m a Gentoo neckbeard with an EFF-approved tinfoil hat surgically attached to my scalp.
(Hell, I think it would be great if most of the games out there had cheater and bot servers where it was encouraged to run your cheat tools and/or bots. If they allowed that but just kept it separate from non-tool/non-bot players, that’d be a fantastic way to get kids more interested in STEM.)
(Also, if anyone made and sold a boardgame that made players want to cheat (in a bug-not-feature kind of way), it would get negative reviews and no one would buy it. In a way, kernel-level anticheat can almost be considered a type of “externality”. The game studio, rather than going to the trouble to tune their game to make cheating less appealing, they break their users’ computers and invade their privacy. And the game studio then rakes in more money as a result.)
But how would we get through to normie 12-year-olds who just want to play Valorant and not have their face constantly rubbed in the dirt by “hackers”?
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