Far cry 5 gives the opposite experience. You get railroaded into missions, but can do whatever you want to during them.
While getting pushed into missions is a bit irritating, the open gameplay and drop in co op made it one of the most fun games out there. Finding ways to break missions with my friends turned into the real objective of the game.
One portion, you have to scale a mountain while dodging sniper fire to kill a cult leader at the top, and I spent 15 minutes slowly making my way up to him. As I finally get to the top, before I could make the kill, a friend dropped in and crashed a fighter jet into him, completing the mission.
I’m at the end of Final Fantasy VII Rebirth. This game is all quantity over quality in my opinion. I also think, the devs never thought if the gazillion minigames or one-off quest mechanics are fun. Just add more and more, so you can brag about how much there is to do in your game. If players enjoy themselves, it’s a nice coincidence, but never a goal. I just want this game to be over at this point. The last couple of hours just completely destroyed any remaining interest I had
I loved the environments in RDR2, but holy hell, the missions’ persistent denial of player agency drove me up a tree. Railroading is annoying in the best of cases. I could tolerate it in The Last of Us, which limited the places I could go but offered a wonderfully engaging story in those places and never dropped a 10-ton FAIL anvil on my head for trying something creative. In an open world game (a genre that I like because I’m encouraged to find creative solutions) I find it unforgivable.
Kingdom Come: Deliverance drove me away for similar reasons. I like games where the challenge comes from learning how to work with available tools and moves, developing my skill with them, and figuring out how to use them most effectively. Making progress that way is satisfying. KC:D chose the polar opposite of that, interfering with my ability to control my character until I slogged through seemingly endless time sinks thinly disguised as “training” sessions. This mechanic had nothing to do with developing my skill as a player, but instead just arbitrarily denied me agency. I hated it, and since the reports I’ve read suggest that the sequel does the same, I won’t be buying it or anything else from those game designers.
I guess my point is just to let you know that you’re not alone. :)
I dropped KCD 1 after ~30 hours for the same reason as you, but at least KCD has some justification - the whole point of the game is to be an ultra-realistic simulation of medieval life, a roleplaying game in the truest sense of the word.
Your character starts out not even knowing how to read, even though you, the player, obviously do to interact with the GUI. He’s the son of a blacksmith who never would have learned anything else, so he, the character, has to spend time learning basically everything, even if you, the player, already have it figured out.
You and I think that design is unfun. Clearly, though, there’s an audience for it, as KCD 2 sold something like a million copies on launch day and instantly recouped their development costs.
Yes, I’m aware of that justification. I like the idea in principle, but it doesn’t hold water in this game, because the mechanics they used to simulate ultra-realism are not realistic at all. Picking up a weapon in real life doesn’t impose a state of bodily malfunction where you have about as much control of yourself as a blind drunk standing on one stilt. I’ve used swords and bows, and trained in a fair number of other physical skills. Even my very first time, there was never a point where I suddenly found my arms or legs failing to work. The most forgiving way I can describe this implementation would be to call it a ham-fisted attempt.
Clearly, though, there’s an audience for it
It seems so. If some people enjoy slogging through those mechanics, then I’m happy for them. I have better things to do with my time.
Dug out my PSVita and found out you can still use it on the Playstation store! Down loading Metal Gear Solid VR Missions right now and I’m gonna get my Stealth on.
Wszystko po angielsku. Parę lat temu zdecydowałem się na taki krok i teraz czułbym się dziwnie, korzystając na nowo z interfejsów w języku polskim (mimo tego, że polski jest moim ojczystym językiem).
Ja kiedyś całe życie po angielsku, ale to chyba dlatego, że od małego wszystko było albo po angielsku albo piracone po angielsku. Więc z przyzwyczajenia angielski, a dopiero potem zczaiłem się, że ej, przecież mogę ustawić polski język. Na początku było dziwnie, ale teraz nie robi mi to różnicy, czasem po polsku, czasem angielsku, ostatnio obczaiłem, że w Debianie mogę sobie włączyć kaszubski. Jak się uczę jakiegoś języka to po tamtemu ustawiam itd., żonglerka.
I play a ton of simulation and strategy games (and some that I would hazard to classify as virtual railfanning/model railroading, like Railroads Online and Transport Fever 2) so I crank up the prettiness, download as much custom content as will load and enjoy the scenery at 20-40 FPS
I finished Arcanum for the first time. It was… okay, I suppose. It really hasn’t aged super well, and has some pretty big flaws. The combat is atrocious, and the followers are extremely bare bones. The setting is really enjoyable though, and the character customization options are broad and fun (although the inventory management required to make a technologist work makes it ill advised in practice sadly). In the end I’m glad to have played it but I can’t really recommend it without some huge caveats.
For a change of pace I tackled Weird West, which I picked up for cheap on a GOG sale. I’m almost through with it - it’s not that long - and it’s been enjoyable. I really like the art style and the setting. It perhaps doesn’t clear the lofty bar its Dishonored and Prey pedigree sets for it but it’s got some pleasant twin-sticks shooter gameplay and some fun imsim elements and choices-matter type decisions. The stealth is pretty bad though. Not sure I’d want to pay full price for it, but definitely do recommend it if you want a shorter game and can find it on sale.
i am 100% with you. there must be something to it if it's that important to so many people but i genuinely can't tell the difference as long as it's stable
and if it does make a difference, for competitive games wouldn't you want it to be consistent between all players instead of "better" based on whoever has more horsepower? it all makes no sense to me
Just be patient. Those new GPUs are so new, expensive and rare that no game has them as target hardware. Stay on your current setup and wait until games are catching up and prices go down.
Honestly, you’re right. I’ve been patient for a long time and I can pull another year or two. I’ve been eying the RX7800xt. It’s on Amazon for $550ish. Maybe it’ll get cheaper when the new GPUs launch and I can then snag me one of them. Or maybe even the 7900xt? Will see
I just finished FFIX, which I liked a lot. I quite liked that it had themes that are usually more common in scifi than fantasy. I am however a bit disappointed with how some characters feel like the get forgotten after encountering them.
spoilerEspecially with Freya, I was hoping she’d have more screen time (both for Fratley and the burmecian genocide). On the contrary, I felt like the final boss came a bit out of nowhere and ending with Kuja would have probably been more satisfying.
I’ve also started Trails of Cold Steel 2. I have low expectations, after the disappointment that was CS1, but the start seems OK, although I’m always bothered by how the relationship between Rean and his sister is written.
bin.pol.social
Aktywne