The Stanley Parable, although it couldn’t be further from High on Life in terms of its comedy. Personally I don’t love the game but it’s absolutely hilarious.
I tried the game and it really wasn’t a fun experience for me. It’s just an overpriced walking simulator with some not really funny dialog playing.
All I did was trying to find bugs because I wanted to uninstall after 30 mins, when I figured out it’s not just the start that is slow, it’s the entire “game”
I don’t mind if they need to patch the game after launch to fix issues. you can only find so much with a QA team, the mass market is really helpful for finding issues you’d never be able to find as a team of 20 or 50 if they’re being generous.
I do absolutely despise live-service games with no choice for offline play. Diablo 4 is a more recent, prime example of this. servers went offline for a day or two IIRC, no one could play the game they payed money for, at a premium price at that. the biggest issue is that it puts a life-span on your games and I don’t think any media should have that.
This one doesn’t usually get mentioned when people talk about good story: Borderlands 2. (1 is dry, 3 is stupid)
It’s light-hearted so I think people don’t take it seriously, but if you look past the fart jokes, and really pay attention. You get one of the BEST villains ever, and some real emotional moments.
Katamari Damacy - The objective is to roll a ball-like thing called a katamari, to roll up objects, and make the katamari bigger and bigger. You can roll up anything from paper clips and snacks in the house, to telephone poles and buildings in the town, to even living creatures such as people and animals. Once the katamari is complete, it will turn into a star that colors the night sky. Sounds weird, but it’s super fun, trust me. Plus, it’s soundtrack is kickass.
another thing that kind of threw me off was that I remember the 3rd-person view was a lot closer than from the videos I’ve watched. Like it was 3rd-person but the camera was like a feet or two above the person. The videos of the game was like the camera is placed on a ceiling.
That game is a lot of fun. The play feels very different comparing 1-2 players (strategizing, skillful combat) and 5-6 players (a full out mayhem and frenzy).
I want to read over the Parentage options for biological traits, and upbringings. I do plan on buying them, if they work out, I just don’t have 54$ to waste on books that end up useless. Hopefully that makes sense
this will fuck overclocked switch consoles, i can imagine a check that verifies Mhz top speed and if is overclocked could be a hacker console or an emulator.
I don’t have an exact answer, but there are a lot of games that you need the wiki up on your second monitor for. Their tutorials teach you the basic controls, but nothing about what you’re supposed to do or anything like that.
I feel it’s kinda lazy on the developer’s side and leave it to the community to do their job. You see a 5-10 min video on youtube explaining everything, yet the developer couldn’t do that?
I get what you’re saying but there are ways to implement it in the gameplay with prompts, descriptions and dialogue.
I love a lot of the games I’m criticizing, but sometimes they go too far. I’ll pick up the fart machine 3000 and the description will just say “Butt Fart PfffftTootToot” and I’m just kinda left like wtf and i have to close the game and go into the wiki to see what the hell i just picked up and if its worth the inventory space
Vampire: The Masquerade - Bloodlines tutorial was a good 30 minutes for me the first time I played it. Luckily they give you an option to skip it in subsequent playthroughs, but it covers pretty much everything you need to know for gameplay imo.
Stardew Valley technically does give you a lot of the wiki information through the books and by talking to the NPCs, it’s just a whole lot easier and less time consuming to use the wiki
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