a lot of these are from 1991/1992 when the game was just called “Guest”, with camera angles that you can’t see in the actual game, and higher resolution renders...
I remember playing this with my Dad. We got to some point in the later game and got stuck and couldn’t continue. Same thing happened with Monkey Island.
Back before the internet, we didn’t really have any way to get help. There was probably a number you could call, but I can’t remember.
Oh yeah, my Dad was a cheapskate. No way he was going to pay for a 1 900 number lol.
Yep, on the ScummVM. I’ve played through all the Lucas arts games. I remember where I got stuck on Monkey Island and felt so dumb when I figured out what I wasn’t doing.
Such a fun game to play with a partner. It has a great story… My GF and I made it pretty far but she just doesn’t have the controller skills to manage a certain boss fight later game. I’m trying to get her to play other games to get some practice. I’d really like to finish it.
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.
The fear mechanic in games like Diablo is really obnoxious to me. Having my character run halfway across the screen uncontrollably over and over during a fight is super fun!
The 7th Guest promo screenshots/renders from IMDb (www.imdb.com)
a lot of these are from 1991/1992 when the game was just called “Guest”, with camera angles that you can’t see in the actual game, and higher resolution renders...
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Starfield install size revealed, available to preload now (www.eurogamer.net) angielski
cross-posted from: lemmy.sdf.org/post/2277558...
What game mechanics do you love and hate? angielski
I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.