I was recently discussing Farcry 2 with some friends and how cool the fire spread system was - And how it essentially was never used again after that title.
In case you didn’t know, Zelda Breath of the Wild and Tears of the Kingdom have a very similar fire spread system.
When a fire breaks out on grass, it spreads like it would in real life. In FC2 you could watch a small flame spread and become an inferno. It was awesome. Games don’t have anything like that these days.
Back then I would play games for hours and hours to the point my parents would get angry at me. Now above my 18s I can not even play more than 50 minutes because for some reason everything quickly gets boring.
Something inside you is not being satisfied by gaming, and you need to listen to that voice. It doesn’t mean you won’t ever enjoy games again, but it also means you need to find that fulfillment in order to enjoy them again.
I recommend figuring out what the last thing you did was that you really felt free from outside thought and were focused on, or what left you feeling satisfied with your own efforts. Was it an art project? Something you cooked? A hike you went on?
Your brain is screaming at you to make something of your experiences, to have a sense of growth and proceeding forward towards a goal. It doesn’t have to be career or studying either, we’re not wired to feel fulfilled from answering the phone for 8 hours a day, nor are we wired to feel fulfilled extracting virtual loot, at least not long-term, we’re wired to feel fulfilled creating things with our hands or moving our body.
I stopped enjoying games, so I started making games. Totally new experience, feels completely different and after getting past some initial hurdles of feeling overwhelmed, it’s now addicting. I have no idea if I’ll ever launch a real, finished game, but there’s incredible satisfaction in making your first hallway that you can run and jump through, it feels far different than buying and downloading even the most expensive commercial game release. I’ve played a thousand hallways and crates and jumping, but that first one I made myself beats them all. And now I have new appreciation for some indie game that some person made, I feel a connection and it makes games more enjoyable.
I used to draw a lot back then. My loss of interest for games gradually made me go back to drawing and I am fine with it, it is nearly a decade I have not drawn until I decided to work on something yesterday on a paper. Did my first dedicated drawing yesterday and I am planning to do more in the next weeks 🙂.
I still play games sometimes though (warframe, minecraft, worldox) but again just for a few minutes and rarely an hour or more.
That’s awesome, one day someone who can draw pictures with their hands will be seen like an ancient fucking wizard, do not abandon the Old Ways! Also, I highly recommend joining an art club, a forum or discord/chat group for art, whatever the genre is, social connection while being creative is a driving force that can open entire new avenues in your life :)
I have this feeling about niche, hardcore survival experiences and social games that have slow-burn like Project Zomboid or SCUM. It’s really hard to find someone who doesn’t just want instant satisfaction and action and wants to get lost in a world and enjoy the process instead of the objective.
Maybe it’s just the type of games you play that you’ve lost interest in. Steam has lots of demos for games from just about every gaming genre, so maybe try out demos for highly rated games of genres you don’t normally play. You may end up surprising yourself. Maybe you do like cosy games, or real time strategy, or management simulations, etc, but because you’ve never tried them, you never realized that you like them.
When rebinding the keys, the game wont let me save the changes unless everything has something assigned.
During character creation the lightning on the model is completely different what you will see in game and I end up with an ugly character (Dragon’s Dogma, Saints Row 3 remaster, etc.)
Games that refuse to let you change the difficulty once you begin a game. More broadly, single player games that worry too much about preserving some sort of honor associated with doing well and make it annoying to play. Like rougue likes that have no save and quit for fear of people save scumming.
I feel like I have no freetime now and I used to somehow play games go drink do my homework and exams.. oh wait now I remember, 3-4 hours of sleep and ocassional allnighters, I was dissasociating and in a haze by graduation I didnt even shave or get a haircut, looked rough
I don’t feel like playing a lot too which is why you see a lot of gap between skyrim and rdr1. I have a lot of games installed rn but nothing gets finished. I only have one single player game at a time but been playing minecraft a lot with friends these days so thats where my time was going towards
Oh man, that’s big news. Lazer’s standard mode been essentially playable since like 2020. Recent updates have been chasing corner cases and adding features with no end in sight.
SCP-4098 seemingly changes people spreading communication properly, specifically communication proximally Site-94 centered, procedurally. Said communication prohibits speaker’s choices, producing speech constructional primaries: SCP.
I had read some posts on Usenet back then with some players saying UV wasn’t as tough as they hoped it would be. (…) I thought “Oh really? Ok then. You’re all dead.” (…) It wasn’t meant to be fair, or even finishable. I can’t even get past E1M3 in nightmare. Any level with backtracking would be almost impossible.
There is a secret level in Doom II described in the biography Masters of Doom by David Kushner. It was made as a prank, where the boss had the face of one of the Johns and moved at 200% faster speed than the player. I’m not sure if this made it into the retail or shareware versions they shipped.
Also, at least in single-player games, and sometimes in multi-player too (depending on exactly where and how) balance is actually not even necessarily a goal you should be pursuing at all. The imbalance is the point, the BFG should be allowed to be the BFG, it doesn't need to be balanced. Even better is subtle imbalances that are not necessarily telegraphed directly. Not only does imbalance indulge the power fantasy when players can take advantage of it, but discovering those hidden "broken" mechanics makes players feel like they've either lucked out or outsmarted the game and is actually deeply gratifying on its own.
It can also lead to some very emergent metagames that maybe haven't been considered. Sometimes the instinctual reaction to immediately patch out and hotfix any mechanic that is found to be unintentionally overpowered might mean you're just being the "no fun allowed" police. And games are supposed to be fun. And in multiplayer sure you have to think about the fun of all players instead of just one, but maybe you should give some thought to what would happen if you embrace the mechanic instead. Maybe it could be a per-game setting instead of just removing it. Maybe it could turn into a whole new game mode. If some people are having fun with it and could have fun using it against each other, maybe let them? It's understandable if you're trying to make your game into an e-Sport but even sports have different leagues with different sets of rules.
Balance is overrated IMO. Imbalance can be entertaining, hilarious, and fun. Consider trying it.
Yeah, I also have to say that I’ll often not even bother trying to work out what’s good and what is not, because there’s a voice in the back of my head that says, well, it should all be equally viable, because of balancing.
That’s a big part of the reason why I like random map generation, because it isn’t possible to make all options equally viable. Sometimes, you level up your axe skill and never find a good axe, and just have to deal with that.
Fun should take priority, and I think it usually does. It’s just that in popular multiplayer games people usually find the optimum play style and then only do that, which can make the game quite boring and repetitive. One of the most viable ways to counteract that is to balance it so other play styles become more popular and make the game a bit more varied.
Another option can be to add some randomness to some mechanics so which play style is best isn’t as obvious or changes more frequently.
You probably owned 5 games that you personally were actually interested in.
Until 2024 I was still subbed to Amazon Prime. Their Prime Gaming (Shipping and the Twitch Prime sub were the draw I would never pay for Prime Gaming) campaign throws a fuck ton of games at you constantly. A lot of good games too. Keys for GOG/EGS,/their own launcher/some shitty pixel hunting adventure games website.
I also redeem the EGS weekly free game(s) most weeks. I miss a few.
There’s 500 games in my Heroic Games Launcher list combined. I’ve played 2 of them.
I have only ever played Stardew with a controller so I’m just wondering in what way is it not good? Because for some menus the right stick is emulating a mouse? Or targeting things?
May I suggest turning the always face target (or whatever it’s called) option on? It makes a big difference in how using tools works with a controller.
Lucca is great, too! Really can’t go wrong with either, but I give Ayla the edge for being such a powerful badass who knows what she wants and goes out to get it.
Crono needs a legendary sword that requires a time-hopping fetch quest to get all the ingredients. Frog requires a sword that’s already legendary, and a whole episode devoted to getting it powered up further. Marle, Luca, and even Magus require triple techs and in the case of the former two, a deliberate power up by Spekkio to even be able to access them in the first place.
The word bangs just seems so unusual to me, we call it a fringe here. Not sure why people wouldn’t like it or what it has to do with an emo phase though.
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