I started a replay of Legend of Mana a while back. I love that game so much, but I haven’t been keeping up with the new releases. I know they did a big remake of SD3 not too long ago, and now a big new game! Anyone playing it?personal thoughts?
But my answer to this every time is Red Faction (1, specifically. While I did enjoy Guerrilla, I want to see a throw back to more fully destructible environments on next gen tech).
Panzer Dragoon. I only played and finished Panzer Dragoon Orta for the XBox when it came out. I tried the included original game, but I had a hard time telling depth and perception with the old graphics.
Got access to it a few days ago. I played it for a few hours. Here’s my take:
It’s just a tps dota
Now, I don’t mind that too much. My problem is with the plethora of issues combat has
Despite there being damage falloff, you are directly decentivised from fighting in close range. This is because you both have little minions on both sides that attack the enemy and heal you. Why would you jump into that? Why would you give up your source of healing?
It’s way too easy to retreat. So you just poked and prodded the enemy for 3-4 minutes, finally got into a favourable position, pushed in, and they’re already on the zipline out of there. Sure, this is good for you, you can attack their sentinel. But attacking their sentinel isn’t fun. It just stands there and attacks your minions. You’re punished too much for dying, why would you risk it?
The stun abilities are atrocious. Picture this: you and an enemy found each other without support. You’re deep in a close range firefight, having fun for once in the game. Then this rando pokes their head around a corner, stuns you, and you’re dead before the stun ends. Why is this in any game?
Most hero weapons feel like you’re shooting wet paper towels. The majority of them are fast-shooting, but not in a good CS way. More like “I sincerely hope this is changed and these are just placeholders” way. The few that actually feel good to play (such as the girl with the green arm or the greaser dude) either lack damage in general or damage in mid-long range fights, the majority of the game
The most fun I had in this game had nothing to do with objectives or lanes or teamwork. It was when I was going between lanes and found an enemy doing the same, causing a close ranged battle. Makes me wish they just made this as another TF2
Alan Wake 2 was our GOTY last year. The story was amazing, the game was polished… I didn’t hate Baldur’s Gate 3, but we played it on couch co-op and the experience was very unpleasant (plus the Act 3 was very unfinished).
Does it play like the first one? If so, I’ll just go read a plot synopsis. The gameplay was so dull and frustrating for me in the first one, but the story was good.
I find the game plays a lot better than the first one. I played the remaster recently and found it a bit of a slog to get through but absolutely adored the sequel
The gameplay is similar/ the same. You have a light and a gun/ shotgun. Though the game is much more about the immensely dark atmosphere, storytelling and characters played in it. Honestly the game has some great shock-moments. I played it in PC with mouse and keyboard and the controls were (butter) smooth in my opinion.
Don’t forget the very first Alan Wake was released in 2010. So the gameplay will feel dull and lackluster in comparison to todays gaming standards. It’s unfair to compare the two games due to the amount of years and technological advancements of today.
You can watch a video or read synopsis but you’ll do yourself a disservice.
Thanks! I’m no stranger to old games, so I don’t hold the age against the first one. I just know I wouldn’t have fun if the actual gameplay (not the story elements) was largely the same.
I might watch someone play the first hour only, to see if it fits my playstyle.
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