I'm currently playing Research Story, that one is pretty cute. There are romances. I don't know about combat since I haven't gotten that far (just a few hours of play); it doesn't really seem like there will be combat, but there could be.
I'd also recommend Apico, Mudborne, Littlewood, or Fields of Mistria. I'm sure I'm missing a ton. I think Steam has "Cute," "Romance," and "Slice of Life" tags if you wanted to browse those on the storefront.
Flock is an underplayed cozy game with no combat. You are a bird and you find other birds, sometimes not birds, to join your flock and fly around. It’s completely chill and enjoys a really soft color palette (pink for sure but also purples, pale orange skies, blues, etc.)
Oh man I thought this was VORON for a bit (I had forgotten the game was called VORON). It is not, but if you are interested in Flock you might like VORON
Uhhh can give a game with no combat, but it doesn’t have the rest. Well, female player character helps too, right? Heaven’s Vault is a game about Aliyah and her traveling the rivers of the universe and finding artifacts or writing written in ancient and translating it. I like it, some prime find parts very janky. Can’t die, I’ve tried in the few areas she can take damage.
Damn. These are all really sick photos. I’ll have to add the UI Removal mod. I think I saw the one you’re talking about while googling if there is a photo mode
If rhythm games are on the table, I'd like to recommend Sayonara Wild Hearts. It honestly doesn't really meet the criteria of this post, (it's more flashy than cozy, more feminine than girly, and it does have some combat) but it's really good.
For KSP2 the community failed it. If there was some backbones the first DLC would have been boycotted, Take2 would never have bought the IP and it would still be a profit cow for Squad. The DLC was specifically design to break the promises made to the community and it was the deciding factor for Take-Two acquiring the game, the community was exploitable.
May I ask you to elaborate on your last sentence, regarding the promise-breaking DLC? I’ve never player KSP but it looked like an interesting engineering interest-getter for future kids
They (KSP Devs) made the promise that if they were to ever release DLC it would be for actual new content and not stuff that should be in base game or was available as a mod. The first DLC was the Mission Builder, something that should exist. Along with branded ULA space parts which were great DLC. The problem was the first part, the mission builder should have been part of the game then for the DLC they should have added a few more parts to flesh it out. It was after this perceived broken promise DLC, after it was successful in the community, that the Take-Two acquisition was announced. Afterwards another DLC which was robotics parts was announced, which was literally a functional copy of a mod, another broken promise. I was there and I am adamant (cannot be certain) that the soft response to the first broken promise gave take2 the greenlight to exploit the community with mods as DLC and KSP2 being a cash grab.
If soul was put into the decision for KSP2 the developers of Kitten Space Agency would have gotten the contract for the game instead of some assholes pushing plushie merch in the pitch meeting. I blame the community enshitification because there was a few of us that actually said nah the first broken promise is bad but we got told it would be fine and to stfu cus we were assholes. And yea I am an asshole but look at the world around we should have all been assholes to the complacent more.
Nah. I'd rather they make something with the size, scale, mechanics (referring for combat and such but not same abilities, etc.), and storytelling of FFVI. Optionally some fancier graphics and preferably no grinding anywhere.
Since you love underwater settings, you probably know already, but Subnautica 2’s Early Access was announced not long ago. I’ll wait until it’s complete, but given their track record, I feel it’s a game many people will be comfortable buying in EA to give feedback.
I would love FF8 if they could keep it faithful. But I’d be worried that they would overhaul it instead of tweaking it. The level scaling isn’t a problem, they just need to call out that it makes traditional grinding unnecessary.
Drawing doesn’t need to go away. Just make it one full draw (100) and remove it from the enemy.
Oh, and make magic more powerful so it’s useful to expend.
If by capital “R” Remake you mean the full three-game treatment FF7 received, Kitase’s already said they’re not planning on doing that again. Future remake projects, should they happen, will be smaller in scope. An FF9 project was leaked twice and is heavily rumored, so it’s most likely next (if it wasn’t quietly cancelled, anyway). We also don’t know exactly where it would fall on the spectrum between remaster and remake, but the Epic leak suggests it’s more of a remake.
FFT is the one I’d like to see the most, and it has even more rumors around it. But, I would expect that would look something like Tactics Ogre Reborn, mostly a remaster. It could really use some modern features, like a move undo and some UI enhancements, like a helper for zodiac signs. What I want the most from it is an orchestrated soundtrack. It’s a gorgeous work that deserves the full treatment. I’d also love to see more content, like extra side quests, but I’m not holding my breath on that.
FF6 is the most logical next step after those in terms of enduring popularity, especially if they want to target the Western market. It would probably be super controversial in the fandom, though.
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