True the settings in the app look a lot cleaner then in the standard control panel.
Like experience, the new app phones home a lot too. I blocked most of it with a pihole though but I probably going to uninstall again, just tried it this morning. Normally I extract the display drivers from the Nvidia installer by opening the exe file with 7zip. It is just an archive, no need for NVCleanstall.
Yea, no thx. I’ll stick with the old control panel until they kill it for good. I’ve heard nothing but bad things about the new app. Don’t fix what ain’t broken.
Still playing Dark Souls 2 - almost 100 hours in and there’s just Darklurker and Aldia left. This game just keeps going and going, really well worth the cost. Since I’m almost through, I can see why it seems to be the black sheep of the series. But, despite some problems (like needing to refer to a guide constantly) I like it a lot, and will definitely do a NG+ eventually.
Also started Yooka-Laylee and I love it already. It’s very true to the Banjo Kazooie style.
I’ve been mainlining Esports Godfather, which is the surprise hit of the year for me so far. The title is nonsensical and on the surface it looks like it can’t be good, but it’s been so much fun.
It’s a MOBA-themed sort of deckbuilder/autobattler/management game - which sounds like a hot mess but plays so much better than you’d think. At least after you get over the initial information overload.
I wish the AI was a little smarter, but even with the game being a touch too easy it’s incredible how much fun it is. Loads of cards and heroes to build synergies with and rotating version rulesets keeping things fresh even within a single run.
At just €16 on Steam I’d easily recommend it to anyone with an interest in the genre, and there is even a free demo that covers the first couple hours of a run.
Definitely Shadow of the Erdtree! I’ve already beaten the Dancing Lion boss. Just started playing WoW Classic again too and found a guild filled with super nice people. So that’s been fun.
Noita, a precedurally-generated fully destructible, with physics, pixel-graphics action rogue-like game where you play as a mage going through the various layers of a dungeon with the use of your spells that one can spell mix and match with a wand system that can provide the player with interesting and wacky spell combinations.
I’m playing through Turbo Overkill right now which has the high-poly model and smooth animations but gritty low-res texture thing going on, and I like it. I’d take stylized textures that are visually interesting over boring photorealistic textures in most cases.
Nightdive’s System Shock remake is probably my favorite example of that same aesthetic.
I think games with sprites are great, but I can't say the same for low poly 3d games. Not every 3d game needs to have super high fidelity with millions of polygons making up each character's face, but I think games using n64/ps1-style models is a bit too far in the opposite direction.
There’s a game with pre-rendered backgrounds called Alisa. I always really enjoyed the pre-render look. The excitement of reaching a “cinematic FMV” that moves the story in a PS1 game is very different from standard cutscenes.
I need to mention the Enigma Trilogy here. It uses the retro graphics so well to its advantage to create a strong horror atmosphere that I don’t think could have been done anywhere near as well with high fidelity graphics.
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