The chameleon wireless PS2 pelican controller. Fits hands perfectly, light weight, just feel perfect, I’d pay so much to be able to use it on modern systems.
Viable? No. It's pretty much impossible for any new service to compete with the big juggernauts. Video streaming takes a ton of bandwidth so it's one of the most expensive kinds of services to run, and it's pretty much impossible to convince anyone to switch over from the established platforms. Streamers won't move because viewers aren't there, and viewers won't move because streamers aren't there.
Every now and then a new competitor pops up because some venture capitalist thought they'd be special enough to succeed where everyone else failed, and promptly dies. No one stands a chance of taking on Google or Amazon.
People will point out that PeerTube exists on the Fediverse, but all that can really be said about PeerTube is that it is a thing that exists. If it's viability you want, PeerTube isn't there and I don't think it ever will be.
Since you‘re on the fediverse already, consider peertube. It still needs work in discoverability but from a data ownership perspective its pretty top notch.
Yeah, thats what we call a trade off. The large userbases are on the bad platforms and the good platforms have small userbases.
Until people start at least mirror their stuff on (eg) peertube, we wont see increase in userbase.
For that reason, if I planned to interact with a large audience, I would go to twitch, no two ways about it, but mirror on peertube so it gets a chance to grow.
There is no free lunch. We have to put in work if we want to see positive change.
Interesting thing to try to make something else more popular is to start on twitch, mirror somewhere else, than declare you move there and mirror TO twitch from there. So that you don’t lose twitch audience but also make some of them want to visit the other site because the main stream is there.
Right now, a kind of weird one: the Bridget MX, from SGF Devices. It's a 3D printed, all-button controller for fighting games. They don't make that specific model now (it was a very early one), but this is the closest to it: https://sgfdevices.com/products/bridget-pe
At first I thought that not having a joystick would make games kind of boring. Like, too practical, not enjoyable. But no, it's actually fun. Kind of like tapping out notes on a piano. It uses low-profile mechanical keyboard switches, and I have some stiffer, clickier switches on the way right now.
It's meant for fighting games (Street Fighter, etc.), but I've used it for some 2D platformers and it worked great for those, too.
A non-3D-printed, less cheapo one would probably be even more fun to use, but I think I'll stick with this one for now.
I’ve been playing Mario Galaxy 2 for the first time. It’s pretty good, but I’m wondering what the hype was about. Perhaps it’s a product of its time in a way, but overall, it’s still a lot of fun. I keep dying at stupid parts, which is really funny. You can tell the developers really pushed their skills to the limits as all of the levels seem like they’re really well done.
I’ve been streaming a playthrough of Ghost of Tsushima, and I recently got to the DLC. I think the game does so many things right, but I have a few minor gripes. Overall, I really like the atmosphere and the world design. The environments are gorgeous.
I’ve been playing Mario Galaxy 2 for the first time. It’s pretty good, but I’m wondering what the hype was about.
Does it feel like anything more than a level pack for Galaxy 1? That was the general impression that I remember. My lil bro beat Galaxy 2 but I never got around to it.
So far, that’s exactly what it feels like. Which is good! But I think it could have been better?
I haven’t seen any Rosalina yet, which is a bummer, and the hub area is less exciting. But yeah, overall, the levels are just as solid as I remember them being in Galaxy 1. The music is definitely a highlight so far. Amazing tunes. And playing the game in co-op is actually kinda fun.
I’m multitasking games right now to help clear out my backlog. I’m getting close to finishing Alan Wake 2 and I just started playing Ys IX. Not quite as good as Ys VIII, but still a lot of fun. I also got distracted by Guild Wars 2 and Loop Hero.
I totally agree. It’s one thing to just decrease the enemy health, but you can decrease their damage or aim like stormtroopers. On top of that, research, recovery, and build times can be decreased or resource costs and income adjusted. There are so many ways to make the game easier or harder.
My family would play this as a group. We napped at least the first 12 levels, maybe more. My father loved making maps of old video games. I’m certain that his map of the thieve’s cave in Adventure is still floating around the house somewhere.
Just started Summon Night: Swordcraft Story. So far I'm enjoying trying out all the different kinds of weapons and picking up hints about the game's unique worldbuilding. Now that I'm out of the tutorial section, I'm looking forward to seeing the story pick up and hoping to find a little more variety in the design of the upcoming dungeon levels.
Bought a wired eswap thrustmaster pro. Refuse to use anything else ever again. Been a default controller that came with the console guy for most of my life before that. An actual game changer. Button pushes always register, the joysticks are damned responsive, and it feels quality with internal parts being made of metal. It was pricey, but it was damn worth it.
I 100% agree and you didn’t even mention the biggest selling point in my eyes. The joysticks are modular so you can swap them out if they ever get drift. The sticks are extremely high quality but drift is inevitable in most scenarios so it’s nice to only need to spend $20 instead of $200 for no more drift.
I’ve heard nothing but problems about the reliability of these. One streamer for my main game is sponsored by them through their org and occasionally rages about how many they have broken just playing.
For Linux, I recommend the DualShock 4 (PS4) and DualSense (PS5) controllers. They have native support built into the kernel, so you don’t need to install drivers. They’re great in Steam, emulators, Wine, and most native linux games. They work in both USB and bluetooth mode. Motion controls work. Touchpad works. Rubmle works. Dead zones are nice and small.
The only features I’m not sure about are the DualSense haptics and adaptive trigger feedback. There was work happening on those when I last looked a couple years ago; I haven’t checked recently.
A few people have reported lag with certain bluetooth adapters. I haven’t seen it with any of the hardware I’ve used, but if you encounter it, you can always get a different bluetooth adapter or exchange the controller for some other model.
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