Took me a minute… I have to jump through many self made hoops to get new websites through my firewall’s DNS filter and I don’t enable http. It is however on archive. I’m probably the only nerd here with such masochistic network, but whatever. Thanks for the comment. Tycho was a character, that’s for sure.
8bitdo makes some good controllers that offer better value than the first party ones. I have the older sn30pro+ and while I would like a pro 2 mine still works so I’m not in any rush to buy it.
It does have a couple sore points. The whole aimbots running rampant was awful. And it was one of the first major games to introduce and popularize micro transactions.
Both true points, however Its still my favorite game of all time. To be fair I am a fanboy, my steam year in review last year was 99% TF2. I don’t really play any other games besides tf2 still.
The lack of gameplay is fine, and very much important to call out for any new players. There’s a whole genre of “you’re playing a movie” that SOMA fits nicely into
I think a masterpiece game has to offer more than just story. Additionally I think something like Firewatch does a much better job at telling a compelling story for a walking simulator. But clearly this is why “objective” masterpiece is hard to define, as nothing is really objective in these opinions.
Other games I’d consider better in the walking simulator category:
Personally I think story can make a game stand out far more than graphics or gameplay. I also disagree that the game boiled down to one question. While it was the primary focus of the narrative, the underwater laboratories and world building/history was amazing.
I don’t disagree, but my opinion is gameplay (or the interactive nature) of games is what sets them apart from other mediums so would be a deciding factor in a masterpiece game.
But I guess it largely just boils down to the fact Soma just didn’t do much for me.
I’d recommend playing SOMA again, but this time get extremely baked before you play. I’m joking (not really) but I found that game’s story so profound and interesting. It was like the most twisted unsettling environment I’ve ever seen. It had basic walking sim mechanics but being able to explore the environment and look at things up close was just really enjoyable.
Also, I Inverse Tonemapped the game from SDR to HDR, so while not the best use of HDR, the added contrast gave the game a more pleasing spooky vibe. I also ran it at 4x DLDSR so it was very sharp.
The setting was definitely interesting. However the main story was a bit too much of a one trick pony - who is the real you.
!Additionally they kinda cheat in the story telling around who lives on. It’s not random chance, each time they replicate their memories it just makes a clone. The original was never going to make it to the end.!<
Dude that’s literally the point! It throws in your face that it’s copy and paste, not cut and paste, yet your character Simon refuses to acknowledge it. Same with the survivors who killed themselves after being scanned for the ark because they wanted to achieve “continuity.” It’s explained but they just can’t accept it because it means they’re going to die.
Yeah, but my point is that it’s apparent from scene 1 when “Simon” wakes up the first time. Just cause he doesn’t get it doesn’t mean the player doesn’t have to deal with the same concept getting rehashed over and over.
There was no build up of the concept or iteration on the idea. It’s just the same arc from the first 10-15 minutes of the gameplay playing out again and again. Except they swap it up at the end to try to make it hit harder, but to me it just felt played out.
I get why people like it, but it just didn’t have the pay off for me.
I’ve been craving another experience like SOMA but unfortunately nothing even comes close. It was probably the coolest and most disturbing story I’ve ever seen. Finishing that game gave me an existential crisis for like 2 days after. It was that good.
Wow, thank you all so much for the advice and insights you’ve shared! Your answers helped me tremendously in gaining a better understanding and it’s been super fun to read them all! I think I’ll pick up Sonic x Shadow Generations first and work my way through the other titles if I enjoy it, which I’m sure I will. Can’t wait to properly dive into the franchise! Oh, and I’ll definitely read those comics that were mentioned, they sound like a lot of fun. Thanks again, I’m really grateful :D
I see Outer Wilds here but not Nioh 2, so I’m posting about Nioh 2.
Soulsian adventure with ninja gaiden blood, extremely high amount of endgame content, wild depth of character building, lots of avenues to increase your character’s power with many “correct answers” to the question of “how should I make my dude stronger”. Dropped a while before the most recent push for graphical fidelity with AI upscaling/antialiasing so it actually runs well on a large majority of steam hardware surveys machines.
It’s hard early on, but provides the player with tons of options when it comes to progressing through stages and bosses, flexible movesets for each class of weapon and access to potent tools like Gun and turning into an enemy that killed you a dozen times the first time you saw it briefly. The endgame goes beyond replaying through the game into dungeons made of fragments of the stages and some more unique maps (The Abyss). There’s a hefty amount of individual bosses to learn, and incentive to do some of the more fun fights in the game multiple times - a lot of which do not require a run back through a stage to get to them. The game does itself a service by breaking up gameplay into chunks with a world map you launch missions from, some of which are just a singular straight up boss fight.
Have you played the mainline souls titles? The NG+ system in Nioh 2 leads out into new unique maps (The abyss) rather than being the same game with revamped enemy placement and health nine times lol.
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