I like the variation in planets they’ve added and have always really wanted to like this game. I also like how they added a more casual mode that doesn’t require constant grinding.
The main issue is that it seems like every mission is fly to a planet, land, interact with one of a few things, then leave.
Its weird I know I shouldn’t but I kind of love NMS. Its such a broad but shallow game but I cant help but spend hours on it. Being able to just jet off to a new system and explore is excellent.
I played it at launch for about 60 hours, haven’t touched it since. I started using reddit to participate in its subreddit in 2016, the hype this game created was crazy.
I think you might have misjudged when LCDs became common as by the end of 2004, when Halo 2 released, LCD TVs were already a reasonable fraction of new TV sales, and in parts of the world, it was only a few months later that LCD TVs became the majority. For PC monitors, the switch came earlier, so it was clear CRTs were on the way out while the game was being developed. If they hadn’t expected a significant number of players to use an LCD and tweaked the game as much as necessary to ensure that was fine, it would have been foolish
It’s entirely possible. I was just basing the guess it was designed with CRTs in mind because growing up, everyone my age still had a CRT until around 2008/2009, which we then replaced it with Plasma TVs. So it’s entirely possible my assumption is biased or skewed
I’m always a sucker for 3 (Feels like a good in between for what I love in CE and 2 for me personally) and Reach.
But I’m very inclined to agree with the beginning being good. It’s one of the most memorable parts for me about the game, and I’d say franchise as whole
Void Stranger, all of the ways it fucks with you even up to the end made it very memorable. The catharsis of finally getting it, and turning insurmountable challenges into not even a bump in the road was incredible. Place your faith in the void and jump in blind.
I built a pc tower for the first time since '01 or '02, and the first game i played was Cyberpunk 2077. A lovely game with some genuinley great characters. I really love Judy.
But that doesn’t hold a candle to Deus Ex, which i completed for the first time. What a great title. I must have played the first and part of the second level when it first came out, but the story was new to me.
Also shout out to Drova, a really fun game with tons of nods to the Gothic series. Difficult, but not punishing.
Cruelty Squad was so different. Looks like vaporware created in Duke3d engine, but plays like a modern shooter (kinda).
Cruelty squad lives rent free in my head it is such a weird trip and surprisingly deep in the end. I like this odd “make a high effort to make it look low effort aesthetic”.
If @blomvik hadn’t already sold me on Cruelty Squad, you certainly have now. In terms of vibes, it sounds right up my alley.
And I do love a bonkers community. I find that when I get into a piece of media (whether that be a game, TV series or something else), I really enjoy participating in what I call “fandom tourism”. I enjoy dipping my toe into the community after I’ve engaged with the media itself, and it feels like bonus content. I don’t tend to stick around in any fandoms, so that means that even if a community is bonkers in a bad way (e.g. lots of drama), I even sort of enjoy being able to understand and spectate those dynamics, as a quasi-outsider
I’ve never heard of Drova or Cruelty Squad, so thanks for the recommendations. This thread has given me so many interesting games to check out, thanks for replying
So your staple games seem to be focused on gameplay (or you’re at the part where the story is done) while the games you think you want to play are story heavy with gameplay locked behind looking at cutscenes and listening intently to dialogue. If the first actual playing happens after only 30 minutes, you might not have the energy to sit through that. Maybe look into indie games that get quickly to the gameplay. You’ll probably find that it’s not that hard to play new games if they’re built for playing instead of mass appeal and story
There are two games I never would have considered if I hadn’t explored new / different genres from what I usually stick with, 1000xResist and Pentiment.
The latter might be my favourite by a slight margin, but either way I’m so glad I went out of my comfort zone and discovered games which aren’t my typical RPGs, action-adventure or shmups.
I’ll keep experimenting next year, I might even put together a list of genres or games I’d like to try.
Haven’t played Silksong yet, but its release did get me to play Hollow Knight which had been sitting in my library forever.
I’ve gotten partway through Expedition 33, but decided to take a break after spending ~20 hours on act 1 alone (speaking of, I think it’s about time to get back on that soon).
As much as I like single player games, I imagine the most significant amount of my time by far has probably been spent on multiplayer games like cod
I don’t wanna hype you up too much - but I’d been looking forward to playing Silksong almost since it was announced and had very high expectations, and it did not disappoint!
Abiotic Factor, has been a pearl. Survival in a 90’s science center complex in the middle of Australia. Good mechanics once you get past the water hump. The story has the right amounts of dread and humor, and the stakes /difficulty / rewards ramp up just right for me.
Oh and still playing noita… Finally cleared it this year
I’ve played Abiotic twice and have enjoyed it, but both times I’ve stopping before finishing it. I’ve been playing solo and know that playing with friends is a much better experience but sadly none of my friends want to buy it. Would you say it’s worth finishing? I’ve gotten to third third lab area
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