So many nice recommendations here but here are some of my recommendations in genres (in top 5 form). All of them have PC ports (but not all of the series may be available on PC)
Platformers:
Rayman
Sonic
Wonder boy
Shantae
Trine
RPGs
Final Fantasy
Tales of Series
Star Ocean
Elder Scrolls
Pathfinder
Some noteworthy mentions for RPGs
YS
Mana
Shooters:
Medal of Honor
Shadow Warrior
Doom
Call of Duty
Wolfenstein
Puzzles, point and click: Note: This was very hard to list since most of them are standalone and those that are not have interesting plot lines that you will not appreciate unless you play in order such as Syberia, Gabriel Knight, Secret Files. Walking Dead)
Myst (You can play in any order but it would be nice to play the sequels or prequels)
Broken Sword (Don’t touch 4 and 5 but you can play in any order and it would be nice to play the sequels or prequels)
Life is Strange (1 and 2 are standalone stories)
of Loathing series (It has turned based combat but very fun)
Nancy Drew
I would say I prefer them in the chronological order of their release date. Some of the series I have listed completely have either loosely, small references or completely standalone only sharing a “franchise name”
Monster Hunter. There’s tons of recurring stuff between games due to the nature of the series, but other than being able to go “hey, I recognize that from this other game!” there’s no reason to play the games in any particular order. I’d normally recommend World or Rise to new players, but with Wilds coming out in a month I’d say that’s the best option if you have the hardware for it. Wilds is a thematic sequel to World though, so starting with World before Wilds is something you might consider, though it’s not really necessary.
I haven’t actually played any of the old monster hunters before world, but from what I understand they are far more clunky, and you tend to fight the game almost as much as the monsters.
You aren’t wrong, they’re definitely significantly more clunky, but they also absolutely have their own charm to them. If you’re a fan of “older” game design they might really appeal to you. There’s a much greater focus on the out-of-hunt preparation phase, and while the lack of many QOL features might be frustrating to some players, to others it adds to the personality of the games. They’re definitely games worth trying if you’re interested in retro gaming, or in Monster Hunter history, and they’re all easily emulatable.
That being said though, most players should probably just stick to the newer games, it truly cannot be overstated how much of a leap World was for the franchise. The amount of quality of life features and gameplay improvements is staggering, and going backwards from that can be a bit jarring.
I wish companies could do genuinely good things like release big games on more platforms, without everyone’s response being hand-wringing about what bad things it might mean for their own hardware.
Especially when it’s Microsoft, whose Xbox platform already extends into this tiny other thing people might have heard of, called Windows… I think they’ll be ok, somehow.
I’m more interested in this being FH5, which is just switching into a kind of maintenance mode, where weekly activity playlists repeat instead of doing new things, and both of those before there’s even talk about FH6. Adding significant new players to FH5 now seems an interesting choice.
Spelunky, for co-op. I definitely prefer the first game for solo but it only has local co-op. Spelunky 2 has both local and network play but the difference between having a single camera follow the one flag carrier and everybody having their own screens is like playing a different game. Single screen is total mayhem.
Very cool. Are you meant to be piloting a Mark II or is it another fighter? It seems like the cockpit is far more exposed than what I imagine being in a Mark II to feel like. It’s almost like you’re on a surfski or canoe in space.
You know… I wondered about this before too and I tried to lower the seating position through manipulation of the Y value before and while this works to some extend => it’s not really possible to look over the fuselage any more so I guess it’s a compromise (or you’d be simply unable to aim at anything in the game).
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