One of my favorite games is trying to get the best price on a game I want. My backlog is a few years long at this point, so I don’t need to buy any new games. But if I can find one I want for 90% off or more, I usually buy it anyways.
Played and finished Spider-Man: Mile Morales (PC version) a few days ago. It’s gorgeous and it gets so much right when it comes to adapting the comics.
Whoever did their UX and control design should be fucking shot.
In what world does a crafting game not close containers with the tab key? Why the fuck are some of the exit buttons clickable and some of them you HAVE to hit escape, why do I have to hold down E for SO fucking long to take everything from a container, why do I have child lock to get off my bike?
Using the building tools is fucking annoying and painful, god damn. It’s like they’ve never played a survival crafting game in their lives.
The PVP implementation is a dumpster fire that undermines everything the game (and source material) is supposed to be about. If they aren’t going to do lore-appropriate faction-based PVP, then they should just remove PVP entirely. It’s amazing how wrong they got that when everything else is so right.
Otherwise, the game is incredible. It’s tense, scary, satisfying, lore accurate, and never, ever dull.
bin.pol.social
Najstarsze