It might just be me but there’s not a single course on here that i don’t like. They’re all really stable and sound tracks to play. To me it’s the best core Mario Kart experience.
I’ve been avoiding anything about Mario Kart World (mainly because i can’t afford a switch 2 and as much as i’d like to justify getting World, it’s just Mario Kart again in my eyes). But i looked it up and holy shit you’re right. I’m happy to see it back, i hope it wasn’t butchered like they did N64 Rainbow Road on 8 though (at least, that was my personal opinion), i’m trying to stay optimistic and open though
😁 I haven’t been interested in Mario Kart since around Mario Kart Wii (when I lost interest; MK64 forever! ❤️)
But I have to say, World looks super clean. Very slick animations and great music. That said, I don’t think I would get it for myself though. Possibly if my kids want it.
I was super impressed with the demo from Steam Next Fest last year. It’s definitely high on my list for Steam sale purchases.
One neat feature the game has, which was unnecessary but that I appreciate, is the pixel perfection settings. The game uses “soft” pixel precision by default for smooth scrolling and sharper text, but you can enable strict pixel precision, which snaps everything to the pixel grid.
I played around with the pixel settings in the Next Fest demo. It’s honestly more of a curiosity than something that really matters, but I’m glad someone on the game thought of this. The most notable change with pixel-perfect mode is the text font becomes lower resolution to be strictly snapped to the grid. Other than that, you’ll find that the backgrounds scroll choppily. I’d imagine it would feel good that way on a smaller screen.
It’s that eternal struggle you may have seen if you play modern games with pixel art. How strictly should the game follow the grid? I think Pipistrello’s default “soft” mode is my sweet spot. Rotated and resized pixels are yucky, but I’m okay with smoother scrolling and sharper text. Celeste is that way as well.
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