My favourite board game without a doubt is diplomacy, but those games go for like 6+ hours and requires 7 people. Also everybody will be yelling at everybody at some point, so yeah probably not a good pick lol
That being said, my favourite game to bring out for people not too into board games is wingspan. Fairly simple board game with enough depth to it. Also it has cute drawings of birds
My favourite board game without a doubt is diplomacy but those games go for like 6+ hours and requires 7 people. Also everybody will be yelling at everybody at some point, so yeah probably not a good pick lol
Yeah. Diplomacy is fantastic…and we can strongly recommend that OP avoid it, anyway. Lol.
Zombie Kidz is quick, cooperative, and has plenty of achievements (with a sticker book to record them) as well as unlockables through gameplay. You get to use teamwork and planning, and turns occur in quick succession.
Waaay obscure, but one of the few board games I’ve ever really enjoyed is solarquest.
I’ve played plenty of the usual board games over the years. They just weren’t anything I ever played because I wanted to play them. It was something to do, and people seem to naturally gravitate towards card and board games.
I had a chess phase in my younger days. I still play checkers checkers from time to time. “Chinese” checkers too, along with go. But those are still things that I’ll suggest when I’m with someone and looking for something to do while bullshitting.
I hate Life, and only play monopoly with the understanding that when I’m done with it, I’m going to give everything I have to whoever is the most behind. Sorry is okay, as is parcheesi.
But solarquest, I’ll find people willing to play with me because I like it. That and heroquest, but heroquest isn’t really a board game the way I think of the term, it’s a constrained ttrpg.
Both of those, my mom got me for Christmas after I begged for them, and I’ve never once been disappointed with them. I got both of them the year they came out, so we’re talking decades of play with both.
Heroquest, I used as a board with the figures good my d&d play for a long time as well as playing it as its own game.
Heroquest is cooperative, so I can definitely recommend it for low to zero conflict play. You’re uncovering a map, finding treasure, building a character. It’s d&d lite, in the best way. Original versions are expensive, but there’s a ton of printable versions out there, and it was rereleased in 2021.
Solarquest is essentially space themed monopoly on the surface. But, beyond your pieces being rockets and the concept of buying up parts of the solar system, there’s the flight mechanics where you have to have the fuel to go from one planet to the next. It adds a layer of thought and fun to it. Plus, you’re learning some local astronomy.
There’s rules for laser fights, and special roll actions, available as optional rules. It’s just fun. There’s an updated version available with more recent astronomy, fancier supplies and such, but I haven’t bought it yet.
Both of them are games I play with other old farts, as well as kids of all ages. I genuinely can’t recommend either of them enough.
Just wanted to add, for the fully cooperative Heroquest experience, they came out with an app for the new edition (but it’s compatible with the original base game) that fully takes over the Zargon/DM role.
Jedi Survivor…god this game performs so bad. 5800X3D and a 4090 and those stutters. The game isn’t even that graphically impressive so I don’t know wtf is going on behind the scenes, probably some old code that constantly checks for micro transactions.
Been playing through Tunic this last week and I don't think I've had a game leave me this conflicted in a while. I picked Tunic up on all the recommendations of it being classic Zelda with elements from Dark Souls and that's definitely what I got, for most of the game at least. I also enjoyed the puzzle elements with the manual, trying to decipher what it was telling me based on the images and the odd English word. If there's one thing the game does well it's capturing that feeling of playing a game as a kid and not really knowing what's possible. I had quite a few "Ah-ha!" moments where the game hinted at something just enough to let me figure it out on my own. But then you get to the end-game, the game takes away all your upgrades, and makes you go through a gauntlet of enemies to get them back. I get what they were going for here, but playing through it was just a slog. In theory, I like the idea of being powerless again and having to treat every enemy with caution, but in practice this segment just dragged on for too long,
Another mechanic that overstays it's welcome is the "Holy Cross" mechanic. It's neat the first time you use it and figuring out how to use it on all the sealed doors and golden statues I had seen was fun. But the issue is this is where the game completely changes genres on you, at least if you want to see the true ending. The Zelda/Dark Souls elements are now completely secondary to deciphering the manual and completing the Holy Cross puzzles. Enemies are just obstacles between you and where you have to go to solve the next puzzle, culminating in the Golden Path puzzle, which the true ending is gated behind.
I did enjoy everything up until that point, but once it became about this meta-puzzle and flipping through the manual to solve it I just lost interest. Yeah, I was stuck with the "Bad Ending", but the amount of effort the game wanted me to put in for a cut-scene just didn't seem worth it.
What should they do about it if it actually runs great on their systems though?
A lot of games only play well if you take some time figuring out a certain combination of graphics settings for your own computer. Then there is bugs and stutters that really is only happening with certain settings. Particularly these days with the four common upscaling models, you never know which games are best optimized for which model, but none of them are optimized for running without upscaling.
So for a regular reviewer to really give a game a fair score, should they run at the default settings? Would be unfair to expect them to know how every weird setting impacts the game. Should they try the game at 4+ different systems to make sure there are no performance issues and stutters dragging it down in certain cases? Leaving performance testing to dedicated performance reviewers and just focus on reviewing the game itself might be the best option.
They should have the insight to use a system comparable to the average user. Or at least attempt to understand the perspective of the audience they’re reviewing for
I’m playing Dungeon Drafters, a deck-building, turn-based, tactical rogue-like. (What a mouthful) It’s been very fun, the emphasis on positioning reminds me of some of the fun aspects of other tactics games I’ve played; and, the deck-building is pretty fun.
The game has some interesting tweaks on the formula, like you graveyard not being shuffled back into your deck except at special shrines in the run, so you have to deploy cards more tactically and individual cards are allowed to be much more impacfcul as a result. Status conditions are amazing in this game and I love using them.
The art style is charming and I really enjoy how clever I feel when my careful positioning and shuffling allows me to efficiently take out opponents.
I don’t have any recommendations, unfortunately. But this is very interesting! I have gotten into software-defined radio recently and radio astronomy seems like a good direction to continue learning. Hopefully someone has some good advice.
Jest mixpost i jego darmowa wersja zawiera mastodona i X, no i teoretycznie ma otwarty kod (tak tylko ta darmowa wersja ma otwarty kod i trochę ją olewają):
mixpost.app/pricingI z tego co kojarzę to jest kompletnie zamknięte oprogramowanie:
bin.pol.social
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