I’ve heard it can be hard to see with the naked eye, and it seems like it would probably get murdered by city lights. Something like some low power, wide-lens binoculars might help collect enough light to make it visible. Also, I’ve heard that cell phone cameras and cameras in general are pretty good at picking up the Aurora over the naked eye, especially on longer exposures.
Sounds about right. The main problem is getting our somewhere dark, where the horizon is visible. There are buildings for miles around, and its really cold because of the winds. I’ve got so many good excuses. I’m glad you have a long list of objects to look for. Its quite impressive, to be honest. I know my way around, but still not that many DSO’s off the top of my head 🙌
Yeah, that post tried maybe a little too hard to portray high score games as always losing. You win, if you get a better score than before or whatever score you’re happy with. Of course, this requires setting challenges for yourself on which to grow, so it could only ever have come from turbo-capitalist 'Merica …or something.
That’s a very old-school gaming style. Every game I played on my Atari 2600 was like that. You never win, you just play until you lose. I used to wonder about the possible mass side effects of this - were we subtly conditioning people to accept being losers?
the reason they were like this is that arcade machines were the progenitors of video games and the point was to keep people pumping quarters into them.
Hey - you can find them pretty cheap at Vintage Stock too!
I don’t get the reputation. It’s not the greatest thing to grace the Atari, but it’s not really bad. It’s not as bad as say, the Atari Pac-Man port. Just a kind of mid-tier game.
And if a game did have an ending, you’d often just get “well done but the fight against crime is never over” screen and be dumped right back at the start of the game anyway.
Far Cry 3 was the game that got me to stop buying Ubisoft games. I enjoyed the game, but when someone invited me to an online match (something that almost never happened for me) I found that playing online required some U-Play account or whatever they called it, and it cost $10. I tried the free account code that came with the game, but my brother already used it. So at that point I was pissed. I didn’t play online often, but it would’ve been nice to play with one of the very few friends I had without being expected to pay more money for the game I already paid for.
It does have an ending tho. And until recently, when a 13 year old kid managed to do it, the end of the game was only achieved by machines/AI. Tho, to be fair, the ending is basically just going so far that the game stops working.
Isn’t it a lot more like a capitalist treadmill? Work hard to make number go up! It is in fact beatable in the sense that the number can’t actually go up forever, eventually the system crashes.
Virtually endlessly. What they’re talking about is, AFAIK, the actual original Tetris. It was meant to be infinite, but at some point the numbers get too big to store, and the programming starts breaking down. Some games might be able to keep going indefinitely, just resetting/looping some numbers, and in modern games it might take years, centuries, or even universal lifetimes to reach that point, but almost all “infinite” games will break down at some point.
it’s the one that they play at the largest tournaments, and the tetris game with the most sought after world records, so i’m using that as my indicator. what would you say is the most popular version for competative play?
When watching any big competition, it’s the one they use. While arcade variants like Grand Master have their own cult following, they are clearly in the minority.
Great. Now you’ve cursed me with this too. That’s twice the amount of time I’ll be humming this bitch.
Ok, real talk, this is how bad it is. Once I changed the words to “maybe we’d be better off, if we ate beef stroganoff”. That day I learned to cook stroganoff for the lulz and my girlfriend is now addicted and I have to cook it twice a month.
This is just inherent to the history of games stemming from arcades. If you “finished” the game you had to insert more coins again, basically every game was structured so that if you “won” you kept playing until you finally lost, setting a high score.
Maybe not the original Tetris, but there are many very popular arcade ports. Early versions of Tetris didnt even have line clears and the game just ended when the board filled.
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