If they have a keyboard and are into turn-based role playing games then I can recommend Caves of Qud. It has a bit of a learning curve but once you get the hang of it starts to open up and it’s just incredible!
I think a fair amount of survivor games like Vampire Survivors and 20 minutes til dawn are intended for just one hand. Then there’s every turn based strat game like Civilization and stellaris, along with every turn based RPG out thete
Rafa Nadal is right handed and plays left handed. If someone has issues with a non-dominant hand then it’s time to start making the other one dominant.
2048 has a finite board and an “ending”. 131072 is the biggest block you can get (assuming you’re playing a version that occasionally spawns a 4 instead of 2), after that you can still fill up the board with descending pieces but you won’t have enough space to upgrade them all.
You might be interested in the videos made by Champutee, a one-armed gamer who has done several experiments with both genres and controllers to continue enjoying gaming.
Super Mario Run was quite fun as a single-button Mario platformer. You could also try visual novels or point-and-click adventures, or even something just with simple controls like pokémon.
The reason it’s forgotten because most people aren’t able to play it. If valve really did put important story in a game that they knew most gamers would never be able to play that’s kind of shitty
The idea of sinking $500 into a headset and then another $80 for one game is pretty crazy. Not like Valve doesn't have the ownership numbers from the hardware survey. It was never going to sell like HL2.
Given how different it is to other, normal 3d games, I don’t think the comparison is fair. Additionally there are a lot of other, really great games in VR too.
Regardless, I don’t think the problem is financial anymore. Rather that VR requires a sort of “commitment to inconvenience” where you feel cut off from the outside world (among other things) that I don’t think a lot of people are comfortable with.
Are "plenty of people" enough to make a game commercially viable? And not in an indie way.
I zone out, completely cut off from others, while playing games all the time. What I don't want to do is fork over more cash for things that will collect dust (like a headset for a single game).
Given how different it is to other, normal 3D games, I think it's a bit much to stake your franchise on something most people will never have. It's obvious Valve knew that, they're not idiots and have put out good hardware that didn't see mass adoption in the past (Steam Controller, Steam Link, etc.); it's clear they wanted to try out something new even if it wasn't a huge blockbuster. They have lots of revenue from other sources to fall back on.
They probably hoped that some people would take a chance and get the hardware to play the game, and some people did. But to expect that most would do that? Lol. They're not that dumb.
"The idea" was to do something no one had done before with a beloved franchise. Not to sell headsets.
I don’t think they particularly cared if you bought their headset, but they had the premium offering if you were interested. I think they wanted Alyx to be the Mario 64 of VR.
It’s both financial (huge investment for a single game) and not. Playing with a thing strapped to your face does not sound fun. Especially with glasses. Or in the summertime. Plus I’m a Linux gamer, so I’d probably run into a lot of issues before I could run it.
I also run on Linux exclusively and I could play Half-Life Alex almost flawlessy on the Steam Index. And other VR games as well, including Beatsaber, Gorn, Walkabout Golf and many others. I’m really grateful to Valve and their Proton.
I mean it‘s 5 years old now and what has Valve released for VR since? A single game isn‘t gonna make a hardware and they know that. It was a failure in the end of the day.
5 years old now and what has Valve released for VR since?
You know Valve has released a whopping 3 things total in that timespan (didn’t include deadlock cuz I’m not sure that’s officially released yet), right? A free steam deck teaser, the card game they’ve been working on for a while, and the CSGO 2 update
Valve works slow, my guy
A single game isn‘t gonna make a hardware
Good thing there are a shit ton of other games, then
It was a failure in the end of the day
No it wasn’t, you high? They sold out of Indexes around the games launch. Would have sold more if not for COVID, too
Hold on. Why are you replying with unrelated things that Valve did instead of focusing on VR to get people onto that platform? Kind of proves my point, doesn‘t it? Also Covid? Seriously? If anything Covid should‘ve accelerated development on VR games.
Also Covid? Seriously? If anything Covid should‘ve accelerated development on VR games
Your claim was that the game was a failure, my point with COVID was that you would have been extra wrong about that had there not been a pandemic limiting how many headsets they could actually sell, which was the point of the game. In the world that we got they sold out and had Back-orders for a year, had there not been a global pandemic those Back-orders would have been sales, and likely many who couldn’t buy one would have been able to as well
The rest of your comment shows you have 0 idea how Valve works internally. The whole studio doesn’t just work on one project, there are smaller teams that pick and choose what they do. This is why Valve tends to release shit a couple years apart that are wildly different (Alyx and Artefact), but 5-8 years between similar products (Portal 2 and Alyx). It being 5 years or more since their last major VR release is to be expected from them, not a sign of failing at anything
Do you know about gaming consoles? 3D accelerator cards? Graphics cards? Or… CD ROM drives?
People have been buying hardware to play a certain game for literal decades. The games are called “system sellers”. Games so good they sell hardware. It’s usually even the opposite: if your hardware doesn’t have such a game, it doesn’t sell (atari Jaguar anyone?).
VR has the extra element of needing a suitable living space to play in, though. Other games I can do at my desk or in my tiny, cramped living room, but I have nowhere I can easily set up for VR that would allow for significant range of motion.
I own a VR headset, but I only really use it for games that allow you to be stationary and just use the headset as an immersive monitor with a standard controller. As one would expect, it doesn’t get much use, because not many VR games are made to play that way!
Sure, but if people love Half-Life and don’t care about other VR games it sucks that it’s locked behind hardware requirements that even Valve doesn’t give a crap about considering it’s the only VR game they made.
Edit: I’m sure all of you would be pissed if Sony released a new PlayStation with one game from a beloved series and then just said “now it’s in other people’s hands, let them take care of creating more games for our hardware!”
It isn’t up to Valve alone to push forward the industry and release top-tier VR games every other year. They took a risk and created one of the best games I’ve played, and I’m not alone in that opinion. Valve are trying expand the gaming experience, they are trying to be innovative, and people blame them for “not giving a crap”. Say what you want, but I thank Valve for what they are doing.
Most of the common ones now do wireless streaming from the PC for PCVR. But yes, for PCVR games you will still need a PC to run it. There are some VR headsets that are capable of running some games on it without a connected PC, like my Quest 2 can run Superhot or BeatSaber etc.
It’s also way different from the goal of HL2. Downloading a launcher called Steam for free is not the same thing as buying specific hardware to play one game.
The “other reasons” people aren’t buying affordable VR setups is because they don’t trust Meta or their privacy policies. If the new Valve headset was $300-500 it would go a long way. But $1200 isn’t it.
The only other one ove used is psvr1, and one of those smart phone ones, psvr2 is obvioisly miles ahead of bith, though i cant say how it compares to Index, or quest. Id imagine its probably near quest quality.
I’ve used pretty much all of the headsets on the market. I still haven’t tried a Big screen VR headset though :(
For popular headsets I’d rank them kinda like this
Valve Index - it’s just really old and really expensive now, don’t buy one unless you get a hell of a deal on it used
Quest 2 - Still very very good, screens are getting a little dated now
PSVR2 - its a little janky on PC but it works fine and the OLEDs are sublime
Pixmax Crystal - Money not a problem this is the best headset I’ve tried. The FOV is crazy, displays are beautiful, and tracking is damn near perfect. Its just like $2300 for the whole lot
Quest 3 - Overall the best headset on the market. Its $570 (just get the pro strap, trust me) and gets you so close to the big boys in screen quality, plus it’s wireless, plus it has crazy good passthrough (I use it a lot, most people don’t), and streams PC games perfectly.
PSVR2 has really really really good looking displays, but it has some other downsides which really bring it down in the rankings. I’d stay away from it unless you get a deal on a used one, then it would absolutely be worth it.
The objective is to make sure you have enough supplies to survive for as long as you can while making it across America to a place safe from zombies.
I believe the goal is ultimately to get to Canada (I haven't played in a while) but I might be mixing it up with Death Road to Canada, which is similar in premise but probably not something you could play one-handed.
For the record, I use a mouse with my non-dominant hand and I can play even fast paced FPS games like Titanfall competently enough. I actually used to dominate on Splitgate for a while. It’s a skill that can be learned. I have the advantage of having done it my whole life and I fully acknowledge that’s hard to replicate, but I think that with some practice anyone should be able to get to the point where they can play slower, primarily mouse driven games like turn based RPGs. Real time with pause might also be doable if you bind the pause button to the mouse (a mouse with some extra bindable keys would really help here). Anyway, just a thought.
If those options don’t work, maybe look into games like Vampire Survivor, or Realm of The Mad God (though I think the latter does need some rapid mouse inputs when looting, so maybe not so good).
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