I tried playing it, but the combat… the combat, man, I can play many games, finished Elden Ring, played ton of CS1.6, Dota 2, Terraria Infernum… but Sekiro I could not finish.
I’ve heard it’s a rhytmic game, but I suck at those, too.
And it’s on sale for 10$ on steam rn, damn. It’s missing the multi-player tag, otherwise I would have had it on my wishlist for co-op 3rd person shooters sooner :<
Same. I put in like 3 hours into Breakpoint and I was like 'where’s literally all the flavor gone from this game? So glad I waited until it was like a 5 dollar steam sale. Even then I tried to refund it but was past the ‘trial’ period.
It counts as a masterpiece because of how well it blends game design, gameplay and story. I have played very few games as thoughtful, or that weaved the gameplay together into the story it was telling in such a meaningful way. I never thought once in my life that I would think philosophically about bullet hell but somehow Nier Automata has something profound to say and even manages to say it using bullet hell as a gameplay mechanic.
On top of all this, it also has a lot to say about classical philosophers, their works, and honestly deeply subverts things they had to say. It asks tough questions about their thoughts and ideas, once again, through gameplay. Numerous characters are named for classical philosophers: Pascal, Jean-Paul, Simone, Engels, Immanuel… (Yoko Taro obviously has feelings about how Jean-Paul Sartre treated Simone de Beauvoir.)
Further, Yoko Taro is doing something that a lot of game developers fail to manage to do: He is embracing gaming as a storytelling medium and eschewing the traditional three-act arc from film. Because gaming is not film. As Marshall McLuhan posited, “the medium is the message” and unlike other developers Taro’s writing is aimed at the medium he is working in instead of leaning on the ropes and tropes of other mediums. (Referring back to above, tying the gameplay into the story, focusing on the medium)
It’s basically impossible to not break down into tears at the ending.
Don’t write it off because of the scantily clad anime women. Stay for the depth of the human condition. It is truly a masterwork in multiple respects.
For a moment I thought you were talking about the Newsmax host and I was very offended and confused, but it looks like there is another, lesser known Chris Plante in gaming journalism.
spoilerThe wild part is that he’s so good at subverting anime tropes, too. The “killing god” trope is mentioned in the first lines of the game… and then going on to battling the end credits themselves?? Literally killing the gods who created the world this all exists in? Taking it to the absurd yet logical extreme, so brilliant.
Man, I wish I understood a single bit of this evaluation of the game after finishing every chapter (sorry - “Ending”). The whole thing felt mostly like a waste of time.
That said, I’m a fan of Spec Ops: The Line, a game that has much the same level of division among its players. Interesting how philosophical games get that reaction.
Zelda Breath of the wild for me. Don’t get me wrong I enjoyed Tears of the Kingdom but breath of the wild scratched a perfect itch for me. Especially master mode. Well over 1000 hours played.
It’s the vibe. TotK just… Feels more industrial, and less clean and hopeful. BotW was just so pretty and you HAD to walk to places or glide the first time. The machines in TotK made it so easy to skip the nature that it felt less rewarding to play. Like, if you could just snap your fingers and have the perfect house immediately with no work, no effort, the house wouldn’t feel as rewarding as one you built with your own skill.
Long time from fan, it’s super frustrating to see 2 completely multiplayer centric games in a row. 0 interest, don’t even use summons and play souls offline to keep out invaders.
I enjoyed that the game seemed to try and make it so that every play style felt equal. Stealth archer didn’t seem like “easy mode”. The visuals while not the peak of fidelity, were very interesting to look at. The world building drew me in quickly, and kept my attention. In the end it succeeded where a demo should, it made me want to get the game.
I like SMW better myself (actually not a single franchise entry on that list is my favorite in the series) but it doesn’t have the kind of unanimous praise SMB3 does.
Yeah for a third person isometric RPG with non-linear branching storylines and deep thoughtful story, Disco Elysium positively blows BG3 out of the water.
BG3 has some very fun gameplay at times, such as the much-lauded variety with which you can deal with the Goblin Camp in Act 1. That’s where it shines.
The writing is not really comparable. BG3 is in the “fine for a video game” territory. Disco Elysium’s writing is art, both the narratives, the characters, the themes and even the prose itself.
Sorry, Eno caught me first lol. It’s a wonderful game and it would be cool to see more posts like this searching for people to play with as opposed to the weekly “Skyrim released on your refrigerator, should you care? (Seven pages of ads later) No”
We’ll see how much is recency bias and how well it will stand the test of time, but I really think Clair Obscur: Expedition 33 will be on this list going forward. It’s definitely one of the best games I’ve ever played, and I’ve played a lot of games. It’s not perfect, but it’s close enough in all the parts that actually matter.
I still have to play it, but Clair Obscus seems like this year Baldur’s Gate 3, which is rare. A game that came out of no where and is ready to win goty
I must say you are really getting me hyped to play this game. Bgs3 was a masterpiece, and i also love games like Persona so i am really excited to try a French jrpg like Clair Obscur
Ci z pałami, którzy umawiają się na ustawki, nie chodzą na mecze. “Bo tam może być policja i oni eeee prowokują”.
A zresztą jakie określenie mieli wymyślić w latach 90 na ludzi którzy zajmowali się głównie biciem ludzi uznawanych przez siebie za fanów drużyny przeciwnej (ustawki to jedno, dwa że bardzo łatwo było wtedy zarobić w papę na własnym osiedlu będąc zwykłym człowiekiem otoczonym przez bandę frajerów w nocy pytających cię “za kim jesteś”).
To ta część bez zakazów stadionowych, albo ta która zaraz je dostanie. Hardkorowe ekipy mają inną mentalność, w ogóle piłka ich nie interesuje. Kiedyś, kiedy obstawy policji były mniejsze, kręcili się po prostu pod stadionami żeby np. po meczu wyłapywać ludzi w innych szalikach. Naprawdę, jak ktoś nie pamięta lat 90. to nie ma startu do rozmowy o czymkolwiek. Nie zapomnę derbów Łodzi podczas których jechałam tramwajem, w który ekipa ŁKSu rzucała kamienie, bo byli tam jacyś kibice Widzewa. Na szczęście było daleko i nie dolatywały. Za to jeden z następnych tramwajów został przez to bydło wywrócony. Z ludźmi w środku.
bin.pol.social
Aktywne