It’s about as simple as a ‘modern’ game can be (I read there was even a port of it to Commodore 64.) but it’s a finely tuned machine. When you lose - and you will, a lot - it feels like mostly your own fault and not the game’s.
The difficulty levels very accurately start at Hard for the easiest one. There are 6 total levels, the next 5 difficulties are Harder, Hardest, Hardester, Hardestest, and Hardestestest.
With much time and luck I can beat the first level (unlocking the 4th). On a lost save I had unlocked the 5th level by completing the 2nd, and have only ever seen the 6th in videos from other people. I would have to beat the 3rd to see it myself, and that’s not happening.
The criteria to beat a level is “last for 60 seconds”.
It’s hard to explain the relief I felt upon beating the last level. I can fairly easily survive for 300s in the first one, but I’ve never gotten close to beating the last one again.
The most important tip I can give: if you have a 60Hz monitor, turn off VSync. Makes a huge difference.
There’s also a “spiritual successor” called Open Hexagon that’s extendable by the community if you want more, though I haven’t played it myself.
It’s really good, I played it again recently after not touching it for maybe 10 years, and finally beat the last difficulty in an attempt to prove to myself I’m still not old
I thought at first you guys were thinking of this, and I was puzzled. Then I looked it up.
Crivens, it’s like a combination of Tempest and Flappy Bird, but since it’s a Terry Cavanagh game it’s also been whacked over the head soundly with VVVVVV.
It’s what I expected overall. Some people loved it, others say it’s more like an alternate gamemode that reuses way too many assets. I think I’ll wait for a sale before jumping in with friends. Looks fun, but $40/person is a bit much.
Katamari Damacy. It has a reputation for being silly Japanese nonsense, but the gameplay is brilliant, the graphics are timeless, the soundtrack is incredible, and it has some surprising thematic depth.
I swear, the best way to experience Helldivers 2’s community is to just be decent in games with randoms, maybe watch CommissarKai’s videos (do not go into the comments section) for tips on teamplay, and absolutely positively do not venture into the steam forums, the discord, or any other big discussion forum centered around the game because it w i l l be a cesspit, unfortunately. The Steam forums have the usual toxic trolls, but the Discord (and other hubs) is usually having furious arguments over buffs, nerfs, what is meta, what isn’t, what should be done what shouldn’t be and so on. For a silly little PvE co-op power fantasy game.
I’m not sure if Deep Rock Galactic has this problem, I’ve played it and it all seemed pretty positive but I never got into the game as much as I did HD2.
I take it you’ve never had the displeasure of being dropped into a PlayStation lobby? Lots of TKers and Kickers on PS. I don’t get the same from Steam players.
I spent a fair bit of the past weekend spinning it up and loading my library. Still have some cleanup to do, a fair bit of learning I think, and dipping into the community for some questions. At this point, I’m not sure it holds a ton of value for me personally, but it looks great and has been a lot of fun. Definitely looking forward to what the future brings.
Kingdom Come Deliverance is the most notable example of this. The monastery mission is absolutely brutal both by how difficult it’s intended to be, and by how broke it is, on a technical level.
It’s definitely interesting, but it’s so difficult.
bin.pol.social
Aktywne