Some coop games, like Battleblock Theater or Magicka, were definitely the most funny for me, with all the dumb stuff you can do, fuck with your friends, etc. but those depend on the people you play with. With friends, every game can become super funny though, even more serious stuff.
As for single player, the ones I remember the most were Donut County and maybe the Frog Detective games, those had some really funny moments and writing.
I came here to say Magicka. my husband and I really enjoyed those games and I think the sense of humor in them is amazing. they had some really stellar jokes.
Oh man, this jogs old memories of when I almost every weekend went to this lan game cafe. We mostly played counter strike, quake arena and age of empires.
But at one point every night we would fire up this game and the whole place would turn in to chaos. It was great.
Do I believe the “journalism” whatever outlet you make produces, that it’s what it pretends to be: an unbiased, honest, authentic, and objective opinion piece on a game? Or is it going to be (now or in the future when you sell out) marketing garbage whose purpose is to try and get me to spend money, no matter what lies it needs to tell to do so?
So classic User Value versus Profit motive conundrum.
It’s not a conflict that’s easily resolvable, and I’m far more stingy these days of allowing myself to be profited off of without concrete (to me) value in return, and tbh I don’t see how any type of game review service could avoid the temptations of profit enough for me to trust a damned thing they say.
You can have an unbiased and objective opinion, pretty easily, in fact
You simply don’t pretend your own opinions are facts everyone should take wholesale, and say as much
An opinion is always subjective, the opposite of objective. Reviews are also always subjective. There is no such thing as an objective review. This also means it can’t be unbiased, because a reviewers’ opinion will of course always be influenced by their experiences and stuff going on in their lives or the world.
Nah mate. I took a minute to search “objective opinion” and I’d suggest you do the same. It may look sort of oxymoronic but it’s definitely a time-honored expression. Opinions may be based on facts and analysis. An expert’s judgement is one valid definition for “opinion”.
Like the other commenter discussed, I think objective when it comes to reviews is a very tricky idea. My ideal solution to it is having multiple perspectives on a game from an outlet, not necessarily in a review score, but in other formats. That’s part of what I loved about Giant Bomb, I’d typically like what Jeff did, but might not be as into a Brad or Dan game all the time.
I don’t think the idea of objectivity makes a ton of sense at this point, but an authentic perspective can serve that role.
I think a large part of why so many outlets sell out is due to the idea of infinite growth and/or revenue dropping from Youtube/Twitch/etc. taking more of a cut. Ideally this would be solved by remaining small, focused, and less dependent on revenue sources that can change on a whim.
it really is as simple as being able to distinguish opinions from facts, and clarifying each in the revew.
Facts: This game has X combat, Y selectable characters, the crafting looks like Z, etc.
Opinons: This game is amazing! 10/10! Best story of all time! GOTY!, etc
You absolutely can have an objective game review, it's just that no writer wants to do that. They'd rather make it more about their opinions of the game than of the game.
The sticking point is the boss fights. I learned from loving Rogue Legacy and not liking Hades that I really hate having to do long, drawn out boss fights over and over again even after beating them.
Simple common sense suggests that rented (subscribed) software of any kind is likely a very bad deal for the consumer. Rental where all the control rests with the publisher and not the user or creator (a la Steam) is just as bad.
Before big publishers emerged, we had exactly the try-before-you-buy situation you describe. It was called shareware. It had excellent quality control since any game that didn’t hold the player’s attention didn’t generate income. And the creator got all the revenue rather than the publisher and distributors keeping 80-90% or more.
These days, I just settle for waiting until a game appears on GOG. It’s a decent compromise.
Yeah, I remember the Duke Nukem Episode 1 shareware, one of the first games I remember playing actually. There were others but this was the first one that really gelled as a functioning game. A lot of the others were sort of incomprehensible to my small child brain. It’s wild that I can remember these old games then just search them and they’re immediately playable with no setup needed.
I'm definitely not an expert, but I've been using Whatbox for many years without any issues. I'm based in the US and have it set up to autocharge the same card that I use for everything else. I do not use a VPN or anything else to access Whatbox.
I have received plenty of DMCA notices from Whatbox over the years, and they just require you to delete the offending content within 24 hours or your account will be locked until you do.
In fact, I vaguely recall them increasing my storage allowance a few years ago without raising my rate, so that was pretty cool.
I've never actually tested that out. If it's content I want long term, I simply download it to my local storage before deleting from Whatbox.
What I've found works best for me when using public trackers for new content is to set up a max seeding ratio and whatever relevant *arrs. Doing it that way means that I've usually been able to download the content and stop seeding before the swarm is discovered/monitored by those sending the notices.
It’s pretty decent if you liked Bethesda’s other AAA games. I was actually surprised that there was even some amount of spaceship piloting at all - I just assumed it would be 100% fast travel.
However, the game runs like dogshit - even on my decently mid-range system, it takes 15-30 seconds of loading between menus, and I swear I spent half the time I played waiting for the game to load. I assume that this is meant to take advantage of the Xbox and PS5’s faster memory and DirectStorage, but on PC it’s borderline unplayable
not the guy, but I have mine on a Sata SSD and I don’t think my loading times are the same as his, so I’d expect either slow CPU or on a Hard Drive (going against the minimum requirements that the game should be played on a SSD)
That seems pretty crazy, I wonder what the variance is. I have a 5800x3D on a B550 with an M.2 NVMe and the longest loading screen in game I’ve had is hardly 3 seconds. The actual longest loading screen is just the startup with the Starfield menu at maybe 5 to 8.
Yeah my experience is the same, I rarely mind all the loading screens since most places load almost instantly. And if you grab jump and stuff from the cockpit it does cut scenes for the loading screen kinda like mass effect.
A Twitch stream said Starfield was on. When I looked at the stream, the person who I assume was the streamer was sitting on her bed, DJing bad music, and talking about how she thought canals were natural, not manmade.
I muttered something rude and didn’t keep watching.
Don’t get me wrong. I’d love to play it too, but from stream gameplay and reviews it’s definitely NOT game worth 10/10. Is it a good game? Yes. But is it the most epic game of the decade? Definitely not.
The gunplay looks pretty fun to me. That’s the most important part for me, if the actual combat isn’t fun, then that’s a different story, but it looks pretty cool. Cool enough for me to try it out on gamepass.
I'm the type of guy who hates New Vegas because it felt awful to shoot things (and that's why I'm still addicted to Destiny). Aiming's a bit weird, and shotguns don't have too much impact, but other than that, it's not the worst shooter I've played. I'll probably stick with it.
Oh, god how do they make it feel so good in Destiny 2. Unbelievable gunplay. Pity about the FOMO mechanics, I stopped playing when the brought in the battlepass, that shit just isn’t for me.
I was surprised by how much a gun’s handling can change based on mods and stuff. Like, I have two SMGs of the same type. One feels like this pinpoint accurate, low recoil special-ops stealth gun, the other one kicks like a mule and sprays lead at basically everything vaguely in front of me.
Also I can have a 1911 and VSS in space, so that’s fun.
I would say it is. The shooting is hands down best Bethesda combat, clear enhancements over Fallout 4. And I haven’t really been into too many fights yet. Having been to Mars I can start to see how the environments really change up the combat
Watched the Digital Foundry video and was really impressed on the fact it is so segmented. I thought it was aiming to be like No Man’s Sky but I guess I might have misheard at some point
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