Completely agree. 6 has some fun elements and really cool guns, but the enemy health system they implemented completely ruined the game and franchise (among other shitty things)
Reasons why Ubisoft is in the shitter, facing hostility from both gamers and shareholders alike. It seems the Guillemot familly is hellbent into destroying every last shred of good will left.
4 is very similar to 3, in my opinion. It generally ranks lower than 3, but I’d attribute that to 3 defining expectations and 4 meeting expectations rather than pulling another groundbreaking move. 3 shared some notable elements with 2 but refined the direction of FC. 2 doesn’t have magic and FC enjoyers begroaned 3’s supernatural element, but here we are.
5 removed the supernatural element and got some mixed feelings. I’d put some of that on the fact that they brought the white American savior trope home to America. Instead of a foreign land under a whimsical authoritarian regime the West likes to go to war with, it’s a religious cult in classic Americana rural towns. It’s like changing from 1990s Batman movies to the Nolan trilogy. Gritty, more realistic, closer to historical fiction than fantasy. It harks back to the 1993 Waco Massacre.
I’ve played 6 on and off over the last few years. I read lots of hate but still enjoyed it. It’s in Cuba, so it was back to being a far-off fantasy for me, with lots of story rooted in the 1960s revolution (though the game is present day). That is until the Gaza war flared up. Suddenly the game got uncomfortable for me. You play as a terrorist group fighting the military. That’s not exactly different from 4. Sure, if you win, it’s a revolution, but if you lose, historical speaking, the winners call it terrorism. I suppose the story could be considered weaker, but it’s a change up. Instead of basing the story on you vs the big bad, it’s rooted more in the friends you make along the way. You’re building a revolution as one faction gathering 3 more.
There’s also 3 half-games. Between the main titles, half of the prior maps for alternate experiments. I’d wait for all the titles to be discounted but would say the halfsies need to be discounted more. Granted, they’re probably all regularly under $20 now anyway.
After 3 came Blood Dragon, using one of the islands for an over the top 1980s synthwave action comedy. It has corny 80s moves in lieu of superpowers. It’s fun.
After 4 came Primal, a prehistoric version of the FC formula. I think it’s neat that they developed a proto-proto-indo-european language for a 10,000BC setting. Spears, slings, clubs, and knives are the weapons here with some grenade-like items. There’s spiritual elements resembling living a mythology. It’s also fun.
After 5, New Dawn is actually a continuation of the story. A quasi-Fallout/Mad Max post-nuke-apocalypse world in which Joseph Seed still lives - and becomes an ally. I think it brought in supernatural powers from nuclear stuff. Probably my least favorite of the 3, but still enjoyable. It also introduced a number of the elements people begroaned in 6, so maybe that’s why I don’t mind 6 as much.
I’m surprised there hasn’t been a halfsies between 6 and, presumably, an upcoming 7. 6 does have some extra story (dlc?) that has you relive parts of the prior titles. I haven’t done them nor read about them much so I can experience them myself.
I liked 4, it’s very much a victim of being a Ubisoft game though, as in it’s more of the same. I’d say the only difference is the setting.
5 is similarly pretty good, I feel like it removed a lot of the “Guerrilla Warfare” feel of the combat but the villain is really good and the setting is pretty solid too. I haven’t played 6 though. If I had to guess though it’s the same. More of the same.
Factorio doesn’t give a fuck and will let you play with up to 254 other people on the same server. Most survival crafting games have LAN, as a matter of fact. Somehow this is the only genre that will hold developers accountable on a regular basis and make them hurt for not having LAN and player-controlled servers. Not all of them will, but most will offer LAN.
All of Larian’s recent RPG efforts have LAN and direct IP connections: Divinity: Original Sin 1 and 2, and Baldur’s Gate 3.
Titan Quest, Grim Dawn, and the entire Borderlands series (outside of the GOTY edition of Borderlands 1) support LAN, surprisingly, if you want to get your loot game on.
Is Recharge RC the same as the upcoming Unreal engine racing game Recharge? If they don’t have the same lineage, they’ve at least got similar inspirations.
Warside is an upcoming turn-based strategy game inspired by (or ripping off wholesale?) Advance Wars, and it’s got LAN in its features list.
Streets of Rogue is an all-timer in the co-op roguelike department, and it too supports LAN.
A game that I download and install on a regular basis in the freeware realm is Armagetron. It’s the light cycles from Tron but in an open source LAN game. It doesn’t exactly have a ton of depth, but it’s good fun for about an hour every couple of years.
I imagine Minecraft played a large part in popularizing the concept of a player hosted server for survival games. It’s possible that the reason this genre in specific has so many titles where you can do this is because players coming from or otherwise largely influenced by Minecraft see this as a requirement if not just the standard, so devs wanting to appeal to these players may also see it as a standard/requirement.
Sure, but first person shooters always had LAN until they didn’t. Console games always had split screen until they didn’t. Those audiences largely let those features fall off in a way survival audiences didn’t.
I think that is basically life you try your best to not lose it all and you take the hits of joy no matter what. Sometimes it’s a just one line but sometimes it’s a whole tetris. Sometimes a misstep can cost you a delay in getting a new line, sometimes it can cost you the whole game.
Well I’m not sure exactly where this may fall, but I play a very wide library of games over LAN on my KVM. Emulators from the NES era all the way up to PS3 and nintendo switch. I also can play my whole steam library, all from a convenient launcher called EmulationStation (desktop edition)
The KVM is connected to my Linux PC over its own individual Ethernet wire to the living room TV. It works great and can do 4K and has zero latency problems (at least none that I can notice)
I tried playing this game on the PS3 only to be put off by the drops to 9fps. The game is borderline unplayable on the PS3. I still need to try the PS4 version. I’d buy it on Steam if Ubisoft didn’t require an account.
Also worth mentioning I have an original fat model which may or may not make a difference depending on who you ask. Also I was “measuring” by eye. It was probably the lowest framerate I had seen a console game run. You would have to be way more patient than me to play through it in that state. I hear Silent Hill Homecoming is pretty bad too, I played it through emulation so I can’t say.
I know the OG fat is known for having a few issues, I can’t imagine it causes that big of a performance problem though so it must be the game. I just repasted my Slim model so i might give both it and Silent Hill Homecoming a try just to see for myself
I immediately recognized that scene, it’s the mushroom trip! I loved all the trippy scenes in this game. Far Cry 3 OST was the first game soundtrack I put on my phone to listen to outside of the game, too (leaving the PlayStation on to blast Crash Bandicoot 2 Sewer or Later level music on the TV on max volume doesn’t count lol).
Back then the Ubisoft formula was still fresh and games made with it were actually a ton of fun.
Przerabiałem przyczepke 2osobową, foteliki weeride i hamax. Ogólnie na co dzień dla 1 dziecka polecam raczej foteliki - przeciskanie po ulicach z przyczepką jest trudne i wogóle dodatkowe 2 koła nie sprawiają, że jedzie się lżej. Dla maluchów do 2 - 3 lat zwłaszcza wee ride fajny, bo można normalnie pogadać i coś pokazać, a nie krzyczeć do bagażnika i w miarę mogą spać na tym takim jak gdyby pulpicie. Na plus przyczepek to, że można nawrzucać więcej śmieci (oprócz dziecka). Jak dziecko małe to bdzie pewnie w niej spać to niby spoko jak rozkłada się trochę siedzenie,. Jak na wertepy to dobrze, żeby była amortyzacja jakaś. Dobra jest zasłonka od deszczu i osobno moskitiera, ale przejrzyste w miare, bo inaczej strasznie im tam zasłoniętym z tyłu nudzi jak pada. Nie przejmuj zanadto pierwszą reakcją - to się może i raczej będzie zmieniać. Jak chodzi o reklamowanie firm, to reklamuje używane, bo kupowanie nowych rzeczy to syf, grzech i patologia. Ja kupiłem uzywany chariot (starsza wersja tule, ale części do tule pasują) w dobrym stanie za 600 chyba.
No właśnie myślałem o używanym thule, bo taki też kupiliśmy wózek i bardzo łatwo było znaleźć części żeby go doprowadzić do stanu jak nowy. Z jednej strony fotelik wydaje mi się atrakcyjny z racji tej bliskości z dzieckiem, z drugiej mam jakąś wewnętrzną blokadę związaną z ewentualnym upadkiem. No niby mi się nie zdarza upadać, ale wiesz - sama hipotetyczna możliwość już powoduje obawy. A w jakim wieku miałeś dzieciaki jak zaczynałeś z nimi jeździć?
Przyczepka to jak drugie miało z 1 rok i trza było dwójkę wozić. Z pierwszym weeride tak z 1,5r., hamax jak wyrósł z tamtego czyli pewnie ze 3. ze 4 lata woże dzieci raz upadłem w krzaki z hamaxem jak mi się kierownica nagle złamała, ale nic nie stało.
The older Tribes titles if you’re into classic arena shooters. Tribes 2 had some maps and modes that were more Battlefield-esque too. The old Age of series were excellent LAN games as well (empires/mythology). These are PC titles and I’m not sure of your target platform.
I wouldn’t have found “Dredge” without it, so I’m grateful. I’d had a hankering for a fishing game for years and it was finally sated by that little ditty
There have been a few i was genuinely excited for but I’ve also been collecting them regularly so there’s a lot I’ve never played and probably won’t ever play plus fun ones I enjoyed
bin.pol.social
Aktywne