I decided to use GPT to help me with gaming, specifically when I had little to no clue what to do or where to go.
What I did was write instructions in my prompt, asking it not to be too specific and not to give me a straight answer. Sometimes, I even asked it to be intentionally cryptic. That way, I could still make progress without ruining the fun, since the vague hints still left room for me to figure things out on my own.
That’s wild, I was just thinking of a replay. Do you know about RetroAchevements? The achievements kind of give me goals which have helped me actually finish these games.
Edit: I wanna add that I was thinking it’d be good to play with my 3yo, I don’t think she can mess anything up playing as the dog lol
Looks like quite a few completionist achievements, too. Totally my thing (with a guide) although people who don’t wanna grind for a day at endgame might just want to go for the “beaten” status. Lol
I’ve been gaming exclusively on desktop Linux for more than a decade.
All my games work, either natively or (more often) using some variant of Wine. Most Steam games work with very little tweaking or none at all.
I occasionally have to apply workarounds for broken Battle.net updates (I run Blizzard games without Steam) but this doesn’t happen very often and usually only takes a couple days for the community to figure out a workaround. The last few updates haven’t broken anything new.
Games with certain anti-cheat systems, especially kernel-mode ones, are known not to work. I don’t care, because I wouldn’t allow such invasive and dangerous things to run on my hardware anyway.
When the answer is to grab the fork seventeen levels back, and to not use it on the dog 3 screens before so that you had it to look at after answering a riddle written backwards in Spanish that is actually an in-joke from the devs childhood you’re damn fucking right I’m not wasting my time to “figure it out”.
Video games are not reality, I can’t look at an easily surmountable barrier and just walk over it like I could in real life to solve the issue, I have to take some deranged imagined route by a dev. I can’t logically work my way out of a situation that is some guys bullshit idea of a solution.
I haven’t played rtc in 20 yrs, but I remember completing every park task except for dinky Park. I got really close one time, but was just short when the time ran out. Just a few months ago I randomly came across a video on how to beat it, and now I want to play it again but can’t find it.
I replayed it recently and the hidden mechanics are just bad game design. Not docking the game but there’s no way to tell the reasons for certain scenario failures, even when addressing all the customer thoughts and using all existing information.
I wish there were more options for “hints” instead of just giving you the walkthrough. I keep getting stuck in Subnautica, but I don’t want to just make a beeline to where I need to be.
Cheating always made games boring for me. I remember doing a cheat in Harvest Moon: A Wonderful Life to get all items, and it just evaporated any fun I had.
The best balance was a GameFAQs I printed out for Morrowind that just covered the first handful of quests of the game. Gave me tips for class and race selection, and just enough guidance to get my bearings.
The bits I used gamefaqs guides for (btw I love they are still there ^_^) are rarely fun anyway. Mostly, it’s achievement grinding or 100%ing. If the game itself needs a guide to navigate it, I usually just drop it. If it fails at informing me about it’s mechanics that much it’s not for me.
I played with cheats almost all the time when I was a kid, but I was rarely doing it for difficulty reasons. I just got used to the idea early on of game engines just being digital sandboxes and loved seeing how far I could push things.
I don’t really understand using cheats as a difficulty bypass unless you’re there just to get the story/explore.
I use ChatGPT similarly. If I want to explore an idea without consequence, I can use it to brainstorm, but it’s not going to be how I lay out an entire project.
The analogy makes a lot of sense to me. Once you have an “easy button”, it’s hard to not use it. It’s sort of like when you’re at work and see the “quick workaround” effectively become the standard process.
Or when you’re diving somewhere, and drivers thinking there’s an “easy button” gets people killed.
The point, I think, is that society seems to encourage “what can I get away with” while discouraging any consideration of “what should I do”. Which, well, seems pretty ass-backwards don’t you think?
Then again, we’ve never truly removed from power the progeny of those that decided beating the shit out of someone else was preferable to doing their fair share of the labor. “But what if someone tries to kick your ass? Then you’ll be glad I’m here.”
Uhh, like fucking hell I will. That kind of sociopathic fuckery has always been, and will always be, nothing but a drain on the collective effort of any society.
Tldr: I totally agree with you
Oh, and as an aside, part of me kinda hates that Re-Logic added “Journey Mode” to Terraria; I haven’t put any significant time into even one classic mode playthrough since.
I’ve fallen into this exact trap when I played the HD remaster of Suikoden 1&2 a few months ago. The games still hold up pretty well but are a bit too dated to my taste to have more than a single playthrough, so I followed guides to get the perfect ending, which involves recruiting all 108 characters into your army.
At first I was just looking at a very light guide that told me which characters were missable and approximately when to get them. Then I got impatient and looked up their location and recruitment conditions. And then I ended up following a complete walkthrough step by step to make sure I wasn’t making any mistake.
That completely took the fun out of the games and I burnt out halfway through the second one.
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Aktywne