You might be interested in the videos made by Champutee, a one-armed gamer who has done several experiments with both genres and controllers to continue enjoying gaming.
Infinite is no perfect game, but to me it felt like a great foundation for a game. I liked the open world aspect a lot, but it needed at least double the content in my opinion.
I remember at least liking it a fair bit because it played a lot like Halo 1. I was a huge fan of the original and never cared as much for the sequels. I remember all of my friends got really into ODST, and I hated the direction it had taken the gameplay. So when Reach came out and felt comfortable in my hands again, I was stoked.
Definitely. For a base, it’s amazing. It needs some balancing imo, and like you said, some more content. My friend I play with was commenting that he wishes there were more biomes, which is definitely something I agree with. The generic “grassy hills” thing definitely gets boring to look at after a bit.
Yeah, that would have been great to have a tundra and jungle biome. Spawning patrol groups would have been cool, and having to defend FOBs periodically from attack or risk losing them. Ah, what could have been.
It does have an ending tho. And until recently, when a 13 year old kid managed to do it, the end of the game was only achieved by machines/AI. Tho, to be fair, the ending is basically just going so far that the game stops working.
Isn’t it a lot more like a capitalist treadmill? Work hard to make number go up! It is in fact beatable in the sense that the number can’t actually go up forever, eventually the system crashes.
Virtually endlessly. What they’re talking about is, AFAIK, the actual original (not actually original, but NES) Tetris. It was meant to be infinite, but at some point the numbers get too big to store, and the programming starts breaking down. Some games might be able to keep going indefinitely, just resetting/looping some numbers, and in modern games it might take years, centuries, or even universal lifetimes to reach that point, but almost all “infinite” games will break down at some point.
it’s the one that they play at the largest tournaments, and the tetris game with the most sought after world records, so i’m using that as my indicator. what would you say is the most popular version for competative play?
Nes Tetris is practically unplayable for today’s gamers. While it draws massive nostalgia-driven tournaments targeting the US audience, games like TGM, TETR.IO, and PPT are far more popular globally.
When watching any big competition, it’s the one they use. While arcade variants like Grand Master have their own cult following, they are clearly in the minority.
That’s cool, I didn’t realize that - according to Wikipedia, it was “adapted to the IBM PC” and spread throughout Moscow and then to eastern Europe, so I wonder how many people actually played that. I guess the NES version was the first commercial one
It wasn’t “my” Half Life but it was a damn good one. It felt true to the series and that brought a tear to my eye. The writing, the environments, the soundtrack all felt very Half Life without compromise. I didn’t like that it was a VR title but I understood why they went that route. In 2D, it would probably lack in depth (in more ways than one).
I borrowed a VR set from a friend to play it and bought the game at 60% off, which it frequently drops to. I’d urge anyone who has a VR capable PC to try and play it some way but VR is always going to restrict access to this. I’ll probably play through it in 2d Mode (via mod) some day in the future to try and relive it. And if non-VR is the only way you get to experience it, at minimum, use headphones… and dont go online saying it sucks after because, remember, it was made for VR.
The objective is to make sure you have enough supplies to survive for as long as you can while making it across America to a place safe from zombies.
I believe the goal is ultimately to get to Canada (I haven't played in a while) but I might be mixing it up with Death Road to Canada, which is similar in premise but probably not something you could play one-handed.
I don’t get how people do this. I obsessively play a single game until I exhaust everything possible to do in that game. Only then I move on to the next game. In 243 days I would probably have screenshots of 2 games total.
Part of it just that I like taking screenshots of my games. I’ll take a picture of anything I see that’s slightly interesting in games. So much so that I used to have a whole extra storage drive for all of them until I trimmed them down and limited myself lol
Oh, I get what you’re saying. I try to 100% things, or at the very least beat the story. But some times I’ll get burnt out easily or just won’t have the time for that specific game. Usually I try to balance a single player game and then multiplayer game with friends I’ll shuffle through whenever.
Right now my single player is Far Cry 3, and then my multiplayer rn is mostly Halo Infinite with my friend, though occasionally I’ll drag my PS3 over to my friend’s house for Splitscreen Minecraft (like today), so that could be included under multiplayer too.
Far Cry 3 was the game that got me to stop buying Ubisoft games. I enjoyed the game, but when someone invited me to an online match (something that almost never happened for me) I found that playing online required some U-Play account or whatever they called it, and it cost $10. I tried the free account code that came with the game, but my brother already used it. So at that point I was pissed. I didn’t play online often, but it would’ve been nice to play with one of the very few friends I had without being expected to pay more money for the game I already paid for.
Fuck. I completely forgot they used to do that bullshit thing for Multiplayer. I think I still have a card for it that came with my childhood copy of AC Revelations somewhere
One really handy thing with the Steam Deck is the ability to remap all of the buttons (as well as the two paddles on the back for each hand), so one could probably make a decent one-handed control setup for 99% of turn-based games. Even ones that require the use of the mouse, given the Deck’s touchpads.
Vampire Survivors requires nothing except the stick/dpad outside of menus (and I’m pretty sure you can use the touchscreen for menus, too).
If your friend(s) are stuck using the dpad, it might not be suitable, but Crypt of the Necrodancer only requires four buttons or left, right, up, and down (and you can assign buttons for the button combos normally required to do things like use bombs). This assumes that they like rhythm games.
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