I just wanted to say, thank you! I’ve missed this kind of info after moving away from Reddit. This is absolutely wonderful, and I will look forward to any more you post, though I fully understand if you get busy or lose interest. Thank you!!!
I used to share these so very often on Reddit, esp on my own sub-reddit there…and it’s honestly the one thing I missed about being there. I’m very glad I remembered about Lemmy and re-joined here, because it’s been so much fun finding a (mostly) willing audience for this kind of post again!
I’m trying to force myself to write these only one per week, but so far the majority were only 3 or 4 days between each. I’m sticking around :)
I dropped BotW because of the weird Beast missions, for which I had to use an online guide to beat. I didn’t think the puzzles in them were well-designed at all.
TotK was the first Zelda I actually played to the end credits. It wasn’t perfect, but it was much more fun and better designed—aside from the depths and caves, which were way too monotonous.
But I do get the point about differing atmospheres. I loved what BotW offered, while TotK is at best an echo of it.
I personally found the new Zelda games to be empty feeling, characters felt bland. Overly annoying combat system where you weapons are constantly breaking, puzzles were ok. Just felt like a massive chore to even like this game. I’d much rather play link to be past again then this new stuff but that’s my opinion.
Breath of the Wild: Beautiful. Mysterious. Inspired.
Tears of the Kingdom. Big. Shallow. Boring.
I found the first dozen or two hours of TotK exciting, as I encountered new mechanics and a darker side of Hyrule. But it wasn’t long before the new and exciting became endless expanses of copy/paste encounters and terrain, forgettable characters, and annoying enemies. Nothing felt clever or interesting. I lost interest in exploring, and wandered away from the game.
Then I went back to the first game for another run.
I’ve been playing Sea of Stars for 25 hours now. I love the Golden Sun vibe. The gameplay makes fights interesting and not spam the same attack. Puzzles are quite easy. The story is decent. I will definitely 100% this game.
What do you think about the game overall so far? My girlfriend loves AC, especially Origins and Odyssey, but was pretty disappointed in Valhalla and kind of meh about Mirage.
It’s a step in the right direction for sure compared to Valhalla. It simplified the bloat down, and it feels like there’s actually parkour now. I’m afraid I can’t compare it to mirage though as I haven’t played it yet.
I’d say if they liked origins though they’ll like this though. It reminds me a lot of origins, just with a bit of the grinding taken out
Question for you. I have seen your posts on a occasion and you have played lots of open world games. Red dead redemtion 2, far cry 3 and now the new ac.
Many openworld games have so much things to do that at some point its easy for the games to start feel like endless stream of meaningless busywork. Its easy to just stop playing or start to just speedrun trough the game.
They’re mostly also just all the same, so playing one after another back-to-back exacerbates the issue, at least for me. There are some exceptions, but that checklist filled Ubisoft collect-a-thon design philosophy really wears you out quick. At least it does me.
This is honestly the first I’m hearing of Open World fatigue. If I had to take a guess it’s a combination of the games playing differently, completely different stories, and different kinds of worlds. Idk though, maybe I’m just more tolerant is all
I almost did the same with my Black Flag playthrough. What I ended up doing was using the Steam Notes to save my Ubisoft password and copy and paste it in. Ik it’s horrible for security, but I was fed up with having to get my phone out and look at my keychain just to type out the long password
Honestly, Diablo 2. It’s a classic, it set the standard for the entire genre and it was a brilliant game. Playing it recently, it feels quite shallow compared to modern ARPGs and lacks a ton of quality-of-life features. Games like Grim Dawn, PoE, Torchlight 2 are way better.
Action RPGs, especially the ones with a heavy focus on loot, suffer the most for me. Trying to play through Vagrant Story now is brutal. MP for fast travel!
This is kind of the opposite for me. I didn’t try the original Diablo until long after playing plenty of more modern arpgs. While it’s very rough around the edges compared to current titles, I feel like it has something unique that later games lost - even D2. I think it’s the combo of your character feeling underpowered, like not much more than a normal person immersed in a world of otherworldly horrors; the way the darkness and aesthetic really comes together to create an atmosphere; and the slower, crunchier gameplay.
Pretty much all newer games put way too much emphasis on letting you play essentially a Marvel-style superhero who fills the screen with bright lights, and more more more numbers go up.
But then again I guess I have to admit I still spend more time playing the newer games.
Diablo 1 is like actually scary. I love all those other games but they are farther on the Halloweeny/spooky/edgy spectrum, if that makes sense. I mean so was the original, but in that one I felt like an insignificant little mote, a pathetic ember of humanity, up against overwhelming evil.
The PoE aesthetic definitely comes closest to capturing that feeling. But like you said, it’s more of a power fantasy once you get going.
Completely agree. I almost said something about PoE, but then I remembered how within a few areas explored I had quickly turned my character into a flying meat grinder who could bonk explosive materials out of monsters.
Diablo I was indeed unsettling, the soundtrack really assisted in that feeling well throughout the game. The enemies are done well and the bosses are intimidating to boot.
Diablo II kept up the horror but you could tell the action overtakes the theme a bit, because you're clearing mobs of enemies.
Diablo III is completely all action than horror. I've got a character that just mowed through enemies with barely a thought so there wasn't much time to sit and think of the theme.
why? you’re not going to compete with pokemon so are you wanting to practice your coding and balance design? the point of my post is to ask you to think about your personal goals for project like this.
I would like a “federated” and open battle simulator. I would also like some viable alternative to pokemon for turn-based monster battling (the only one I know of is Temtem, and it’s not doing well). Pokemon could also pull the plug on “Pokemon Showdown” at any moment. Though they are benevolent today, they may not be tomorrow.
I’m not really looking to compete with Pokemon, it just has a game-mode that inspired the project. Kind of like “Warcraft 3” and “League Of Legends” - they are not competitors at all, but LoL wouldn’t exist without Wc3.
acknowledge that one singular woman is currently better than you at this one particular skill or draw 20
man it’s like there are options that don’t involve aggression towards another person for… not being bad at a video game
I count myself lucky the men I know in real life are chill, and that I am not too interested in PvP games, scared off by the constant reinforcement from stories online that someone will be shitty to me because I am a woman. When I did play TF2 it was always pubs mic off and with a very gender-neutral username.
bin.pol.social
Aktywne