That’s fine, just have the AIs book random meetings with each other, while the humans meet for human meetings. Then bill the AI companies a full convention ticket for each AI that attended the other AIs’ meetings.
They’re clearly not doing their jobs if AI “solutions” go straight to prod without any consideration for the results it’ll yield. One would think that since it’s still code at its heart that it would still follow a well implemented CI/CD pipeline, but I guess because it’s AI that it just can’t wait. Someone else might do it first and all that.
You’re responding to a dumb joke, but anyway: A solution can run perfectly in a test environment and still be shit. It’s not really the development process that failed in this case (or even the somewhat misguided use of “AI”). The failure is fully owned by whoever thought that random strangers would like to hook up via unprompted meeting invites.
It pisses me off now that they didn’t make it a permanent release. Like, physical copies, i can maybe sort of understand. But the digital copies? I refuse to believe the server space it costed was that much extra. It sucks too because i’d argue in terms of accessibility, 3D all stars is the best way to play those games.
To be fair they never did put much thought into plausible living arrangements. They had an old guy just hanging out in a cave, no bed, no supplies. Just a sword and a couple torches.
I replayed Galaxy sometime around 2020 and had a lot of fun doing so. I remember liking this one quite a lot. It was also fun to let my kid who was around 5 at the time hold a remote to help collect stars.
I’m… reasonably sure I played Galaxy 2 as well but my memory of that iteration is almost completely blank.
2 botches things that worked very well before. Especially the camera that did a good job of always being in the right place in 1, but in 2 you suddenly have crazy angles and blind spots that play against you. This can’t even be explained by more complex level design, so who knows what happened.
Also they got rid of the hub for a small, disturbing looking ship and a very generic map, and they killed any trace of story. Those were two things that really set Galaxy 1 apart IMO.
On the new side of things, there were Yoshi, with different powers, and more challenges (but they kind of feel repetitive, because you end up needing to do the same things with just an additional timer or enemy etc…). And the last stars were quite a bit harder than anything in Galaxy.
That sounds about right. I feel like it played more like an expansion than an outright new game. I do remember banging my head against some of those tougher levels now.
I ripped all of them i could and put them on a Jellyfin server for listening. It really is nice, i also keep them burnt to CDs though just as back up because for some reason where i live still doesn’t have constant coverage
bin.pol.social
Gorące