its funny how wrong they are, like games are probably the best suited case for it - no massive security risks, players could implement features they want.
if Minecraft was open source from the get go, it’d probably be bigger than unreal by now
If they’re on Fandom, it’s because Fandom fucking sucks to work with. It sucks to view, and it sucks to edit. So I could understand people not wanting to deal with that shit.
They’re also still new and fairly large games. Unless the dev itself makes the wiki, they don’t usually have much content the first year or so of a game’s life.
I think part of the problem is just that there are a lot more good games that people know about! Unfortunately one of the tradeoffs for all the riches of heaven is that it’s a lot harder to cover them all.
Open Hexagon is pretty good if you enjoy music reaction/arcade games. It’s an open source successor of Super Hexagon with several community made level packs. The only flaw is the steep learning curve of the gameplay.
Yeah, I feel the same about the events. But there’s only 2 “pro” tracks (White Land and Port Town 2), and I think they’ve dropped the frequencies of the full Grand Prix now with the Miniprix (which also include White Land and Port Town 2 as their final race)… which means I still haven’t played on Silence (I tend to be a bit too aggressive and end up blowing up on the 3rd or 4th track on Grand Prix).
That’s still a total rotation of 6 tracks (I’m not counting Silence because it’s hard to get there), and most of the time you’re playing on only 2 of them.
I mean even without inventing new F-Zero content, there are other Mode-7-style F-Zero games (that nobody played, but still they exist). It wouldn’t ruin my nostalgia to play tracks from BS F-Zero GP2 or the GBA F-Zero games. But yeah, you can’t tell me splatting some tiles down for new tracks would be that hard… I’m sure this is a game where you could even procedurally generate the tracks pretty well and eliminate the “memorization” aspect. I’d love that as an “event mode”.
If we’re talking stuff on F-Droid, the big one there for me is UnCiv. It’s an excellent fully-free reimplementation of Civ V… with all the nightmarish one-more-turn-oh-God-is-it-dawn addictive problems that implies. Only real flaw is that by adapting Civ V, it also adapts Civ V’s big flaw: traffic jams. Unciv units neither stack nor combine so waging war in an obstacle-rich landscape is hellishly tedious. Also the higher difficulties feel just abusively random and unfair because the hard-level AIs get free resources, but that’s normal for a Civ game.
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Aktywne