bin.pol.social

casualhippo, do games w Weekly what have you been playing discussion - week of September, 11, 2023

Baldurs gate 3, just beat the game and now I’m going for a tactician run. The wife and I have also been playing pit people co op. We hooked up her steam deck to the living room TV and have been looking for more couch co op games!

dingus, do gaming w What are some games that "spin" failure states?
@dingus@lemmy.ml avatar

Owlboy is a story about failure. Each time you “succeed” it turns out other events that were happening nullified that success.

It’s not really the same thing, but the choice to foist failure on the player even when they “win” was an interesting story device.

theangriestbird, do gaming w 23 years after I first played it, I finally beat Final Fantasy Tactics [Heavy Spoilers]

I don’t know FFT too well, so i did NOT read through your spoiler post. Just wanted to say that Remap is planning on doing a retrospective podcast sometime soon, so that might be a cool place to hear some deeper analysis and discussion on the game. They’re doing it under their Remap 101 series, which is a continuation of the Waypoint 101 series from before Vice dissolved Waypoint.

That said, only one of their crew seems genuinely hyped about the podcast (Cado, who has been streaming their playthrough for the upcoming pod), so it might not hit as hard as the Waypoint/Remap 101 podcasts usually do.

Adramis,

I might check that out, thanks!

Ashtear,

The excellent Cane and Rinse podcast just did one as well.

Adramis,

Thanks for the recommendation!

GrayBackgroundMusic, (edited ) do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Xmen on Sega genesis. At one point you have to literally reset the console. I was 10 and didn’t understand that’s what it was telling me to do. No game had ever done that, and prof x was breaking the 4th wall telling the player to do that. The game never broke the 4th wall otherwise. I didn’t understand until a decade later when I read it on some listicle.

Xanvial, do gaming w 23 years after I first played it, I finally beat Final Fantasy Tactics [Heavy Spoilers]

If you’re interested in playing FF14 (an MMORPG), some of the optional raids are set in the far future of FF Tactics story. The raid series is called “Return to Ivalice” if you want to google it.

Btw, I think there’s a rumor that there’ll be a remake of FFT

Adramis, (edited )

I played some FF14, but got lost in the sauce of the seemingly never-ending story quest. The minute-to-minute gameplay wasn’t exciting for me, so I was trying to hold out for the super duper awesome raids I heard about, but those raids seemed to get further and further away every time I played.

I’m not sure whether to be excited about a remaster or scared. I played the PSX version instead of WotL already, and skipped the out-of-world tie in characters (Cloud / better Mustadio guy). I’d be interested to see what they do with it, but I might not end up playing it even though I’d love to see new Ivalice Alliance content.

Kolanaki, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?
!deleted6508 avatar

Sierra adventure games, like King’s Quest and Space Quest, were notorious for this kind of thing. Like there could be an item you have 1 chance to get, and you didn’t know, so you don’t get it and then several hours later when you’re at the end of the game, you realize you need that thing to solve the puzzle and actually move on. But you can’t. Because you didn’t get it when you had the chance and you can not go back.

BeanGoblin,
@BeanGoblin@lemmy.blahaj.zone avatar

I like the Unstable Ordinance from Space Quest IV that you can pick up near the start of the game. It’s entirely useless, you can’t ditch it, and if you have in your inventory near the end of the game, it blows up and kills you. Everytime. You have to restart nearly the whole game and resist the adventure game urge to grab everything that isn’t nailed down.

ripcord,
@ripcord@kbin.social avatar

I thought it blew up when you went into the sewers which isn't long after you pick it up. But still, it's a trap you don't realize is a problem right away and really sucked :)

RaincoatsGeorge,

Those games didn’t give a fuck about your feelings. I remember some of those point and clicks had zero chill. I played one where all I wanted to do was cross the street. My character was immediately run over by a car and I had to start over. The typing games could be even worse. Oh sorry this bees nest is attacking you, here’s hoping you grabbed the bug spray under the carpet on the 3rd floor and are quick enough on your feet to type out the exact sequence of words necessary to get your character to use it. ‘Use bug spray’ sorry can you please be more specific. Oh never mind your character is dead, no saves, heres the worst 8 bit death audio anyone has ever created.

Theharpyeagle, (edited )

Ah, fond memories of playing Hugo’s House of Horrors and having to frantically type while a dog bites your face off.

RaincoatsGeorge,

That’s the exact game that came to mind. At least a few years ago there was a website where you could play all those games , I don’t know if it’s still up.

TheEntity, do gaming w What are some games that "spin" failure states?

Outward! A relatively low budget but very enjoyable action RPG with surprisingly non-annoying and actually fun survival elements.
Whenever you die in Outward, a random "defeat scenario" occurs. Sometimes you wake up rescued by a stranger, sometimes someone brought you to the nearby town. And sometimes you wake up as a prisoner in a local thug camp and need to figure out how to escape.

off_brand_,

+1 Outward is actually my favorite game. It’s so so fun!

ConstableJelly,

Is there any scaled/linear progress in it? For example, I loved Subnautica because I loved the gameplay loop of finding a new resource, which let me craft a new item, which let me explore a new area and find new resources to craft more powerful items.

I wanted to like No Man’s Sky for similar reasons, but it’s too sandboxy, and there’s no sense of purposeful progress and growth.

TheEntity,

Not exactly linear, but the progress is apparent. There are no character levels. Instead you improve your equipment, learn new food recipes (powerful and very important buffs) and learn new skills. The various types of magic are particularly interesting. One of my favorite magic systems in games ever.

ConstableJelly,

Nice, I was looking at this a while back but got turned off by references in reviews to poor combat and general lack of polish. Sounds like the definitive edition may have smoothed the edges enough to push it across the line. I’ll add it to my list!

TheEntity,

The combat is... unusual. Yes, "unusual" would be the best word. Not exactly great but it has its nice quirks. Things like traps and magic really shine. Melee is workable, but nothing amazing. It can be played in coop making traps and magic even more interesting, but it's perfectly viable as a solo experience (that's how I played it 90% of the time).

In terms of the polish I'd compare it to how the Gothic games felt back in the day. Low budget but with lots of heart. In addition to that, at first it felt weirdly empty, especially compared to the behemoths like The Elder Scrolls, but in the end I don't mind having only these 8-10 dungeons per map (there are 4 maps in the base game with 2 more in the DLC) with each one being memorable. Doubly so considering the limited resources of this developer.

a_robot, do gaming w Are there still any solid, updated minecraft modpacks around?

A good one is vault hunters. Where it adds a rogue-like into the main gameplay loop of Minecraft, its a lot of fun.

worsedoughnut,
@worsedoughnut@lemdro.id avatar

massive props to VH, it’s an awesome modpack, though getting started can be brutal depending on how lucky you are with your seed.

The_Sasswagon,

Vault hunters is a blast, it’s almost a completely different game set inside Minecraft. I got playing it when they updated the early game and only just put it down for a bit to play baulders gate.
I especially like making farms for a materials that the mod asks for, even if it’s not necessary yet. Just infinite amounts of nearly everything one could want.

M500, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?

In cave story, there is a decision around the middle of the game. If you make the wrong decision you can’t upgrade to the best weapon in the game.

I forget all the details, but i was annoyed when I found out about it.

azulavoir,

there’s several decisions like this, it’s just the way the game is

Starglasses, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Final Fantasy Tactics Advanced had tons of missions that required items and gave items. Your inventory had a cap so once you reached it you needed to decide on which inventory items to dstroy to make space for new rewards, or leave the rewards behind.

There were so many repeating quests so those rewards were safe to destroy. But if you destroyed a required item from a one-time quest(i don’t think there was anything special to mark these one-time side-quests)… no 100% game for you.

Starglasses,

You could also save your game mid-battle. I learned the hard way I shouldn’t have saved in a major story battle. Death in those were Game Over. There was only one save slot, so I was locked in a battle I had no chance of surviving.

csolisr,

I went through that exact problem, didn’t have space to stuff a single item from a mission I thought would be repeatable and so I got stuck in 99% completion - the only solution was to trade it from another cart and that was not gonna happen

Theharpyeagle,

I loved that game but there’s no way in hell I’d ever have the patience to 100% it, good lord.

bomanicious, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Ys 8 has a soft lock toward the end where if you didn’t do enough side quests to build up enough affinity with your castaway group and party members you would get treated to a bad/neutral ending. Fortunately at that soft lock point there are enough ways to build up those points so you can progress past that point.

GenBlob, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?

The Ooze. My memory on this is fuzzy but on genetics lab part 2, there is a room you can enter that has a checkpoint. If you enter the room then you’re locked inside and if you collect the checkpoint and die, you will respawn back into the room and your only option is to lose all your lives or reset the game. I remember getting really pissed off finding this when I was a kid because I spent days trying to beat the game and I had a really good run up until that moment.

ThemboMcBembo, do gaming w What are some games that "spin" failure states?
@ThemboMcBembo@beehaw.org avatar

Rogue Legacy! You are a knight invading an evil wizard’s castle. When you die, your children take up your mantle and try again.

Dying means you get to try again with a descendant that has different quirks, like “being left-handed” or “dwarfism”

PowerSeries, do gaming w What are some games that "spin" failure states?

Monaco is a fun example where stealth frequently fails and yet, you just have to scramble to do something and ruuuun. You can end up hiding and trying again but short of getting everyone killed, it’s hard to get a game over. Your friends can revive you, as long as they don’t get caught and killed themselves.

It’s a good mechanic where it’s more “let’s go save Dave” then “thanks Dave now we need to restart”.

No I don’t know any Dave’s, names have been changed to protect the guilty.

LoamImprovement, do gaming w What are some games that "spin" failure states?

Disco Elysium is probably the best implementation of the ‘Fail Forward’ ideology I’ve seen in a game - not ‘Game Over’ per se, because running out of Health or Morale will give you a game over, along with some nonstandard endings, but failing important story-related checks doesn’t lock you out of the story, you’re just encouraged to go explore other parts of the world - raising the skill associated with the check you failed opens it up again, and certain objects, thoughts, or interactions can also open them up again. In the same vein, failing noncritical checks can often lead to more interesting and/or advantageous outcomes than succeeding. As an example:

spoilerOne red check (noncritical, can’t be retried) you make early on is to try to remember your name via Conceptualization. Succeed, and you’ll just admit to yourself that you can’t remember. Fail, and you immediately land on ‘Raphael Ambrosious Cousteau.’ You can then spend the rest of the game referring to yourself as RAC, with humorous reactions from pretty much everyone who hears it, and if you do it enough, you unlock a thought that raises your Savoir Faire and Espirit de Corps skills.

Great game, by the way, highly recommend.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • informasi
  • niusy
  • esport
  • test1
  • muzyka
  • NomadOffgrid
  • lieratura
  • rowery
  • Technologia
  • Spoleczenstwo
  • fediversum
  • retro
  • krakow
  • motoryzacja
  • sport
  • slask
  • Blogi
  • giereczkowo
  • MiddleEast
  • Gaming
  • Pozytywnie
  • tech
  • Psychologia
  • FromSilesiaToPolesia
  • Cyfryzacja
  • ERP
  • shophiajons
  • warnersteve
  • Wszystkie magazyny