I’ve got the gulikit pro and its the best controller I’ve ever had! I specially like how I can quickly swap A-B buttons on the fly. 3 others of my group also have it
They bought the game and changed out the graphics API to kill the Linux native builds, then after the community got it working via Wine, they added anticheat. Epic went further than incompetence on that one.
I can’t speak to the others, but I have a couple 8bitdo controllers and they’re fantastic. If the aliexpress listing is legit, I’d go with that one, no question.
I’ve never heard of the other two brands, but cursory googling doesn’t sound promising for them.
I just bought a series of 8bitdo controllers, and they are fantastic. The off green/purple USB Xbox controllers are literally $20 USD a pop and imo feel better than the Series S controller. And that’s their cheapest option; if you are willing to spend money for more features, they keep getting better.
OP said he wants motion control though? I feel like his options for motion control controllers are EXTREMELY limited. Like Nintendo proprietary limited.
Apparently the 8Bitdo Ultimate DOES have motion control. I’d dare say it’s just hands down the correct option, unless you want to just flat buy a Switch Pro controller. That said, if off-colours don’t bother you, the Switch targeted Ultimate C Bluetooth is cheap af, has motion controls and actually has ABXY in the correct format.
However the thumbstick’s rubber eventually crumbled off after a year or so, so I 3D printed these replacements (it’s for SF30, but fits Pro 2), then I got cheap Switch thumbsticks rubber pad to put on top of them. IIRC, you might be able to request thumbstick replacement from them. The 3D printed treplacement + cheap caps feels kinda better than the original.
It really does have the strength to do that to so many people that play it. It’s stuck with me for years and not a week goes by that I don’t think about it.
Very satisfied with mine. Not the ultimate, but the SN30 Pro+. Has no issues connecting to my PC or switch, no mechanical issues so far either, after about 4 years.
Aunty Ethel’s lair is a non-rest area in act 1. And I think there’s also one in the Githyanki crèche. And short rests are allowed. And by that time I usually have a few of those potions that are essentially a long rest. Or a short rest with benefits. And there’s a restoration pod in the mindflayer colony.
Deathloop. I put it off for so long because so many people said “if you’re coming here looking for another Dishonored or Prey, you’ll be disappointed because the story and immersive sim elements are far more shallow” BUT HOLY HELL Deathloop is the most unique AAA game on the market. The metagame is amazing in that while the moment-to-moment gameplay is FPS/action-style, the game as a whole is really a puzzle for the player to solve through exploration and discovery. Fuck me it works so damn well.
Who the hell am I? How did I wake up on this island? Who’s yelling in my ear all the time? Why do I wake up on this beach every morning even if I die? The game makes you ask questions and doesn’t let you leave them unanswered.
The icing on the cake is the amazing combat with cool guns and amazingly fun supernatural powers. I may be in the minority but I also love the way that the invasion PvP mode works. It adds a really nice difficulty jump when the game might start feeling too easy. The only two complaints I have are that the multiplayer networking experience is definitely subpar with a lot of lag, and that the game holds your hand too much at the end. It shouldn’t give you objective markers telling you how to actually go about solving the puzzle, it should force you to figure it out and implement it on your own.
Hard agree with all of this. I’ve never been good at shooters, especially PvP, but the invasions always felt like more of a chess match than a true gun duel. Outsmarting some human player who’s a better shot than me made for super memorable and satisfying moments.
I’ll also add that the voice acting and dialogue were great. Dishonored is infamous for having limited voice lines (“shall we meet for whiskey and cigars tonight?”), and in a game with a time loop mechanic and limited maps, I thought for sure it would be even worse. But I was pleasantly surprised. It’s still annoying for scripted events that repeat, but the Colt and Julianna banter kind of made up for it imo
Oh absolutely. The PvP was really about outsmarting (just like the rest of the game, nice cohesion) and sometimes boiled down to tense gun fights. Even then you could rely more on the slabs than the guns if you wanted.
The banter also really adds to the game. Reminds me of Evolve and how the varied character conversations and banter helped keep the matches from feeling extremely repetitive.
bin.pol.social
Aktywne