bin.pol.social

BmeBenji, do gaming w Call of Duty: Black Ops 6 Now Promotes Microtransactions When You Swap Weapons

If you’re still buying Call of Duty games, you’re asking for this.

There’s nothing to gain from buying the latest Call of Duty EXCEPT for the latest in in-game advertising tech

Chesckers, do games w Epic Games Unreal Fest News

Thanks for putting this together

PerfectDark,
@PerfectDark@lemmy.world avatar

I’m glad you found it interesting!

Thanks :)

MentalEdge, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.
@MentalEdge@sopuli.xyz avatar

I strongly disagree on their roguelite “bug” being something they need to drop.

Bastion didn’t land for me, so I didn’t play it, but Transistor would have shined as a roguelite. Its combat system is far too complex, and has potential for so much more, than what can be explored in one or two playthroughs.

The same goes for Cloudbank as a narrative setting.

Transistor, but with Hades’ gameplay loop and storytelling style would be insane. It already felt like a roguelite, but without a gameplay or narrative reason to go in for multiple runs.

Supergiant hasn’t cought a roguelite bug… They’ve found the perfect narrative and game format to match the gameplay systems and worlds they like to create.

Krudler,

Bastion is an absolute stinker of a game.

It’s completely pedestrian, and there are so many bad design decisions it’s hard to even take it seriously.

It’s a game where marketing really did its job because the game could never carry itself based on its presentation or mechanics.

sem,

It was really groundbreaking to have the narrator react to what you were doing, in a “Half-Life feels like a real world that you inhabit” way. The way the music was woven into the game was also amazing, and the art! There’s a reason it put them on the map.

I didn’t like the gameplay all that much though and the world building didn’t make too much sense to me. These parts have aged the most poorly. But it was way better than just marketing.

Krudler,

It wasn’t groundbreaking, it was a bad design decision. Evidenced by the fact the biggest patch was a toggle to take the fking narrator out.

And they weren’t even the first.

sem,

Different strokes for different folks I guess. The narrator was my favorite part. That or the music.

neon_nova, do games w Undertale will be 10 years old in 3 months

This has been in my backlog for 10 years?!?

SalamenceFury,
@SalamenceFury@lemmy.world avatar

Go play this instant.

neon_nova,

I just started Shin Megami Tensi 4 on the 3ds. It’s my first time playing a game in this series and it seems cool. Maybe after I get through that.

Justdaveisfine, do games w Epic Games Unreal Fest News

These are all solid additions.

PerfectDark,
@PerfectDark@lemmy.world avatar

They’ve a lot of work to do, but it is nice to see a roadmap of what’s ahead for them!

dadarobot, do games w Undertale will be 10 years old in 3 months
@dadarobot@lemmy.ml avatar

deltarune 3&4 comes out thursday!

carotte,

depends on your time zone, it most of the world it comes out wednesday (aka, as i write this, tomorrow where i am, or even today if you live east of the atlantic!)

(the switch 2 version comes out at 00:00 on thursday no matter the time zone tho)

JiminaMann, do games w Undertale will be 10 years old in 3 months

It still feels like I’ve just found undertale music yesterday. Its that good

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

Metal Crusher still gets stuck in my head from time to time.

Coyote_sly, do games w Undertale will be 10 years old in 3 months

I somehow completely missed this game, maybe I should play it.

FenrirIII, do gaming w "I call my hammer 'The Deporter'"
@FenrirIII@lemmy.world avatar

Never side with the nords. Unless you’re using the mod that makes Ulfric a hot woman and you wanna simp

SolidShake, do games w Undertale will be 10 years old in 3 months

I never played it. Maybe now it’s the time because now its a retro game

kinther, do games w What games are just objective masterpieces?
@kinther@lemmy.world avatar

SOMA was great

jacksilver,

I feel like Soma was a decent metaphysical question wrapped in a okayish walking simulator.

It got a lot of praise, but basically boils down to the question “what makes you you” with nothing else about it standing out.

If the gameplay isn’t a driving factor of making the game objectively good, then I don’t think it counts.

MintyAnt,

The lack of gameplay is fine, and very much important to call out for any new players. There’s a whole genre of “you’re playing a movie” that SOMA fits nicely into

jacksilver,

I think a masterpiece game has to offer more than just story. Additionally I think something like Firewatch does a much better job at telling a compelling story for a walking simulator. But clearly this is why “objective” masterpiece is hard to define, as nothing is really objective in these opinions.

Other games I’d consider better in the walking simulator category:

  • Unfinished Swan
  • Firewatch
  • Gone Home
  • Stanley Parable

Edit: Fixed formatting

kinther,
@kinther@lemmy.world avatar

Personally I think story can make a game stand out far more than graphics or gameplay. I also disagree that the game boiled down to one question. While it was the primary focus of the narrative, the underwater laboratories and world building/history was amazing.

jacksilver,

I don’t disagree, but my opinion is gameplay (or the interactive nature) of games is what sets them apart from other mediums so would be a deciding factor in a masterpiece game.

But I guess it largely just boils down to the fact Soma just didn’t do much for me.

FeelzGoodMan420,

I’d recommend playing SOMA again, but this time get extremely baked before you play. I’m joking (not really) but I found that game’s story so profound and interesting. It was like the most twisted unsettling environment I’ve ever seen. It had basic walking sim mechanics but being able to explore the environment and look at things up close was just really enjoyable.

Also, I Inverse Tonemapped the game from SDR to HDR, so while not the best use of HDR, the added contrast gave the game a more pleasing spooky vibe. I also ran it at 4x DLDSR so it was very sharp.

jacksilver,

The setting was definitely interesting. However the main story was a bit too much of a one trick pony - who is the real you.

!Additionally they kinda cheat in the story telling around who lives on. It’s not random chance, each time they replicate their memories it just makes a clone. The original was never going to make it to the end.!<

FeelzGoodMan420,

Dude that’s literally the point! It throws in your face that it’s copy and paste, not cut and paste, yet your character Simon refuses to acknowledge it. Same with the survivors who killed themselves after being scanned for the ark because they wanted to achieve “continuity.” It’s explained but they just can’t accept it because it means they’re going to die.

jacksilver,

Yeah, but my point is that it’s apparent from scene 1 when “Simon” wakes up the first time. Just cause he doesn’t get it doesn’t mean the player doesn’t have to deal with the same concept getting rehashed over and over.

There was no build up of the concept or iteration on the idea. It’s just the same arc from the first 10-15 minutes of the gameplay playing out again and again. Except they swap it up at the end to try to make it hit harder, but to me it just felt played out.

I get why people like it, but it just didn’t have the pay off for me.

FeelzGoodMan420,

I’ve been craving another experience like SOMA but unfortunately nothing even comes close. It was probably the coolest and most disturbing story I’ve ever seen. Finishing that game gave me an existential crisis for like 2 days after. It was that good.

poppichew, do games w Undertale will be 10 years old in 3 months

It's good to know this thirty year old game will be ten in a couple of months. I love it, but I absolutely have never beat it because I cannot get past the fkin dummy! I have tried three times, three separate times. I gave up and just figure I can acknowledge a game is good, while being absolutely unable to beat it.

ampersandrew, do games w Had a take about Supergiant Games that recieved a lot of pushback fromy teo longest eunning best friends.
@ampersandrew@lemmy.world avatar

I think I’m kind of done with Supergiant regardless. In both Bastion and Transistor, it felt like they had two out of three components to their gameplay loop but were missing something to prevent it from feeling repetitive; despite short runtimes, both very much did feel repetitive. I didn’t even try Pyre, and I have little faith it would be for me. I do love roguelikes and can enjoy -lites from time to time as well, and Hades got a lot of buzz. However, I actually quite disliked worlds 3 and 4, and the level generation is among the worst I’ve seen in the genre. I get the sense that Hades is probably most responsible for people who claim they want “handcrafted levels” as opposed to procedural generation, because perhaps those people haven’t seen it done well if they’ve only ever played Hades, a game with level generation so monotonous that the voice actor will call out a room we all recognize.

poppichew,

To be honest, I get what you're saying here although I've played all their games. I think of the bunch I disliked Bastion the most. It felt like an empty PSX game. I liked Transistor, but the catch is that it needed to be played pretty much surrounding their pause-the-battle technique which was okay but it really kind of sucks to me whenever I have any game use this technique. I would have much rather it had been a full turn-based game. I like turn-based games though. There is some viking game that plays like a janky-table top where it's semi-turnbased and it was absolutely awful for it.

Mind you, I like Transistor due to its story. Which I think is the same reason why I liked Pyre. The setting, it was quite nice and if I could remove the mini-games from the game I would. Hades, I liked because they took characters the size of tic-tacs and turned them into three-dimensional beings. That was quite nice. They played on a lot of anime tropes. The gameplay was good, but it was a bit too challenging for me. I dropped it relatively early due to this. I pretty much sit in the same camp now. I wondered if maybe I had aged out of their target audience but I will probably never play one of their games again. It's just not my bag.

sem,

Hades was really hard for me too, and I played upwards of 100+ runs before beating [redacted], and another bunch before finally turning on God mode, where I think I got up to about 20% damage reduction before it stabilized.

At this point I want to push the story forward (I’m in the epilogue) but I’ve already played so much I need to wait more for the battling to be fun again.

poppichew,

I have absolutely no idea how you did it! My hands gave out. I mean I was literally hurting. I said no game should be physically hurting me if it's not DDR and I am not poorly stomping my way through the rhythm =P! So yeah, I stopped playing. That's when I decided to reach out, because I couldn't imagine I was the only one with this issue. More power to you if you stuck with it. Get that gold for the both of us =)

Someplaceunknown, do games w Undertale will be 10 years old in 3 months
@Someplaceunknown@lemm.ee avatar

Fuck you!

MyNameIsAtticus, do games w Undertale will be 10 years old in 3 months
@MyNameIsAtticus@lemmy.world avatar

Damn. I remember when it came out. When I first heard about it I was in the living room playing Assassins Creed 3 and a YouTuber I was into at the time uploaded a let’s play. Time really flies

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