bin.pol.social

Maeve, do gaming w A cold take on balancing

IRL as well.

magic_lobster_party, do games w For those of you who enjoy open-world games, how big of a world is too big?

It’s not about the size, but more about density of meaningful content. I like Elden Ring because every nook and cranny feels worth exploring. It’s the game that dares to hide optional areas behind optional areas, all with their own unique enemies and bosses.

On the other hand, taking Elden Ring as an example again, the mini dungeons were too repetitive. The first time visiting a catacomb is exciting, but it turns into quite a chore after the third time and onwards. You’ve already seen it all. Same thing with the dragon battles.

I think Elden Ring overall strikes a good balance with amount of surprises per square meter.

YiddishMcSquidish,

There was one maze type catacomb with teleporting chests that was like a breathe of fresh air.

HollowNaught,
@HollowNaught@lemmy.world avatar

I think it’s really interesting to compare a game like elden ring to something else like BOTW

My first time playing through elden ring I had an amazing time, and thoroughly enjoyed the open world experience. I made sure to explore every crack in every wall, not necessarily for the rewards, but rather for the exploration itself because that exploration felt magnificent

However, I’ve now played through elden ring four times over the years, and I quickly realised I was only playing for the bosses, with the open world merely being a hindrance to my journey. This problem quickly compounds, as the first few hours of a save is usually you running around buck naked looking for your weapons, smithing stones, flasks, etc.

This is opposed to something like dark souls 3, where your journey to get the build you want usually means you can a 30 second detour from your main path.

Compare this with BOTW, which I’ve also played through a fair few times, and it’s easy to understand why these games are different. Unlike ER, I honestly thought of the bosses as more like hindrances to getting the powers, which would help me traverse the open world. To me, that traversal was the most enjoyable thing about the game

This might just be a tinfoil hat theory, but I think this is because of the difference in rewards between the two. Unlike ER, which most rewards being clearly defined and memorable, in BOTW the vast majority of rewards are either

a) spirit orbs from shrines

or

b) korok seeds

While the shrines themselves can be memorised, I’d say it’s practically impossible to remember the location of all these things, mainly because there’s no point - there are so many, you’ll run into your fair share anyway. There are exceptions of course, with weapons and shields and the like, but for the most part it holds true

Anyway, this went on way too long lol

homoludens, do games w What are your favorite games from a worldbuilding standpoint?

Shadowrun - it had a tremendous effect on my actual worldview (as did other cyberpunk works). The near-future cyberpunk setting offers plenty of opportunity for satire, being rooted in this world makes some geography and history relatable and mixing it with fantasy elements does not only make it more colorful and varied, but also prevents unrealistic stuff from breaking my immersion, because it does not pretend to be realistic.

SamuraiBeandog, (edited )
@SamuraiBeandog@lemmy.world avatar

As a young nerd obsessed with RPGs and William Gibson’s work I was outraged at the idea of putting fantasy into cyberpunk. But then I picked up a damaged copy of the Shadowrun rules from a bargain bin and was blown away by the worldbuilding, they really found a way to make it all fit thematically and logically and I ended up running the game for years.

Flagstaff,
@Flagstaff@programming.dev avatar

it had a tremendous effect on my actual worldview

How so?

homoludens,

Hard to describe. I started to feel the same way about the real world as I did about the world described in the books. Like the high tech, low life concept - just because we have shiny things does not mean we have a good life. And developing a tendency for rather diverse and/or weird friend groups who band together to fight for our place in this world. I mean, the books obviously crank everything up to 11, but the prower structures seem very similar.

I was reading Shadowrun books about evil megacorporations who are mightier than nation states and indigenous liberation movements against them, so I paid a lot of attention to real world politics when I read the news about stuff like NAFTA and the EZLN or the MAI agreement.

SolarPunker, do games w Which year was the most stacked for game releases?

2001 is hard to beat:

  • Metal Gear Solid 2
  • Ico
  • Silent Hill 2
  • Final Fantasy X
  • Devil May Cry
  • Grand Theft Auto III
  • Halo
UltraMagnus,

Oh yeah, that’s definitely around the time when games started getting “big”, especially with Halo.

Zoomboingding,
@Zoomboingding@lemmy.world avatar

Also Smash Bros Melee, Animal Crossing, Pikmin, and Luigi’s Mansion. Sonic Adventure 2: Battle too, but that was a port with added features. Gamecube lineup was STACKED that year.

PieMePlenty, do games w The Last Truly Custom Nintendo: A 3DS Retrospective

My favorite memory of the 3ds is probably from playing a link to the past. My worst memory was selling all the games I had for it… no idea why I did it considering the prices for them are insane now. Should have just kept them…
I still own the XL version and am not letting it go. Still play fron tine to time.

squirrelwithnut, do gaming w Thought's on this month's Humble?

It’s worth it just for Another Crabs Treasure alone. That game was very good and has one of the most interesting takes on the souls-like genre.

jacksilver,

It was a surprise hit for me. It feels more approachable than most souls likes and has a pretty decent story.

moonburster, do games w Day 476 of posting a Daily Screenshot from the games I've been playing

Just your zomboid updates are a great read already. Love the dedication

toxicbubble, do gaming w Thought's on this month's Humble?

noones mentioning total war, one of the greatest Warhammer games of all time

uninvitedguest,

Probably because the third in the series is pretty widely panned.

B0NK3RS, do games w Which year was the most stacked for game releases?
@B0NK3RS@lemmy.world avatar

I’d go back to maybe 1997 bit there are so many good years to choose from.

Nosavingthrow,

This is the answer with '98 a close second

hades, do games w Which year was the most stacked for game releases?

I agree with other comments here, but, to be honest, this year has been really good! Expedition 33, Silksong, Hades, The Alters, Nightreign, Blue Prince, Dispatch, to name just a few.

UltraMagnus,

We are living in great times for small studio and indie games!

HarkMahlberg, (edited ) do games w Which year was the most stacked for game releases?
@HarkMahlberg@kbin.earth avatar

It's probably not the most stacked but I think 2017 was still a monster year for games.

Breath of the Wild
Mario Odyssey
Persona 5
Nier Automata
Hellblade Senua's Sacrifice
Divinity Original Sin II
Doki Doki Literature Club
Cuphead
Prey
Star Wars Battlefront II
Destiny 2
Nintendo Switch itself

These were, for one reason or another, some of the most monumentally influential games in the last 10 years, no matter if you're talking AAA, indie, platformer, shooter, open world, RPG, horror, you name it.

Aielman15, do games w The Last Truly Custom Nintendo: A 3DS Retrospective
@Aielman15@lemmy.world avatar

That’s a nostalgic pic.

SCmSTR,

I’m not crying, you’re crying

st3ph3n, do games w Which year was the most stacked for game releases?

2004 has my vote. It was a golden age for PC gaming.

termaxima, do games w The Last Truly Custom Nintendo: A 3DS Retrospective

I cannot describe how disappointed I was in the switch when it came out, and the situation isn’t much better now. It took one huge step forwards, yes, bus also ditched a ton of really good features :

  • No cameras !?
  • No microphone !?
  • No analog triggers
  • No 3D display
  • No stylus support
  • No Streetpass
  • No personality (fun apps, menu music, themes…)

Even the Motion controls, which are still a thing, do not feature any IR reference point, making the Wii still the best implementation of motion aim outside of VR.

The games are great, but these days I personally play the Wii U and 3DS more often, because unlike the switch these platforms still offer some experiences that are just not possible elsewhere.

In fact, the Wii U and 3DS are currently the only consoles I would recommend actually possessing physically. Wii U emulation is really annoying (though Steam Deck can get there, with a cable in the way), and good luck finding anything for the 3DS that does the 3D part any better than a New 3DS XL.

Natanael,

Some of the things make sense, but overall I agree.

3D display simply died, everybody did it for a while but so few things used it well that it wasn’t worth the cost (especially since it hurts quality unless you can get the player to use special glasses).

You could use touchscreen compatible stylus, but no extra features connected to it.

Definitely miss analog triggers, which also hurts emulation (GameCube). Something streetpass-like could’ve been put in the mobile app (which also is way too limited and supported by too few games).

Absolutely miss customization too.

Gen 1 Switch should also already have gotten a top side USB C port - with support for accessories like a camera + mic (which wouldn’t have necessarily been built in, but supported).

Switch 2 could benefit so much from better local discovery especially now that it has GameShare, you could have it passively advertise supported games so you could discover opportunities to play even games you don’t have (much like how Download Play used to work on the Nintendo DS and GBA)

Joelk111,

I miss street pass so hard. I loved playing those little mini games.

BlameTheAntifa, do games w For those of you who enjoy open-world games, how big of a world is too big?

I am looking forward to Light No Fire and have played countless hours of Minecraft and Star Citizen.

“Too big” doesn’t exist as long as I am enjoying myself.

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