I’m of the mindset that it can never be too big, as long as it has some life to it. I don’t mind games taking a long time to finish. And I don’t mind if the grind is in the traveling. It’s cathartic in a way.
I loved my 3DS. And yeah it’s actually pocket sized, unlike the Switch or Steam Deck. I’m still not sure about the choice of the 3D screen instead of just making it higher resolution lol. The 3D effect was cool but kind of a gimmick.
Like most, it never really interested me. I just liked the clamshell self-protecting design. The 3D slider was firmly set to the ‘off’ position for me!
GTA 5 was boring when it came to exploring, much of it was pretty empty unless there was a mission. Elder Scrolls Arena was just random generated repeated stuff - miles of it. Assassin’s Creed Odyssey was a lot of copy and paste.
Maybe there’s something I’m not getting, but doesn’t the second setup preclude basically anyone from stomping anyone? If stomping others is one’s goal, it’d be through picking a class and then picking on any other class that’s weak to one’s own, no?
Yeah, the point of this comic is less about people buffing their favorite class (though people do tend to lean towards that) and more about people generally thinking ‘balanced’ means everything is equal.
Though the man in the purple shirt is definitely wanting to get rid of the advantages rogues have on mages… The mages symbol also being purple lol.
Assuming this is for a team game, predator-prey relationships create interesting dynamics where teammates have to protect each other from their counters, while also aiming to create situations where they can isolate a countered opponent to press the advantage.
In a 1v1 game though, you do want panel 2. It would be very bad if Street Fighter was decided by playing rock-paper-scissors on the character select screen.
After finding out that you can (rather easily) jailbreak the 3DS family consoles, I promptly did so for my childhood 3DS, loaded a bunch of Layton games onto it and gave it to my SO for her birthday two years ago. She’s had a blast with it. No way in hell will I be paying 100+€ just for two used copies of the 3DS Layton games if I can just jailbreak the console and get all the games I could want.
After clowning on it for years, I also got myself a 2DS because it was the cheapest 3DS-family handheld I could afford and have had a lot of fun with it too
In the first panel, each class is considered in its interactions with each other class. In the second, each class is strong against one, weak against one and their relationship with the others isn’t considered.
Metroid: Samus Returns (I’m obsessed with Metroid)
But I’m also playing The Legend of Zelda: Ocarina of Time 3D for the very first time on the AYN Thor at the moment. I’ve never stuck with it, and I’m enjoying it so much. What a game! I’d have expected the ancient age would make it less of a game, but nope. It’s perfect!
There’s so many more, but that’s a nice little cross-section of GREAT games :)
Not OP, but I haven’t seen it recommended in this thread yet: the Monster Hunter games for 3DS are really good. Specifically 4 Ultimate is considered by fans of the games to be among the very best the series has to offer. Added verticality to the previously very flat games, lots of new moves for existing weapons that make them actually viable options, amazing new monster designs and areas etc etc. Huge recommendation. The story is also actually quite passable and engaging compared to previous entries.
If you’ve played Monster Hunter back in the PSP days, Generations might be up your alley since it’s kind of like a best-of title of most main-line MH games prior. Really beautiful homage to the roots of the franchise
It’s not about the size, but more about density of meaningful content. I like Elden Ring because every nook and cranny feels worth exploring. It’s the game that dares to hide optional areas behind optional areas, all with their own unique enemies and bosses.
On the other hand, taking Elden Ring as an example again, the mini dungeons were too repetitive. The first time visiting a catacomb is exciting, but it turns into quite a chore after the third time and onwards. You’ve already seen it all. Same thing with the dragon battles.
I think Elden Ring overall strikes a good balance with amount of surprises per square meter.
I think it’s really interesting to compare a game like elden ring to something else like BOTW
My first time playing through elden ring I had an amazing time, and thoroughly enjoyed the open world experience. I made sure to explore every crack in every wall, not necessarily for the rewards, but rather for the exploration itself because that exploration felt magnificent
However, I’ve now played through elden ring four times over the years, and I quickly realised I was only playing for the bosses, with the open world merely being a hindrance to my journey. This problem quickly compounds, as the first few hours of a save is usually you running around buck naked looking for your weapons, smithing stones, flasks, etc.
This is opposed to something like dark souls 3, where your journey to get the build you want usually means you can a 30 second detour from your main path.
Compare this with BOTW, which I’ve also played through a fair few times, and it’s easy to understand why these games are different. Unlike ER, I honestly thought of the bosses as more like hindrances to getting the powers, which would help me traverse the open world. To me, that traversal was the most enjoyable thing about the game
This might just be a tinfoil hat theory, but I think this is because of the difference in rewards between the two. Unlike ER, which most rewards being clearly defined and memorable, in BOTW the vast majority of rewards are either
a) spirit orbs from shrines
or
b) korok seeds
While the shrines themselves can be memorised, I’d say it’s practically impossible to remember the location of all these things, mainly because there’s no point - there are so many, you’ll run into your fair share anyway. There are exceptions of course, with weapons and shields and the like, but for the most part it holds true
bin.pol.social
Aktywne