There is a genuine downside, in that launch numbers are what most gaming publishers pay attention to most closely when deciding to greenlight expansions and sequels, but generally there are far more reasons to wait and know what you’re getting than to take the dive early and blind.
“How exploitable is this audience? Let’s pay close attention.” audience preörders en massé“Very. Now that we have their money we might as well fire most of the developers and squeeze as many sequels and expansions out of this IP as they’ll tolerate. Gotta min-max that supply-demand curve.”
Sure, but care or not they can both certainly influence development on your favorite IP. Having the knowledge to be able to exploit this exploitive practice is not the same as supporting it or agreeing with its existence, just simple acknowledgement of your ability to influence outcomes of which in this case I’d suggest picking the one that is forever in your own personal favor.
I understand the hesitation on most games but I will absolutely preorder or day one order for a company like Supergiant, Jeppe Carlsen, Subset Games, Kojima. IMO they never make bad games, early games rarely have issues and I know that I’m supporting them to have garenteeed capital for more development, etc.
Anyone else have game developers that you have complete confidence in day one?
Nothing wrong with buying on day one, but don’t pre order. I get your point, they don’t make bad games, but we’ve seen this pattern often where beloved devs fall from grace. It’s just not worth it. Like they said, they don’t run out of digital copies.
If you really really wanna preorder something physical, maybe I can understand that, but I really only do PC gaming as of now, console gaming for me is pretty rare, so I don’t have much of an opinion on it.
I’ve only preordered two games in the last ten years, and in both cases I was buying them regardless of reviews, so getting them when it was convenient for my budget made sense.
Like so many others I finished expedition 33 most recently and it was fantastic for anyone who enjoys story heavy RPGs. I also finished citizen sleeper shortly before that and the last dlc of not for broadcast, also both amazing. Now I am on to palworld, I am judging this to be the right intersection of good features added but no major losses from the ongoing lawsuit yet. Time will tell if that’s a good estimate.
I have loved Nintendo games for a long time but after their behavior lately I am disinclined to support them anymore, and the original switch will likely be my last Nintendo console.
I can be cynical about the game industry at times but the reality is this year we got a lot of great games from smaller studios and it’s a trend that seems like it will continue. With kkd2, expedition 33, and that new survival craft that just came out 2025 is a good year for games as far as I am concerned
Oh man but what if i miss out on: preorder skin that is just the default outfit recolor, and weapon that is 20% better than starter, both made irrelevant by the first vendor outside of tutorial?
This is true, at the cost of having to avoid almost all game related discussions until they buy the game or severely risk having the game plot be spoiled.
Buying late also has the advantage that if the game is a technical disaster at first, you can wait some months until most of the bugs have been fixed and then still buy it and enjoy it anyways. Then you don’t have to go through the frustrating experience of trying to play a game that crashes or locks your progress due to bugs every half an hour.
Especially if it’s a console game. If it’s PC I can typically manually edit things to fix them, but consoles are locked down. I still remember Fallout 3 when I finished the Operation Anchorage DLC it also marked some other random quest I never started as complete. Realizing I could fix that bug with a console command on PC (ironic lol) made me not wanna play on consoles unless I really have to.
This applies even when the game isn’t a technical disaster. All games have bugs, and many will not be found until they’re released to the public. And then most games have quirks that you as a player don’t agree are good things, and mostly there will be mods to fix those. So waiting is always a good idea, no matter the state of the game at launch.
Yeah, basically nobody does actual beta testing anymore, been like that for at least a decade.
They say they do, but they’re either lying or lauguably incompetent at it, my rule of thumb is bare minimum 3 months for ‘day one’ patches, more realistically, 6 months for them to actually finish the last 10 or 20% of the game they initially rushed out the door not including.
The patient thing also sadly/hilariously allows you to avoid the increasingly more common multiplayer game that just fucking sucks actually and more or less tanks 95% of its player count before the 6 month mark, or has some massive controversial (in terms of actual game features or lack thereof) thing going on.
As someone pointed out, they are actually not the same size. I was mentioning the grooves being part of the “everything needs to look bigger and meaner in USA”. As part of the whole marketing strategy that still goes on to this day. E.g. In kirby game covers in the US he looks angry.
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