There are also resources on emulation. Generally speaking, if it’s about console hacking, rom hacking, custom roms, homebrew, and general technical stuff, GBATemp is the place for it.
A lot of people that develop CFWs, emulators, or homebrew hang out on that forum.
However, be advised; the only reason why that forum is even alive after all these decades is because they’re not allowed to directly link to pirated software.
Yeah but the consoles still have to be cheap enough for people like me not making the jump to PC gaming.
So I’d say they have to be careful about the hardware price compared to a PC.
Nothing beats the ease of use of a console, but I can tell you that if prices starts getting close, I’d pribably buy a PC that I can use for way more than gaming and watching movies.
It seems the model of subsidized hardware is coming to an end.
New semiconductor fab nodes are becoming more and more expensive. And on the flip side improvements in graphics are becoming more computationally difficult while being less substantial compared to earlier console generations.
PC gaming has also somewhat revitalised over the past ~10 years and more and more PCs are benefiting from “good enough” iGPUs (10 years ago even top iGPUs could not be used for even more moderately demanding games).
Oh yeah, they will still have "cheap" ones, but they will make these "Pro" versions more and more expensive.
PCs are a lot easier to use than they used to be, you don't have to mess around like you used to, just the initial setup (which is done for you if you buy a prebuilt one anyway).
But yeah, the initial cost puts people off, even though the long term savings are incredible. Ignoring the cheaper cost of games, just from the console online subscriptions over 5 years, you are saving over $400 (and the last generation of consoles was 8 years, so that's well over $600 of savings).
I'd highly recommend anyone tries PC, you have so much more freedom than you do on a console. There's a reason the PC market share is growing so fast.
I’ve enjoyed how I can still play the games I first got on my PC were increased resolution and fps by just going to the settings instead of begging for devs to push an update. Also not being rendered unplayable on new hardware like on my older consoles. For longevity my PC games have aged really nicely compared to the games I got for consoles over the generations.
Yeah the subscription costs alone pay for the difference between the hardware for the PC and the console, they average 6 or 7 years between releases and the subscription cost is 70 a year, so That’s $420 over the six year period and when the console is $700 that means your budget for a PC would be 1,100, and that’s not including the fact that games very rarely go on sale on Console like they do in PC you don’t have the ability to do much gray Market side and you have no control over the system.
Myself for example, I spent between 1,100 and 1,200 on a PC back in 2016 that’s almost 10 years ago now I’ve upgraded my Hardware a few times, each time averaging about $200. But that was because I chose to I only really would need to have upgraded once and it would have been about a $400 upgrade, I’m spending less upgrading my system I would if I bought a console every time it released, and I have the capability of doing whatever the hell I want on my computer and I don’t have the financial drain of the subscription
Honestly I have to disagree with consoles being ease of use these days, especially if you like really long sessions.
I have to restart games or reboot the console way more often than I feel should be necessary at this point.
And installing from discs takes forever if you even do physical, but then you need the disc in to run it for whatever dumbfuck anti-piracy reason. I won’t pay for digital, at that point you might as well be on pc, it’s the same thing, and since this generation is probably the last with physical media, I’m out…
The hardware hasn’t been sold at a loss for years now though, the last console that they actually sold at a loss was the base ps3 which for 4 years even with accessory sales still didn’t break even, the PS4 had broken even by the 6-month Mark and the PS5 broke even by the 8th month mark
I assume with the PS5 Pro being $200 more, it’s going to break even by the two or three month mark
edit: added ps3 after base, apperently somehow deleted that
It's not like they can really avoid it. AI assisted tools will become a standard in the future ("productivity has to go up" after all) and there's a good chance Valve already received some feedback from AAA publishers on that matter, since they'll be the main players utilizing such tech.
The good thing here is the exsitance of a disclaimer on store pages, as it will allow people to decide for themselves, and the ability to report content straight from in-game overlay.
I’ll add that a blanket ban isn’t necessarily a positive thing, either. AI could be a component of developing unique NPCs, evolving bosses, changing economies, missions/quests, or procedurally generated levels (for example).
Obviously, at least some of that content would still need to pass human play testing, so it’s not like humans would be completely removed, but imagine if players had gameplay experiences that were entirely unique to them or changed based on non-RNG factors.
I agree, though, that reporting the use of AI and how it’s utilized is important for people to make informed decisions about how they spend their money.
Personally I'd love to see a new take on Daggerfall using AI for features you mentioned (though it would have to be an "all in" affair as Bethesda's approach to randomly generated content these days is... not particularly impressive).
I hate when companies rerelease games in a worse state than the originals.
I was just thinking about going and finding the originals, but of course, the new rerelease is the only thing available to purchase. Is the “athletic lady” site the still the go to place? I have not gone sailing in quite some time
Big win for consumers, at least in the US. People tend to do better in courts here than they do in arbitration (where one side pays the judge(arbitrator)).
The article states that the PS5 is responsible for significantly more gaming hours, so a large number of PS4 users are likely mainly using their device for streaming or similar. Hell, I still have my PS2 and 3 in my closet since they're my only dvd and blu ray players.
I have yet to buy a PS5 because there isn’t a game I want yet. Also, Sony tends to release improved consoles with lower price points and smaller footprints after a few years.
For some reason that doesn’t surprise me. When I got a PS4 there were like at least 10 exclusives I wanted. This gen seems it’s mostly remasters and remakes. So ignoring that Sony games come to PC now it doesn’t even meet my criteria of number of exclusives to justify picking one up.
For people that don’t know about this: If you want the unofficial Portal 3 check out Portal Reloaded. It’s a crazy mod for Portal 2 with excellent puzzles, new mechanics and a really polished feel to it. It’s probably as close as we are ever going to get to a Portal 3.
I recommend Portal Revolution too. It felt closer to a genuine 3 story.
Portal Reloaded was great but also quite complex compared to the first two games and I think most people who liked 1 and 2 would find it frustratingly difficult at times.
That’s great. But how long until I can play Balatro on my iPod Classic?
(I love that indie devs occasionally port their games to nonsensical or obsolete platforms)
Edit: I actually think Balatro would translate fairly well; assuming the iPod Classic has enough ram and CPU to run a visually stripped-down version. When I had an iPod Nano I played solitaire almost obsessively. The controls were a bit slow due to the limitations of using a clickwheel, but they actually worked really well.
On a side note: does anyone know if capacitive clickwheels still under patent, trademark or whatever was keeping other companies from using them? I loved the way the iPod clickwheel felt and it sucked that no one else had a 1:1 replication of it.
iPod mini was the first with the capacitive touch wheel with integrated buttons. It came out in 2004 and patents usually only last 20 years, so it should be fine to use the tech as long as you don’t use an apple logo, or any of the advancements they made in 2005 or later.
I don’t get why anyone pays attention to these wannabe Hollywood producers like him or Todd Howard. The most interesting and innovative things in gaming are NOT happening in the AAA space.
Honestly AAA studios don’t even exist anymore. Is there any gaming studio making multipe $60 games per year you can name where you would vouch for the quality of their games solely on the basis of who made it?
Maybe some first party console games(and even then only some series), but nothing for PC.
I’d be very worried if a studio was pumping out several full-scale games a year. Did you mean publisher? I find following publishers to be pretty hit or miss, they usually deal with a multitude of game studios whose output will vary wildly. The days of EA making a bunch of EA games is over, now people care whether it’s Dice, Respawn or BioWare, and what the specific game is like.
Studios still just making games do exist. Kojima Productions, Santa Monica, Guerilla, Remedy, Fromsoft, Square Enix, Larian, Id Tech, Insomniac, Sucker Punch, CDPR…
They’re just relatively fewer and farther between as so many studios have pivoted to spending years and years working on one live service title or another, and the rest of these you only really hear from once in several years, when a game comes out.
For publishers, Devolver and Paradox come to mind.
I’d like to think Firaxis and Sid Meier still hold water for Civilization at least, but I do get your point. Most of the games I go back to now and enjoy are nowhere near the ballpark of “AAA”.
arstechnica.com
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