Big win for consumers, at least in the US. People tend to do better in courts here than they do in arbitration (where one side pays the judge(arbitrator)).
The article states that the PS5 is responsible for significantly more gaming hours, so a large number of PS4 users are likely mainly using their device for streaming or similar. Hell, I still have my PS2 and 3 in my closet since they're my only dvd and blu ray players.
I have yet to buy a PS5 because there isn’t a game I want yet. Also, Sony tends to release improved consoles with lower price points and smaller footprints after a few years.
For some reason that doesn’t surprise me. When I got a PS4 there were like at least 10 exclusives I wanted. This gen seems it’s mostly remasters and remakes. So ignoring that Sony games come to PC now it doesn’t even meet my criteria of number of exclusives to justify picking one up.
For people that don’t know about this: If you want the unofficial Portal 3 check out Portal Reloaded. It’s a crazy mod for Portal 2 with excellent puzzles, new mechanics and a really polished feel to it. It’s probably as close as we are ever going to get to a Portal 3.
I recommend Portal Revolution too. It felt closer to a genuine 3 story.
Portal Reloaded was great but also quite complex compared to the first two games and I think most people who liked 1 and 2 would find it frustratingly difficult at times.
That’s great. But how long until I can play Balatro on my iPod Classic?
(I love that indie devs occasionally port their games to nonsensical or obsolete platforms)
Edit: I actually think Balatro would translate fairly well; assuming the iPod Classic has enough ram and CPU to run a visually stripped-down version. When I had an iPod Nano I played solitaire almost obsessively. The controls were a bit slow due to the limitations of using a clickwheel, but they actually worked really well.
On a side note: does anyone know if capacitive clickwheels still under patent, trademark or whatever was keeping other companies from using them? I loved the way the iPod clickwheel felt and it sucked that no one else had a 1:1 replication of it.
iPod mini was the first with the capacitive touch wheel with integrated buttons. It came out in 2004 and patents usually only last 20 years, so it should be fine to use the tech as long as you don’t use an apple logo, or any of the advancements they made in 2005 or later.
I don’t get why anyone pays attention to these wannabe Hollywood producers like him or Todd Howard. The most interesting and innovative things in gaming are NOT happening in the AAA space.
Honestly AAA studios don’t even exist anymore. Is there any gaming studio making multipe $60 games per year you can name where you would vouch for the quality of their games solely on the basis of who made it?
Maybe some first party console games(and even then only some series), but nothing for PC.
I’d be very worried if a studio was pumping out several full-scale games a year. Did you mean publisher? I find following publishers to be pretty hit or miss, they usually deal with a multitude of game studios whose output will vary wildly. The days of EA making a bunch of EA games is over, now people care whether it’s Dice, Respawn or BioWare, and what the specific game is like.
Studios still just making games do exist. Kojima Productions, Santa Monica, Guerilla, Remedy, Fromsoft, Square Enix, Larian, Id Tech, Insomniac, Sucker Punch, CDPR…
They’re just relatively fewer and farther between as so many studios have pivoted to spending years and years working on one live service title or another, and the rest of these you only really hear from once in several years, when a game comes out.
For publishers, Devolver and Paradox come to mind.
I’d like to think Firaxis and Sid Meier still hold water for Civilization at least, but I do get your point. Most of the games I go back to now and enjoy are nowhere near the ballpark of “AAA”.
Misleading title -looks like all assets, functionality, and code were stolen, not just some HTML.
20,000 downloads at $3
The ripoff artist made $42,0000.00. Apple made $18,000.00.
The original creator made ~$2,000.00, after TikTok comments pointed people to the original.
And
“Apple encourages the parties to a dispute to work directly with one another to resolve the claim.”
Apple facilitated theft, and owes this developer $60,000.00 if they lose in court. But they know they don’t have to lose in court, because they can spend $6,000,000.00 or more on lawyers, forever, to set a precedent to discourage others from suing.
It really does feel like that’s what happened. Is WBD going to can something every time they lose an expensive bet?
To add insult to injury, I don’t think anyone was clamoring for an online-only looter-shooter version of this game. If they had just let Rocksteady do their thing, it probably would’ve been a hit. WBD (probably) meddled hard with what would’ve been a solid game, and now a bunch of smaller developers are paying the price…
That does not feel like a good way to build brand loyalty. Especially because no artist is going to want to give their work to a corporation who will throw it in the trash first chance they get.
This is just the same thing EA did with Mass Effect: Andromeda. Exec management wanted out of AAA singleplayer games, so they set the ME:A team up for failure, and then used that failure to justify the change to the shareholders.
WB wants out of large budget games, so they created a flop to justify it.
This is just the same thing EA did with Mass Effect: Andromeda. Exec management wanted out of AAA singleplayer games, so they set the ME:A team up for failure, and then used that failure to justify the change to the shareholders.
If that was the case, then games like Jedi: Cal Kestis and the upcoming Dragon Age and Mass Effect games wouldn’t even exist, even with the surprise success of Jedi: Fallen Order. But also, that’s not even what happened with Andromeda. What happened is that BioWare’s A and B teams screwed over the team that was making Andromeda constantly. That team (henceforth referred to as the C team) before had only had experience with the wildly considered to be worst DLCs of ME:3, and was working with an engine that was known for being incredibly hard to work with and temperamental with any game that wasn’t a first-person shooter.
Even so, they had to struggle without the help of the significantly more experienced team leads and were bullied constantly without resources. After the game failed, the C teams were then dummied out of the company to other sections of EA. BioWare then went on to make Anthem… without the C teams help who by that point were experienced enough to probably deal with some of the growing pains. Andromeda and Anthem were two games that were made entirely by the behest of BioWare, with little to no involvement from EA, because at that point, they were still the starling studio of EA. In fact, as an aside, the only involvement from an EA exec for Anthem was one of them was playing a vertical slice that ended up deciding the rest of the game because all the Exec said was that it was fun.
lol fat chance Microsoft is capable of launching a new hardware line and having the competency and staying power to be sucessful in 2025, maybe 5 years ago, but not today.
arstechnica.com
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