I finally started playing the original release on Steam since I don’t have a powerful computer.
It is fun, but it’s much smaller than I imagined. People always complain about the drauger ruins in Skyrim as being repetitive, but damn those oblivion gates are just the same thing again and again. Hardly any variety between them.
I’m pretty close to just dropping this game and starting up Skyrim again.
Yeah, but you really don’t have to engage with every oblivion gate you see. There’s a lot of really great quest lines to engage with, but the main story is one of the least interesting the game has to offer.
100% agree. The thieves guild, dark brotherhood, overall mages guild (minus the recommendations and lackluster manimarco) are all better than the Skyrim faction questlines. Even some of the standalone quests are just a master craft of storytelling
The Oblivion gates are super boring. Before dropping the game, try the Shivering Isles expansion - it’s a really different experience from the base game and I personally like it much better. It starts here:
If you limit yourself to only going into dungeons that quests send you to, you’ll have a better time. Legend tells it all the dungeons in this whole game were made by one person, so blundering into random ones tends to be really underwhelming compared to Skyrim. While that is charming for me in its own right to wander into a random dungeon and not know whether there will be anything interesting about it at all, all my best memories of this game are of the quests and the dialogue.
It’s a product of its time. Oblivion’s game size was right at the 4.7G limit of what would fit on single layer DVD-5.
Oblivion Gates
Ugh, arguably the most boring and repetitive part of the game. Such a wasted opportunity too as they could have made each Oblivion gate be a hellscape mirror of the area that it spawned in (including towns). That would have been a fairly small amount of additional data for a huge gain in game play.
They suck, don’t do any more of them then you have too.
Yeah I definitely remember oblivion gates being a drag, but I only ever did the main campaign on one character so I never bothered with them on subsequent plays. Anyone know if the new version modifies the gates at all?
As far as I know, the new version didn’t change a single thing other than graphics and maybe some bugs. Right now, I am doing an oblivion gate and I am just running through without fighting anyone. I actually just turned my steamdeck on and was in the last room. It was too easy and much better that way.
Yeah, Bethesda loves to ruin their game worlds with weirdly repetitive additions. Morrowind constantly spawns assassins on you, Oblivion does the Oblivion gates, Skyrim has the dragons. In the latter two, I think, it’s best to just not start the main quest, which prevents the Oblivion gates and dragons from appearing, at least if you replay the game.
I love having my decision not to buy a Nintendo Switch and stick to PC games validated.
Feel bad for all the Nintendo fans though, I get how you can fall in love with a franchise they make and want their stuff only to have “except it costs a ton” stuck on, so you’ll have to skip for financial reasons and feel unhappy. It’s a lot harder to abstain from something you actually care about and want, than something you are maybe mildly interested in.
It’s most difficult for me since I want to play metroid prime 4, especially after hearing the music. But I don’t want to pay 90 euro for base game. That’s incredibly ridiculous
There’s a hundred different versions of amazing Mario and Zelda games that you can play already with emulators and on an old switch/computer/steamdeck. Wait till the new one is emulated, don’t enable Nintendo to do this shit.
Yes, and I’ve played them all multiple times. I was referring to NEW Marios and Zeldas. Metroid, too, but Prime 4 will at least be on Switch 1 and who knows when or if the next one will happen.
There are also plenty of decent Zelda-likes out there from small indie studios all the way to triple-a studios. Sony should really make one of their own looking at how well the managed to but pretty much everything Nintendo all at once to Astro bot.
This is standard in most platforms with social features, companies record chats in case someone gets reported for negative behavior. It's also temporarily stored so they're not just listening in and hoarding your chats.
The terms also lay out that "these recordings are available only if the report is submitted within 24 hours," suggesting that recordings are deleted from local storage after a full day.
"Specifically, the named Plaintiffs won binding decisions from arbitrators rendering Valve's arbitration provision unenforceable for both lack of notice and because it impermissibly seeks to bar public injunctive relief."
So none of these stupid clauses are valid? FOO FYEAH!
Thing is, I don’t think NASA and SpaceX compete. NASA is not a for-profit company and was happy to see successful private companies in the sector. They’ll happily be a SpaceX client so that they can focus on actual research and do things that are not profitable (yet)
But in terms of “I wanna cut waste, and make the government lean! So I am gonna delete the space part of the government and replace it with my own!”
Just sounds bad, like really bad. Even worse than the armored Teslas. I can’t imagine NASA is the top of people’s lists of “utter wastes of time” It’s not a regulator, it’s not in the “known enemies” list unless you’re a flat earther. I dunno how you spin it to be palatable.
I think that is probably the actual reason. Musk probably fired most of NASA, and then realized that the absolute carnage would in this case impact him personally, and it suddenly became an important issue and he needs to have them all rehired so that they can keep paying him his contracts. He still doesn’t give a shit about other people’s contracts / medications / intelligence operations / statutorily enforced payments / whatever.
Valve tried trackballs with the Steam Controller but ditched them for trackpads that emulate trackball physics. They found small ones felt bad but big ones were too bulky and heavy. Clearly they like that idea, since every controller-like thing they’ve designed since includes pads.
In a stationary device like a desktop trackball or an arcade cabinet, they settle but a handheld device is moving very slightly while being held and more vigorously when picked up/put down, which can move the ball. Trackpads won’t do that.
arstechnica.com
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