Valve tried trackballs with the Steam Controller but ditched them for trackpads that emulate trackball physics. They found small ones felt bad but big ones were too bulky and heavy. Clearly they like that idea, since every controller-like thing they’ve designed since includes pads.
In a stationary device like a desktop trackball or an arcade cabinet, they settle but a handheld device is moving very slightly while being held and more vigorously when picked up/put down, which can move the ball. Trackpads won’t do that.
And games are gimped on gamepass. When palworld released I had to purchase it on steam anyway to be able to play with my buddies. Also patches are late. Very late. I will not be renewing.
Yeah Xbox game pass uses the Xbox version of the game which is sometimes different. Deep rock galactic on game pass won’t let you play with deep rock steam players and vice versa.
They made a lot of bad moves after a while but the saints row series and their other games were pretty baller. Sad. Hope the team all find good stable positions after.
To what extent were the og Saint’s Row games and the remake made by the same people? I know Volition’s name was on both games, but I wonder if a lot of the experienced leaders left Volition after Saints Row 4? Seems like that’s always the explanation whenever a studio’s games take a sudden dip in quality.
I think calculating the rays in a different way does constitute as rethinking the pipeline, especially when we consider that path tracing is one of the most computationally heavy processes in computer graphics. In fact path tracing is so heavy we don’t even do full path tracing (as in we don’t calculate all the possible rays), we essentially cheat by calculating a handful of rays and then sending it through a denoiser (which is why it takes a second to calculate the shadow of your character). There’s a lot of performance to be found in raytracing and if they’ve found some then that’s a pretty big deal.
I do know all of this, it’s just dedicated hardware for a step we’re currently simulating in shaders. Dedicated hardware that if I’m not mistaken exists on NVIDIA graphics cards already.
That’s an added capability, not a rethinking. But it will enable raytracing in a way that is far less expensive.
Private equity is the death knell to any brand. For example Joanne’s was sold to private equity. I’ve worked for companies owned by private equity, they are there to extract every last cent for themselves while the brand is whittled away. Any cent that would be invested is instead given to the investors so they can buy new Audis and boats.
I’m not saying EA didn’t deserve it, but this is for sure the end of EA as we’ve ever known it
Forever, humanity could only ever conceivably expand so far due to the expansion of the universe, so as far as we know a still insignificant portion of the universe we could colonize.
Between that or blimps on Mars and other planets, it's almost a given to have something with any new exploration. Just like rovers are so much better than a fixed location for a one-shot deal.
Based on the gradient of pressures from the “surface” to the core, it’s entirely feasible. I’ve read about ideas for blimp colonies on Jupiter as well as Venus!
arstechnica.com
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