Dystopika (Steam, Windows) is a city builder in maybe the strictest definition of that two-word descriptor, because it steadfastly refuses to distract you with non-building details. The game is described by its single developer, Matt Marshall, as having “no goals, no management, just creativity and dark cozy vibes.” Dystopika does very little to explain how you should play it, because there’s no optimal path for doing so. Your only job is to enjoy yourself, poking and prodding at a dark cyberpunk cityscape, making things that look interesting, pretty, grim, or however you like. It might seem restrictive, but it feels very freeing.
A friend of mine bought one at MSRP to add to his collection along with the likes of Anthem and Babylon’s Fall. He also picked up Suicide Squad for this reason, but he found that he unironically really enjoys that game while it’s still operational.
Right? For a game to be a collector’s item, it needs to still be able to function in its intended capacity. Additionally, they need to be considered good. Most games that become a collectable do so when they transition into the “classic” category, usually 20+ years after they released. In 2050, no one’s going to think, “Oh man, Concord was hailed as a masterpiece in its day, I need to own that piece of history!”
A lower cut. 30% revenue cut means we pay more than necessary for games and we also miss out on some indie games that cannot be profitable with such a large cut.
We already know lowering the cut doesn’t make us pay less. All it does is put more money into the pockets of the publisher.
And I very much doubt Valve’s cut is a reason indie game can’t be profitable. There are asset flips going up on Steam on a daily basis. If asset flipping wasn’t profitable we wouldn’t see them propping up like mushrooms after rain. When asset flips are more profitable than an indie game there’s something wrong with that game.
Friday was amazing, tonight was a bust (but just looking at stars on their own was pretty cool, so no regrets)… Fingers crossed for tomorrow and Monday!
Where abouts?
Where I’m at - northern Baja - of course there had to be a persistent nighttime marine layer, which only starts to clear once the sun is up.
I was for it for the first 100 clones. Now it’s in the same vein as 2d pixel shooter rougelikes, way too saturated. I never give these a second look because there’s just so many uninspired clones.
Everyone knows, the absolute best value add to a power hungry mobile device is the ability to use that power to inefficiently mine some random junk cryptocurrency.
So I hope it’s that. (No I didn’t read the article. There’s no version of this that isn’t a scam.)
Agreed. I’m not looking forward to it either. I’ll be at work, most people are probably going to call in, and there will be hours of traffic when get off.
Best chance I’ll ever have personally. Live in the path, work from home, good time. Plan is to just step outside for a bit, look at it (with protection) then back to work.
We’ve had code modding by using thunderstore since release only new thing is paradox mod store and map editor. I did get a roughly 10% performance increase on my largest city. It’s still not where I want it to be but I’m glad it’s slowly improving.
I’m glad I skipped release day. Definitely waiting to buy it on sale after it’s been fixed with updates and DLC. Sucks to see companies treat buyers like testers.
I pre-ordered, but when they started doing damage control over how performance was going to be bad before the game even launched I sighed and cancelled.
80 bucks well saved. Still waiting for it to be fixed to pick it up. Do we have mods via steam workshop yet? I’m still annoyed at them pushing their launcher.
No they are not ysing steam workshop only paradox mods. The community is using thunderstore mods but I’m pretty sure paradox brought off the modders to ensure they move over to paradox mods.
It went from the running animation looks terrible to being blown away by the moves being chained together to form an incredible sequence. Amazing fight choreography that makes me want to check out the series.
Honestly if you’re feeling that way, you might just want to watch fight compilations on YouTube. The fight animations and the rest of the show were worked on almost completely separately, and you’ll have to get through at least season 3 before people stop clipping through objects, or background characters just being shadows.
… No, sorry. The world building has such a great potential, but it’s clear that they had no direction after Monty’s death, and there are just so many random plot lines that they try to make stick, and then just never reference again. If it was just incidental stuff it might be possible to overlook, but it’s very foundational elements to the narrative that they just drop for no apparent reason.
Hbomberguy has a really good video about all of the problems that plagued production. It’s a pretty interesting watch that covers the way the story was put together, where the writers got their ideas from, and a bunch of behind the scenes stuff.
Absolutely. RWBY set the standard for quality when it came to nontraditionally produced shows online and really spawned a new era of independent media.
I am amused to report that this is a legally distinct definitely-not-Zachtronics company that just happens to have two guys (including Zach) from Zachtronics in.
arstechnica.com
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