arstechnica.com

ZoteTheMighty, do games w Years later, Arkane’s Dishonored is still a modern stealth classic

Dishonored nailed a neat trick: If every game dev stops innovating immediately after you release an innovative game, your game will always be considered highly innovative.

sp3ctr4l,

Yeah, people are always like, y no half life 3?

Look at what Valve has said in response to similar questions.

Its basically a polite way of saying ‘yeah there really isn’t a better possible first person shooter, single player experience.’

So they made a reality breaking first person puzzle game, became the de facto overlords of PC gaming platforms, invented VR tech, oh and made linux be able to run every game, oh and we make console-esque PCs now too, I guess.

Hell, I don’t even know of other games that solve the ‘multiplayer fps maps are predictable and boring’ the way L4D did, where the map itself csn basically mutate, have a bunch of semi-procedural preset variants.

Nope, instead, we still have the most popular multiplayer FPS games have basically static, memorizable maps.

Turns out gamers broadly don’t actually seem to want innovation, they seem to want gacha games, as gacha games are now basically more than half of the gaming market.

Example of that: That friend you know who’s still really trying to convince you that Fallout 76 is better now.

ZoteTheMighty,

Half Life 2 was about 5 years too early to be considered “basically beyond imptovement”. The graphics are a little dated now, and maybe the gameplay is a little simpler than a modern FPS, but ultimately it’s pretty close to the mark. I haven’t been surprised by FPS mechanics or graphics in 10 years, so there’s basically no way for Half Life 3 to surprise us. Dishonored 1 and 2 were basically identical. If you told me the second one came out immediately after, I’d believe you.

sp3ctr4l,

Yeah, thats fair, I’m not trying to personally say HL2 is literally perfect, and I don’t think Valve are either…

But they’re saying that, by the time people really really wanted Half Life 3… they knew they would have to do something so revolutionary, so much better, to top it… that it actually wasn’t possible.

So, think outside the box, innovate elsewhere, all the other shit they’ve done?

Conceptually and practically easier than making a sequel that would live up to HL3 expectations.

Although, there are apparently reports/rumors that they are now actually trying to do HL3.

But that has been the case for almost two decades.

… these things, they take time.

MrFinnbean, (edited )

I was with you until your last sentence.

Fallout 76 is better now. The monetizing is little ew, but there are lots of content and they fixed a lot of the big caveats i had with the game.

Id put that game just under a Noman sky and Cyperpunk 2077 as a game that turned around.

Also valve did not origaninally make portal. Its roots came from Kim Swifts senior project. Valve gave resurces to add the shine, but the concept did not originate from Valves offices.

They did not invent vr stuff either. First vr stuff crude as it was comes allthe way from the 60’s in the 90’s Sega had their Sega vr in some arcade racings games and oculus rift from Carmack + team was first modern style vr set on the markets.

Lots of games use similar mechanics than left for dead to make the maps and spawns feel different.

Here few from the top of my head: Vermintide 2 (maybe 1, havent played that) Pay day 2 Back 4 blood Ane could argue Alien isolation is similar because it has same kind of game director controlling the game. Remnant 1 & 2 Gunfire reborn.

  • games like Helldives 1 & 2 and deep rock galactica where the whole map is generated.

One could argue even most extraction shootters do that because the exctraction zones change place.

Yeah all wants just catcha games. Thats why games like Clair Obscur, Death Stranding and now Dispatch have done so poorly/s

verdi,

The friend 👆

Throbbing_banjo,

You think one of the most popular and best-rated games of 2025 “did poorly?”

MrFinnbean,

Sorry. I forgot the /s

Throbbing_banjo,

Oh damn lol that was some serious commitment to the bit

sp3ctr4l, (edited )

Ok uh, what can you do, in terms of actual gameplay mechanics, in Fallout76, that you can’t do in… basically every multiplayer, survival/craft/open world/fps game?

There are so many of those… and… FO76 basically came out around the tail end of the kind of craze for those kinds of games, they were trend chasing.


Uh lets see, Valve did make Portal, what happened was they saw a demo of a game (Narbacular Drop) being concepted at a nearby gaming college expo, and they basically hired all of them, taught them Source, gave them more team breadth and depth to work with.

Valve has… or had… a track record of doing this, in the 90s / 00s. Oh, thats a neat mod for our game: Hire them.

So yes, Valve did originally make Portal. By seeing a neat concept demo, hiring the people behind it, and then making Portal.


I mean, you can say that after 5 more years of development, F076 became a basically functional open world survival craft fps, sure, but like…

No Mans Sky basically revolutionized the concept of what you can do with procedural generation, oh and, they just kept adding more and more stuff, just to the base game, not as DLC, not as MTX.

CP77? Yeah very rough start, but uh, entirely different scope of production value, being an actually competent RPG that’s practically an ImSim in many ways, all with an absurd level of graphical fidelity.

Like, everyone just expected that game to be Grand Theft Auto 5, Cyberpunk Edition, started their standards there, and then got mad that it wasn’t at parity.

CD Projekt Red was a AA studio when they were making this.

They were not Rockstar. They were not Bethesda.


Ok, I’ll give you that PayDay2 does actually have similar map mutating dynamics, I also have not played Vermintide, we do not speak of Back 4 Blood, what an embarassment, I am also unfamiliar with Remnant.

What I was trying to get at is … map mutations is how you solve the age old FPS team v team problem of… if you just have better map knowledge, you tend to win, so this causes a problem where you either have to keep pumping out new maps to keep things fresh, or you have to have a bunch of other balancing gameplay mechanics to have variety from there.

But the fundamental problem is that vets will clown noobs all the time, often by just simply having the maps memorized, angles and positions figured out, etc.

Also Alien Isolation has pretty good monster AI that works with the rest of the game design, but no, thats not mutating maps.

Open world maps that move objective markers around are not mutating maps.

HellDivers 2 is a good example of doing proc gen maps… but again, thats an extraction shooter, co-op shooter type thing.

Nobody, that I am aware of, has pulled this off for mass PvP battles, like, 16-32+ vs 16-32+ players.


As for Valve not literally, technically, totally inventing VR… sure yeah ok, what I meant was they poured tons of their own resources into doing VR in their own way, they’re one of the only teams that’s made an actual AAA VR game that fully embraces the concept of ‘you are a person in another world, a world that has high graphical realism.’

Virtual reality.

The point there was they turned toward innovating in other areas, that they did more or less start from scratch and invent their own concept of VR.


Your final quip about gacha games is funny.

Just look at the numbers dude, the vast majority of money to be made in gaming is by selling MTX addiction simulators.

That’s not to say there are not still people who really do actually want well crafted, truly innovative or very well put together, fully fledged games… but the way the math of capitalism works on that is uh, those kinds of endeavors are way riskier, and have way worse ROI, than selling waifus to dorks.

I hope that actual games defeat waifu simulators, we are seeing a lot of AAAs crash and burn recently, but uh, I don’t think gacha games are going anywhere… and most of the outfits with the money to be able to undertake a truly groundbreaking project?

Theyre all incompotent morons at the management level, who, after failing hard at their attempts in the last 5 ish years, are now just gonna try and hand that all over to AI, to attempt to further increase ROI.

But, normies love ‘recognizable brand franchise’, normies consistently auto-hypetrain and nostalgia-bate themselves, normies prove that having more than half a game’s budget be marketing does brainwash them very well.


Here, I’ll end with another hot take:

If, after everything that happened with Bethesda, up to the point of Starfield releasing…

You still bought Starfield on day one, or pre-ordered it?

You’re the problem, you’re the normie, you’re the person marketing and nostalgia work on, you didn’t realize your in an abusive, parasocial relationship with Bethesda.

Remember, no pre-orders.

MrFinnbean,

Uh. Mutation card system? Crafting system while not unique but extracting legendary mods is differend to many games where you just farm drops untill you get the perfect roll. Power armor is also something i havent really seen done that well outside of bethesda. Also they enviromental story telling in map big as FO76 is top notch. I understand if you have trendy hate for Bethesda. I dont especially like they releasing skyrim every few years or how they made the planets in Starfield, but i get the feeling you are not sharing your own opinions. Just yelling stuff you have hears in the internet.

About portal. Valve saw an idea, bought it out and gave it a new shine. They did a good job recocnizing talent but it was as much innovation from Valve as Adobe shows when they buy new shiny software.

I had fun with back 4 blood. It was shame they stopped the support for the game so early. Also most people i see bitching about it played it at the release time when it was very unbalanced or tried to jump on the higher dificulties too early without ever learning how to really play the game.

Also about the map mutations in general. Its not a problem to be solved. Reason why some maps are so popular for example in CS or CoD is because people have learned the maps and enjoy playing the game in a way where they can antipiciate the opponents movements and know how to play the game on “high level”. Some people enjoy more random maps more for the opposite reason. Its not a problem, its a preference. You are right that it makes it harder for the noobs to jump in to the games, but that is something many companies are trying to fix with match making.

I used alien as a example because it has similiar director behind the scenes as left for dead has. You know. The another big reason why the levels feel fresh. Id argue even that the director does more for the game feeling different than the small mutations in the level layout.

About valve vr… you were talking about innovation. They did not create the vr. They arguable made a great game and pushed it to the limit what can be done right now, but in its self there is nothing inherently innovative in the mechanics, except they are very well executed.

I found it pretty obnoxius that you raise yourself above the “normies”. Especialy when im feeling like most of your opinions come from other people and from gaming echochambers instead of you thinking things yourself. Personaly i have started gaming before windows was a thing and it has been one thing i can always get passionate about.

Another thing i find obnoxius is how people always think “big game companies bosses are incompetent” i bet most of the people in those position know much more about the markets than you and i. Their sole job is to try and generate money. Maybe its easier to think they are some cartoon level evil morons, but they are hitting their marks more times than not and we really only hear about the royal fuck ups.

And your quip about the star field. Bought it pretty late after the release on pc and on purpose tried to avoid any reviews before i finished the game. And im glad i didint. The game was not awsome, but it was not as bad as internets opinion was. Reading review can screw your perspective and make you focus on the minor inconviniences that you would ignore or not think about if somebody would not have brought those on the top if your mind.

Try sometime to test completely unknown game to you from either a demo or use the steam return policy and after you have your own opinion see if you agree with the reviews.

Cybersteel,
@Cybersteel@lemmy.world avatar

Sucking on todds dick must feel good to you eh bootlicker.

MrFinnbean,

Did momma not love you? Or did daddy love you too much?

GreyCat,

We are lucky coz Half-Life 3 is currently in development 😏

nfreak,
@nfreak@lemmy.ml avatar

A bit of a tangent, but tbh I feel like Half-Life Alyx was a perfect example of where they can take the franchise, but being a PC VR title (and one that really leans heavily into the tech and loses a ton if played with non-VR mods), it didn’t have nearly the same impact as the rest of the franchise. It was definitely innovative but not in a way to appeal to the mass market. Not to mention it sets the stage for HL3 even more than Ep 2 did.

sp3ctr4l,

100% agree!

Its an outstanding achievement… but it just ain’t affordable, ain’t accessible, not unless they can somehow get a Steam Frame to be more like half the cost of an Index, as opposed to about the same price.

On the other hand…

It would maybe be neat if more just games in general were made with the idea of a/many VR player(s) vs a/many kb+m or controller players.

Make asymetrical gameplay that plays to the strenghts of each set up.

Remember Splinter Cell’s old vs mode?

Two FPS heavies vs two TPS sneakybois?

Something like that, but specialized to different control set ups.

Actually balance around different control schemes, but where each control scheme basically is a base player class, something like that.

There are a few games and modes for games that do something like this, but nothing I am aware of thats like… a whole ass game, not just basically a minigame.

Acidbath,

Okay one thing I have definately noticed in L4d is that I am never stationary or still long enough to feel bored. Almost every other fps pve game is just “stand on top of hill and gun down hordes of zombies”.

Modern games feel like we are going backwards in gameplay. Atleast the graphics are nice I guess?

sp3ctr4l, (edited )

They really did go very in depth to the ‘game controller’, basically its a simulated DM for a TTRPG.

The … constantly on edge thing?

Systems of spawning and nudging AI states of groups of enemies, specifically designed to make you feel that near constant tension.

That, combined with the entire group alerting/hording npc mechanic. Make a little noise? You might be ok. Make too much noise? Prepare to get fucked. Oh also, the threshold between ‘probably safe’ and ‘totally fucked’ is always moving around a bit, so… you don’t really ever know where it is, with certainty.

Its basically an optimal way to induce a stress/panic disorder in a person, its not you watching a horror movie, its… you’re essentially actually in one.

The other element of that is that they’re much better at traditional map design, making choke points mixed with more open spaces, giving you some options to explore/use as cover/retreat to, but also, some of those options are actually traps that will punish you.

Ooops, that’s not safety, its effectively a monster closet!

(Sometimes its an actual monster closet, sometimes its that the closet is actually fairly far away, but there’s a prebaked navmesh path from the actual spawn point that leads directly to thst area you thought was gonna be safe.)

Also uh L4D doesn’t have a 2D minimap.

It uses things like way points and object/objective stencils/borders, and, a lot of the maps are complex vertically, in addition to horizontally, so… just naively moving toward the waypoint?

Probably not gonna work so well in L4D, whereas in most games, that basically will work.

There is also a kind of problem in that a growing number of people cannot navigate their own hometowns without a real life minimap… players generally are getting worse at complex environment navigation overtime, and that’s true in both real and virtual spaces.

MajorHavoc, do games w The $700 price tag isn’t hurting PS5 Pro’s early sales

I’m not sure this tells us much, since the first buyers are usually the ones who don’t care what it costs.

The big question is how long can it maintain the higher price, once the enthusiasts all have theirs.

Aielman15, (edited )
@Aielman15@lemmy.world avatar

Considering that the standard PS5 is still selling for higher than its launch price 4 years later (despite still facing challenges building up an exclusive library to justify the cost), I’d say that people are just dumb and will pay any price to have their shiny gaming console.

MajorHavoc,

I kind of get that. I stopped buying PlayStations when the PS3 was so hard to get, for so long.

I’ve loved every PlayStation I’ve owned.

sirico, do games w Sega is delisting 60 classic games from Steam, so now’s the time to grab them
@sirico@feddit.uk avatar

OH no they don’t want my money? Now’s not the time, I won’t bother then

metaStatic,
@metaStatic@kbin.earth avatar

right? I already have the ones I give a shit about ... On my shelf where they can't de-list them.

bouh, do games w Gearbox founder says Epic Games Store hopes were “misplaced or overly optimistic”

Sometimes I wonder if these people understand that no player ever wanted exclusivities on a game store. Instead of providing a decent service, they’re litteraly trying to kidnap customers with a choice between waiting for months for this big release or taking it on a subpar platform.

Baphomet_The_Blasphemer,

This is my current dilemma with the new Star Wars outlaws game. Epic has exclusivity on release (or can buy direct on ubisoft), but I have 29 other Star Wars games all on Steam. Do I really want one odd game on a different platform, or do I just accept that I won’t be playing it at release and wait the months for it to come to Steam?

CeeBee_Eh,

Epic has exclusivity on release

Wait, really? It’s officially off my list now. Screw those guys.

flandish, do games w Nintendo warns Switch 2 GameChat users: “Your chat is recorded”

does anyone truly believe there exists a chat that is NOT recorded?

ObviouslyNotBanana,
@ObviouslyNotBanana@lemmy.world avatar

In this context? No. But what’s more interesting is precisely what is recorded.

network_switch,

The first time some coworkers told me the personal things they discussed with other work friends over the internal chat service, I was in shock over the stupidity. Also internal shit talk to other people in the company. Shocked

athairmor,

I once shit talked to coworkers about another coworker/supervisor. Except, by accident, I sent it to the coworker/supervisor.

Good times.

nimmo,
@nimmo@social.nimmog.uk avatar

In a previous role our QA team went from 5 to 2 due to this sort of thing happening. one person chose to offer his resignation rather than get sacked, another returned whilst looking for other work (which he found fairly easily as he was really good) and the 3rd guy is still there in post. Interestingly though the guy they were bitching about was fairly universally disliked and this made life even harder for him which I thought was somewhat unfair on him as it wasn't him who was at fault in this instance, he was just an arse.

flandish,

a very real possibility to be worried about!

HeyJoe,

When i was younger and only a few years into my career, I and a coworker talked crap about our 2 bosses for a while over Google chat. It’s what we were asked to use back them internally, but it wasn’t even our work accounts. We only talked because they were being absolutely awful. Well, joke was on us when they got suspicious and searched our computers and found the chats were locally saved… Oops! They gave us another chance shockingly but did chew us out. I’m still at this place, but none of those people exist here anymore and that was super long ago.

UnfortunateShort,

Um, yeah, like, every single OSS one using E2EE

RightHandOfIkaros,

Roger Wilco, lol.

LostXOR,

deleted_by_author

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  • justsquigglez,
    @justsquigglez@lemm.ee avatar

    Hell, I feel like that’s even up for debate

    HeyThisIsntTheYMCA,
    @HeyThisIsntTheYMCA@lemmy.world avatar

    I joked to my wife “hey I got a joke I got to tell you about the government away from microphones” and my phone’s flashlight turned on across the room. My nsa agent is working overtime.

    inverted_deflector, do gaming w Valve releases full Team Fortress 2 game code to encourage new, free versions

    Will be very neat to see the community reaction to this. To this day dooms open source engine is prolific. I imagine this will be amazing for fan and indie games

    ryokimball,

    … I use TTS at a pretty fast rate, and instead of “…will be amazing for fan and indie games,” I heard, “…will be amazing for profanity games.”

    unexposedhazard,

    Are you visually impaired if you dont mind me asking? Or using TTS for some other reason? Wondering how accessible lemmy is for blind folks and what apps you would be using.

    ryokimball,

    I’m not visually impaired, I just let the phone read blocks of text to me while I keep scrolling / looking at other things. I am using the Eternity app and Android’s built in “select to speak” TTS feature.

    twix,

    Damn this guy is ADHD’ing on a whole new level.

    inverted_deflector,

    I mean, it’s not wrong. I expect quite a lot of lewd and rude content as well.

    bl4kers,
    @bl4kers@beehaw.org avatar

    I don’t think this includes the engine

    ChairmanMeow,
    @ChairmanMeow@programming.dev avatar

    Hasn’t the Source SDK been out there for much longer?

    over_clox, do games w 11 years after launch, 49M people still use their PS4s, matching the PS5

    Hey, if it ain’t broke…

    slurpinderpin,

    Is the new CFB game going to be released on PS4? I still have mine, but I’ve switched to PC gaming the last couple of years. But NCAA 25 isn’t going to be released on PC right away, and I heard GTA6 was going to be the same. Those games are probably what get me to finally upgrade to the PS5

    NOT_RICK,
    @NOT_RICK@lemmy.world avatar

    My buddy is a big CFB guy and was complaining he’d have to buy a new gen console to play it

    slurpinderpin,

    Granted I think the cheaper Xbox will also be able to play it, but with tuned down graphics. Fuck it though, I’m not poor so I’ll just get a PS5

    NOT_RICK,
    @NOT_RICK@lemmy.world avatar

    Yeah if you already have a pc to play games on then I think PS5 makes more sense

    KoboldCoterie, do games w Return to the year 2000 with classic multiplayer DOS games in your browser
    @KoboldCoterie@pawb.social avatar

    Ah yes, my favorite DOS games, Red Alert and Unreal Tournament.

    Flamekebab,
    @Flamekebab@piefed.social avatar

    To be fair, Red Alert came out in 1996 and was available for DOS.

    Red Alert 2, not so much. DOS ports fell off hard by about ’98, so this headline is weird.

    HeneryHawk,

    Yes!! It’ll be fully like being back in the year 2000, widely known as “The DOS days”

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    If it was before XP, it was all DOS underneath.

    grue,
    BurgerBaron,
    @BurgerBaron@piefed.social avatar

    I bet you had that Windows NT disc version of Diablo 1 too, you pervert.

    grue,

    I definitely own Diablo and I definitely used Win2K, but I didn’t go out of my way to buy a weird special version of it. This leads me to believe the normal Windows 95 version would work on NT as well.

    BurgerBaron,
    @BurgerBaron@piefed.social avatar

    I was joking but now I’m wondering if it was just a label change, huh.

    Flamekebab,
    @Flamekebab@piefed.social avatar

    I ran loads of normal (Windows 9x) games on Windows 2000 Pro.

    Flamekebab,
    @Flamekebab@piefed.social avatar

    XP? The bloated offspring of Windows 2000?

    tidderuuf,

    Arstechnica writers have the technological knowledge of a parakeet.

    wesker,
    @wesker@lemmy.sdf.org avatar

    Parakeets typically understand how to get what they want out of a shell.

    BurgerBaron,
    @BurgerBaron@piefed.social avatar
    tal,

    I was gonna say that he might simply not have been around when Red Alert 2 came out, but

    www.whitepages.com/name/…/Pl8a1drMk8b

    40s Age Range

    So he’s gotta be born no later than 1985.

    en.wikipedia.org/…/Command_%26_Conquer:_Red_Alert…

    Release: NA: October 25, 2000

    So he couldn’t have been younger than 15 at the game’s release (and could have been as old as 25).

    That being said, that game came out a quarter-century ago, and there are people in the workforce who won’t have been born when it was released. Can’t just assume any more.

    kilgore_trout,

    I think they have the knowledge, but write only about what brings views.
    From how often they write about Elon Musk, you’d think they are his promotion department.

    Teal,
    @Teal@piefed.zip avatar

    And there I was playing The Manhole. :)

    Carighan, do games w $500 aluminum version of the Analogue Pocket looks like the Game Boy’s final form
    @Carighan@lemmy.world avatar

    I mean it’s fancy, but als pointless since that’s the price point of a Steam Deck, a strictly superior device.

    SlothMama,

    It doesn’t have an actual cartridge slot, so it’s not strictly superior

    jol,

    There are cartridge readers you can connect to your PC if you really want to.

    Thann,
    @Thann@lemmy.ml avatar

    Unless you try and put it in your pocket

    Tikiporch,

    I can fit my steam deck in my pocket, but only some pants. Nike makes a techfit line that can fit a tablet in your pocket.

    acosmichippo,
    @acosmichippo@lemmy.world avatar

    fits in my jncos perfectly.

    SidewaysHighways,

    No probs to grind some rails on my blades and keep playing the Vidya on the move with my jncos and etnies

    jol,

    Get bigger pockets.

    naticus,

    Let me just dust off my JNCOs from '98. I knew they’d be back!

    bork,

    I have a steam deck, and have used a friend’s analogue pocket. They aren’t even the same category of device, and the analogue is literally the best emulation experience I’ve ever used. The screen, by itself, is a better emulation experience for GBC games than the steam decks default experience.

    It is not a superior device by every metric.

    shinratdr,
    @shinratdr@lemmy.ca avatar

    Yep, ask anyone who owns both. Nobody is playing a Gameboy game on a Steam Deck when they have an Analogue Pocket. Experience is much better, it just feels right on it.

    That being said, if that’s not an important thing to you then a Steam Deck will play Gameboy games with near perfect accuracy and no issues, as well as do a million other things. So it’s indisputably a better value.

    I would never pitch an Analogue Pocket at someone because if its the kind of thing you want, you already know about it and probably have one.

    anivia,

    and the analogue is literally the best emulation experience I’ve ever used

    The Analogue Pocket doesn’t use emulation. That is literally the entire point of that device, and the reason they can charge 10 times as much as you would pay for an Anbernic device with the same form factor

    wccrawford, do gaming w Game dev says contract barring “subjective negative reviews” was a mistake

    Yeah, it was a mistake… After they got called on it.

    It was absolutely in there on purpose.

    Dasus,
    @Dasus@lemmy.world avatar

    "We’re sorry… ^(that ^we ^got ^caught) … "

    CosmicCleric, (edited )
    @CosmicCleric@lemmy.world avatar

    It was absolutely in there on purpose.

    I wouldn’t be surprised if it was actually a stealthy industry norm.

    https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode.en

    MentalEdge, (edited ) do gaming w New AI model can hallucinate a game of 1993’s Doom in real time
    @MentalEdge@sopuli.xyz avatar

    “The potential here is absurd,” wrote app developer Nick Dobos in reaction to the news. “Why write complex rules for software by hand when the AI can just think every pixel for you?”

    “Can it run Doom?”

    “Sure, do you have a spare datacenter or two full of GPUs, and perhaps a nuclear powerplant for a PSU?”

    What the fuck are these people smoking. Apparently it can manage 20 fps on one “TPU” but to get there it was trained on shitload of footage of Doom. So just play Doom?!

    The researchers speculate that with the technique, new video games might be created “via textual descriptions or examples images” rather than programming, and people may be able to convert a set of still images into a new playable level or character for an existing game based solely on examples rather than relying on coding skill.

    It keeps coming back to this, the assumption that these models, if you just feed them enough stuff will somehow become able to “create” something completely new, as if they don’t fall apart the second you ask for something that wasn’t somewhere in the training data. Not to mention that this type of “gaming engine” will never be as efficient as an actual one.

    Gaywallet,
    @Gaywallet@beehaw.org avatar

    big weird flex but okay vibes except actually not okay

    frogman,
    @frogman@beehaw.org avatar

    left me stunlocked with this one icl

    Even_Adder,

    I mean, you’ve never seen a purple elephant with a tennis racket. None of that exists in the data set since elephants are neither purple nor tennis players. Exposure to all the individual elements allows for generation of concepts outside the existing data, even though they don’t exit in reality or in the data set.

    MentalEdge, (edited )
    @MentalEdge@sopuli.xyz avatar

    Ok.

    Try to get an image generator to create an image of a tennis racket, with all racket-like objects or relevant sport data removed from the training data.

    Explain the concept to it with words alone, accurately enough to get something that looks exactly like the real thing. Maybe you can give it pictures, but one won’t really be enough, you’ll basically have to give it that chunk of training data you removed.

    That’s the problem you’ll run into the second you want to realize a new game genre.

    Even_Adder,

    There are more forms of guidance than just raw words. Just off the top of my head, there’s inpainting, outpainting, controlnets, prompt editing, and embeddings. The researchers who pulled this off definitely didn’t do it with text prompts.

    MentalEdge,
    @MentalEdge@sopuli.xyz avatar

    Obviously.

    But at what point does that guidance just become the dataset you removed from the training data?

    To get it to run Doom, they used Doom.

    To realize a new genre, you’ll “just” have to make that game the old fashion way, first.

    Even_Adder,

    But at what point does that guidance just become the dataset you removed from the training data?

    The whole point is that it didn’t know the concepts beforehand, and no it doesn’t become the dataset. Observations made of the training data are added to the model’s weights after training, the dataset is never relevant again as the model’s weights are locked in.

    To get it to run Doom, they used Doom.

    To realize a new genre, you’ll “just” have to make that game the old fashion way, first.

    Or you could train a more general model. These things happen in steps, research is a process.

    MentalEdge, (edited )
    @MentalEdge@sopuli.xyz avatar

    You are completely missing what I’m saying.

    I know the input doesn’t alter the model, that’s not what I mean.

    And “general” models are only “general” in the sense that they are massively bloated and still crap at dealing with shit that they weren’t trained on.

    And no, “comprehending” new concepts by palette swapping something and smashing two existing things together isn’t the kind of creativity I’m saying these systems are incapable of.

    Even_Adder,

    What kind of creativity are you talking about then? I’ve also never heard of a bloated model. Which models are bloated?

    MentalEdge,
    @MentalEdge@sopuli.xyz avatar

    Bloated, as in large and heavy. More expensive, more power hungry, less efficient.

    I already brought it up. They can’t deal with something completely new.

    When you discuss what you want with a human artist or programmer or whatever, there is a back and forth process where both parties explain and ask until comprehension is achieved, and this improves the result. The creativity on display is the kind that can unfold and realize a complex idea based on simple explanations even when it is completely novel.

    It doesn’t matter if the programmer has played games with regenerating health before, one can comprehend and implement the concept based on just a couple sentences.

    Now how would you do the same with a “general” model that didn’t have any games that work like that in the training data?

    My point is that “general” models aren’t a thing. Not really. We can make models that are really, really big, but they remain very bad at filling in gaps in reality that weren’t in the training data. They don’t start magically putting two and two together and comprehending all the rest.

    Even_Adder,

    Do you have any examples of how they fail? There are plenty of ways to explain new concepts to models.

    arxiv.org/abs/2404.19427arxiv.org/abs/2406.11643arxiv.org/abs/2403.12962arxiv.org/abs/2404.06425arxiv.org/abs/2403.18922arxiv.org/abs/2406.01300

    MentalEdge, (edited )
    @MentalEdge@sopuli.xyz avatar

    In a couple sentences? In a way that doesn’t approach, equal or exceed the effort of training the model with that data to begin with?

    You insist these models can do new things out of nothing, and you keep saying “all you have to do, is give them something”.

    Even_Adder,

    You keep moving the goal posts and putting words in my mouth. I never said you can do new things out of nothing. Nothing I mentioned is approaching, equaling, or exceeding the effort of training a model.

    You haven’t answered a single one of my questions, and you are not arguing in good faith. We’re done here. I can’t say it’s been a pleasure.

    MentalEdge, (edited )
    @MentalEdge@sopuli.xyz avatar

    My argument was and is that neural models don’t produce anything truly new. That they can’t handle things outside what is outlined by the data they were trained on.

    Are you not claiming otherwise?

    You say it’s possible to guide models into doing new things, and I can see how that’s the case, especially if the model is a very big one, meaning it is more likely that it has relevant structures to apply to the task.

    But I’m also pretty damn sure they have insurmountable limits. You can’t “guide” and LLM into doing image generation, except by having it interact with an image generation model.

    BadlyDrawnRhino,
    @BadlyDrawnRhino@aussie.zone avatar

    To be fair, half of the AAA gaming industry is all about trying to clone the latest successful game with a new coat of paint. Maybe using AI to make these clones will mean that the talented people behind the scenes are free to explore other ideas instead.

    Of course in reality, it just means that the largest publishers will lay off a whole lot of people and keep churning out these uninspired games in the name of corporate profits, but it’s nice to dream sometimes.

    Telorand,

    Apparently it can manage 20 fps on one “TPU” but to get there it was trained on shitload of footage of Doom. So just play Doom?!

    Shhhh! Are you nuts? People are going to start realizing this is another tech bubble, like Blockchain…

    /s

    villainy, do games w Satisfactory now has controller support, so there’s no excuse for your bad lines

    You’re telling me I can now comfortably play Satisfactory from my couch? This is going to have a profoundly negative effect on my health

    funkajunk,
    @funkajunk@lemm.ee avatar

    Physical health or mental health?

    Thassodar,

    Yes

    And009,

    Life expectancy with FICSIT is projected to free fall.

    MidsizedSedan,

    This game made me late for work the first week I played it.

    Dimok, do gaming w The Sims re-release shows what’s wrong with big publishers and single-player games

    It’s exactly what I would expect from EA. They haven’t got a cent from me in years.

    theangriestbird,

    As long as FC and Ultimate Team keep being reliable money factories, you can expect them to continue half-assing everything else.

    Nilz,

    Everything else? That’s implying FC and Ultimate Team aren’t being half-assed.

    B0rax,

    I expected there would be more „pay to win“ now.

    PieMePlenty, do games w Chips aren’t improving like they used to, and it’s killing game console price cuts

    The PS5’s price is higher than it was 4.5 years ago at launch, a device with identical function. While we should be seeing a lite version at 30% the price, we see a pro version at 50% more. Crazy.

    Squizzy,

    Lite @ 30%? I dont remember that happening?

    EncryptKeeper,

    It’s never happened. No idea what that fella is smoking

    zipzoopaboop,

    Read that again

    Squizzy,

    “While we should be seeing a lite version at 30% the price”…? What am I missing?

    Soleos,

    They mean 30% less

    PS4 MSRP @399 PS4 Slim MSRP @299

    XBOX One @499 XBOX One S @299

    saltesc, do games w $250 Analogue 3D will play all your N64 cartridges in 4K early next year

    I hear the Nintendo war drums…

    RedditWanderer, (edited )

    That’s why these things are always “so close” to being done. You hear the milestone is near, and then it disappears. I have a theory Nintendo waits for as long as they can so people invest a lot, then they send the papers. In a way it discourages people from even starting imo.

    Edit: why is this being downvoted. Nintendo slowrolling developers is just like, my opinion man. It’s not controversial

    fluxion,

    They’re selling their Gameboy one at least :

    store.analogue.co/products/analogue-pocket-white

    4am,

    I own several Analogue products. They’re solid AF.

    RedditWanderer,

    I was just saying I find Nintendo are slowrolling devs by waiting till the last minute to sue them. I guess it’s to make sure it’s a slam dunk

    SomethingBurger,

    They can’t do anything about this. Analogue already made similar products for the NES, SNES and Game Boy.

    Prunebutt,

    Has Nintendo sued Analogue before? I assume that Analogue makes sure they’ve got their legal bases covered.

    PunchingWood,
    suburban_hillbilly,

    Yeah, just because they haven’t, doesn’t mean they can’t.

    Prunebutt,

    I doen’t think they have an angle, though. Reverse engineering is legal.

    suburban_hillbilly,

    If there is any type of authentication between the cartridge and console that gets bypassed, that would technically be a violation of the circumvention portion DMCA. They have used this exact tactic before and that kind of authentication has been used as long ago as the og NES.

    Dasnap,
    @Dasnap@lemmy.world avatar

    I believe the FPGA modules are written with 100% unique, non-Nintendo code. Maybe the only issue could be the cartilage connector? I’ve had an Analogue Pocket for a while and that project hasn’t been taken down.

    dual_sport_dork,
    @dual_sport_dork@lemmy.world avatar

    The cartridge connector is not proprietary. It’s just a commodity off the shelf card edge socket.

    Dasnap,
    @Dasnap@lemmy.world avatar

    Fab, they’re probably fine then.

    trustnoone,

    Apparently Ryujinx the switch emulator has been removed even though it used unique code and the speculation is the owner got paid off to delete it. Makes me wonder if they get you either one way or another

    ocassionallyaduck,

    The speculation is wrong.

    If your hobby is making Paper Maché Owls, and one day Hobby Lobby calls you and threatens to sue you in criminal court for millions, or you can silently stop your hobby?

    Unless you have millions to burn, you give up your hobby, because it’s not worth ruining your life over.

    JusticeForPorygon,
    @JusticeForPorygon@lemmy.world avatar

    I don’t say this often, because big companies usually get what they want, but I think analogue is safe.

    It would be the same as all of those cheap SNES/NES/Genesis 3inones you used to see everywhere, Analogue just provides something more “premium”

    ch00f,

    The console doesn’t officially support ROMs. It must run games off the original hardware carts.

    However, there’s a fairly simple hack to get ROMs to play on the SD card slot of the Analogue Pocket that many suspect was unofficially developed by Analogue themselves.

    osprior,

    OpenFPGA on the Analogue Pocket is official.

    ch00f,

    Yes, but you still need to install the cores developed by the community in order to play ROMs.

    The necessary core for ROMs was released barely a day after OpenFPGA support was, but it wasn’t released by Analogue.

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