Isn’t Thor an industry insider? Like, he works for a game developer? Wouldn’t that be a conflict of interest?
But regardless, “The terms say you don’t own the game” is not an argument against the problem. That is the problem. From a legal standpoint, games with those terms must be required to say in both terms and marketing that you aren’t buying the game, you are leasing the game.
Imagine a car rental company saying in their marketing: “Buy a car for as low as $70.” They’d be sued instantly, and lose. Why isn’t it the same with software?
They want to lease games to us, then force them to market it as leasing and make them take the fat financial L that would result.
He also works for the publisher offbrand games. Offbrand currently has exactly one game in its portfolio: The upcoming smash bros like “Rivals 2” - a game with a big multiplayer focus that might even be free to play.
I’m only a few minutes in, but one thing I’m already noticing from the gameplay: proper ammo types being looted like 9x19mm FMJ (as opposed to “Pistol Ammo” reported from a previous build). Good sign.
EDIT: The visuals are stunning and it’s promising how well they’ve captured (and built upon) the stellar atmosphere of the originals. I love hearing the designers emphasise loneliness, desolation and fear - all essential to the magic of STALKER. I do hate the immersion breaking video game compass at the top. Hopefully it can be turned off.
I remember you were upset about that change which I agree would have been immersion breaking. Glad to see they are making that change. Looking forward to watching this later
I think it looks pretty good. Intrigued about what they said about the AI, I think that’s one of STALKER’s strengths - A-life and not only the combat AI but the way the world feels alive and dynamic. If they nail that - along with the atmosphere - they’ll have a great product, even should it turn out the story is mediocre.
The innovation vs stagnation debate has been had across all sectors, but it’s imo also an effect of cost-cutting and risk-minimization. Every time something new fails, you lose money, which means you have to cut more somewhere else if you want to keep your profit margin the same. So instead, you don’t try new things, you fire your creatives, you make every product more safe and bland.
Of course that’s a bad plan, but that’s where being drawn to reuse and reboots and endless sequels comes from.
We can’t fix stagnation until we fix mindless profit-seeking to appease mindless demands for infinite stock price growth.
Hoping so, so, so hard that this can ascend from being eurojank and have a smooth release with very little bugs and crashes. It seems like this team has a lot more resources now.
PSVR2, you cannot buy replacement parts. There are a number of flimsy parts on this device, bits of plastic that can deform. Once that happens you are out of luck if you aren’t within the warranty.
I think that’s been a fair description of the AAS space for a long time, which is fine. If you want innovation, go indie, if you want big budget, go AAA
All three of my dual sense controllers have stick drift , I managed to fix 2 of them by taking apart and cleaning them . The third one I’m in the process of replacing the potentiometer just haven’t had time to finish it yet . Barely had these issues on my older controllers that got so much more use.
I never got the PS Pro controller but I’m well-versed in the Xbox Elite bullshit. The best way I’ve seen to go about it is to buy a Core Elite from Gamestop or a store that has their OWN in-house purchasable warranty (Target goes through All-State or something I think so you have to send it in). It’s $30 to Gamestop but I’m covered for a full-year for when the bumper inevitably goes. If, by some miracle, it doesn’t, I go anyway and exchange it for a new one at a local store for no controller cost, and pay Gamestop another $30 for the warranty. It’s cheaper than a new standard controller and I don’t have to deal with any additional warranty process. It’s just an exchange. It’s bullshit that it happens, but the game I play the most basically requires the back paddles.
I’ve never had stick drift on the Elites (or any controller otherwise), it’s just bumper problems. I’ve heard the SCUFS get drift pretty badly second-hand and their replacement process is much slower. The new Turtle Beach controller seems decent, but I have doubts about battery life and I’m not ready to buy-in on it yet. The PDP Victric with replacement modules feels very similar to the PS Pro issue where the modules just are never in stock so that’s out too.
Some enterprising business could make a killing with a decent controller, but apparently Xbox won’t license wireless controllers unless you do specific things with them, likely preventing any real pressure to get better.
youtu.be
Najstarsze