I thought my tiefling druid with green cornrows looked ok in the character gen screen, but she admittedly looks kind of stupid now, though it doesn’t help that she has this emotionless expression on her face. I think I’ll just make her wear the mask of the shapeshifter from now on.
The game is great and easily the best japanese fighting game experience for casuals. (Mechanically I prefer anime fighters though.) For once a Japanese game has all the bells and whistles instead of almost purely focusing on the multiplayer.
The cosmetics are what they are. At least it’s not p2w but it’s up to consumers to not spend if they don’t agree with paying more in a game they already bought.
Edit: downvote me all you want but the truth is that street fighter 6 was a very big step forward for japanese fighting games in terms of what they offer consumers. The fgc hasn’t had games that can truly appeal to and bring in new players so I can’t help but be happy for it. The only exceptions would be NRS’s games and smash.
Maybe I should finish the game, before the patch and then after, to experience the differences!
… Who am I kidding, I will probably procrastinate playing, since my backlog is too long and then maybe play it in September. Looking forward to the DLC, it sounds great!
lol sarcasm aside, it actually can’t. This port is being developed by HarbourMasters, the same people behind Ship of Harkinian and 2 Ship 2 Harkinian (PC ports of OoT and Majora’s Mask, for the unaware.)
I’m questioning if there’s ever been a good D&D video game adaptation that wasn’t trying its best to just replicate the tabletop experience, and then I’d ask if it’s worth trying when you could just continue to make good replications of the tabletop experience.
But a lot of people are. I didn’t care for BG3, but I tolerated it as a multiplayer game because it’s fun to play with friends. I also played Solasta solo, but most of my hours were co-op, because it’s just a lot more fun.
I guess for me the adventuring ‘party’ experience is a big part of D&D.
A solo experience could still be fun, but, like I said, I’m not getting excited about it.
Never played Diablo or any of the Elder Scrolls games? Even Baldur’s Gate? Those have all been very popular games based on D&D (some more closely than others).
Is it because the whole thing was absolutely bullshit? The dude was trying to sell it as if it were an actual artificial intelligence years before LLMs were even where they are now (and they absolutely fucking suck rn).
Edit: lol “I want to sit down and smoke what I smoke, drink what I drink and not dance around like a twat.”
I hope it’s clear which option is the original difficulty. I plan on playing it and honestly I’m worried how they’ll implement it. Difficulty settings are great but hard to pull off
I really wanted to like this game, paid for it and everything, but I just couldnt get in to it. I’m an avid fan of fromsoft’s stuff and have done them all several times, but with LoP i never felt like the combat clicked, and I strongly disliked most of the enemy designs. Not that fromsoft always has great enemy design either, but LoP just didnt vibe with me. I’ll have to revisit it some day though
The game doesn’t really explain this, but you get different dodge animations when you are using an extra light build. To me, this made the game feel more like bloodborne, which made the combat easier to read. Eventually, I ended up parrying everything instead of dodging, but I really like how the game plays in this state. YMMV
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