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dogslayeggs, do games w ‘There Isn’t Much Sway Held by Past Success’: Baldur’s Gate 3 actors reveal it hasn’t boosted their careers

I did two full playthroughs plus a lot of restarts mid-way to try different endings or different side things. The only voice I can clearly hear in my head is the mage, whose name I can’t even remember. I can’t even remember what my own character’s voice sounded like (the vampire).

GrantUsEyes,

Tim Downey is Gales’ voice actor (the mage), he was also the only one to use his real voice for the role. Astarion’s voice acting (the vampire) is very memorable as well (by Neil Newbon), but if you play as any of the characters you barely hear them, or so I’ve heard.(haven’t done it myself)

Stovetop,

but if you play as any of the characters you barely hear them, or so I’ve heard.(haven’t done it myself)

This is the case. There are a small set of instances where the character might get a one-off voice line, but in general you’re left mute, even during high impact story moments where the character would usually get a spotlight (e.g. Astarion confronting Cazador).

It’s just a bit of a shame because you’d think people would opt to play characters they like because they want to experience more of them while playing, but ironically you get less that way.

GrantUsEyes,

Maybe playing as an origin character would require a whole buch of “internal dialoge” that added too much extra work, so they scrapped it. Its indeed a shame 'cause you are right, I’d like to experience more of said character. So in the end it’s counter intuitive. ( I can’t imagine a mute Astarion during the Cazador scene! Wtf)

Stovetop,

That’s exactly it, they have the ability to go about certain scenes in different ways.

I still only have the Astarion/Cazador example, because that’s the only origin character I played as, but one moment I remember as different between Astarion as party member versus Astarion as player is the conversation with his former lover Sebastian before confronting Cazador.

In my playthrough with Astarion as an NPC, he basically auto-piloted through most of that conversation. He remembered who Sebastian was, it was somewhat touching, and the player was able to ask Astarion questions for context.

In my playthrough as Astarion as the player, you can navigate that conversation in different ways, but there are also certain things that are no longer a given. You actually have to roll to remember who Sebastian is (which I flubbed) and that changes the course of the conversation away from the NPC “default” conversation.

Edit: I found some examples of that specific scene on YouTube, to compare the differences.

Astarion as a Party Member

Astarion as an Origin Character

GrantUsEyes,

Oh nooo it’s bad.But it also kinda lets you "roleplay"the character so there’s that … I was considering a Karlach origin run but maybe not. :/ pointless .

lustyargonian, do gaming w MindsEye studio Build a Rocket Boy has reportedly started mass layoff proceedings [VGC]

[…] The formula to make […] Game of the year is stupidly simple, but somehow it keeps on getting lost.

The studio made their game because they wanted to make a game that they wanted to play themselves.

They didn’t make it to increase market shares. They didn’t make it to serve a brand. They didn’t have to meet arbitrary sales targets or fear being laid off if the didn’t meet those targets.

Furthermore, the people in charge forbade them from cramming the game with anything whose only purpose was to increase revenue, and don’t serve the game design.

  • Sven, Game Awards 2024
DoucheBagMcSwag, do games w Limited Run has asked Nintendo to pull Gex Trilogy from the eShop as it doesn’t work on Switch 2

OOOF

cholesterol, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

Just looking up what ‘preproduction’ actually means : They are in the planning stages, but they haven’t started ‘making’ the game yet. Cyberpunk (1) development took four years.

hal_5700X, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

Hopely, this game’s launch is better then the first one.

Jimmycakes,

Shouldn’t be hard unless the bar fell into an open hole in the ground

Harvey656, do games w Switch 2 supports USB mouse controls, developer reveals
@Harvey656@lemmy.world avatar

Cool. Still not buying it.

alehel, do games w Switch 2 supports USB mouse controls, developer reveals

I mean, Switch 1 also has keyboard and mouse support. Just not a lot of games support it.

_cryptagion, do games w Peter Molyneux explains why his infamous Kinect game Project Milo was never released

I was never interested in this, but I did enjoy the Connect, for nothing else but being able to control Netflix without getting up.

Godric, (edited ) do games w Lies of P is getting difficulty options to make the Soulslike more accessible
@Godric@lemmy.world avatar

Better find a different term to use than “soulslike” if you’re removing and reducing the skill requirement.

Edit: I invite the doonvootern to comment and fight (Soulslike) instead of whining cowardly (easy mode, afraid of confrontationlike)

grrgyle, do games w Lies of P is getting difficulty options to make the Soulslike more accessible

Interesting. I’ve heard good things about this game from a friend who is way better at games than I am.

FooBarrington,

It’s difficult, but good. I’d advise trying to play with the default settings for a bit - you need to engage with the parry mechanic to have a chance, but if you don’t, you lose out on lots of fun. But if you can’t make it work, lowering the difficulty is definitely a good option!

grrgyle,

Oh yeah reflex is a huge skill gate. I could basically never land a parry in Demon’s Souls, so hopefully there are some nice settings to dial that in.

FooBarrington,

I haven’t played Demon Souls, but the timing feels more forgiving than it does in Elden Ring. Interestingly, Sekiro feels even more forgiving.

Slowy,
@Slowy@lemmy.world avatar

I don’t think Sekiro is more forgiving necessarily, but it’s a very tight and precise game so it’s easier to catch onto the timing and feels satisfying to do, never like “I should have been able to hit that, my gun didn’t shoot :(“ I would say Elden Ring is a lot easier than Sekiro though.

FooBarrington,

That might be it. I felt like I was able to parry much more frequently in Sekiro, but probably just because the attacks are much easier to read.

Parrying in Elden Ring feels much harder than both Sekiro & Lies of P to me.

Slowy,
@Slowy@lemmy.world avatar

Oh yeah I didn’t do a ton of parrying in Elden Ring, I just found it an easier game overall because you have so many options for weapons and play styles, and more opportunities to overlevel if you want to. In Elden Ring making use of things like bleed and rot or even just a big old bashing club can really turn things in your favour

FooBarrington,

Yeah, Elden Ring is definitely easier, I was just talking about parry timing since GP talked about parrying being hard in Demon Souls.

Screen_Shatter,

In this one you can get away with blocking too. You take some damage but you have a short time to regain health by attacking right after. I think it makes it a little more forgiving when you are learning enemy moves and fine tuning your reaction.

Megaman_EXE, do gaming w Lies of P is getting difficulty options to make the Soulslike more accessible [VGC]

I accidentally made the second half of the game harder for myself by not upgrading my armor. Oops. Ended up having to tinker with things for the last boss. But adjusting armor made the fight go from 2-3 hit KO’s to being able to actually take some hits. It was a lot of fun!

overload,

I didn’t think armour was anything but cosmetic in lies of p?

Megaman_EXE,

There’s cosmetic outfits and then an actual armor that alters some stats!

overload,

Urgh, wish I knew that before running the whole game lol.

DoucheBagMcSwag, (edited ) do gaming w Epic CEO says Apple still hasn’t approved its Fortnite iOS submission, suggests it’s obstructing the process [VGC]

They’re hoping to win on appeal. Once they let one of them go, it creates a precedent. I’m sure Spotify and patreon are also waiting as well

theangriestbird,

makes sense. Epic immediately started offering in-app store software, so other companies could implement Fortnite-like stores into their own apps in a way that bypasses Apple’s payment system. It’s plain to see that Apple will do everything they can to stop that from happening. Services are about 25% of Apple’s revenue, which means that if they lose most of that revenue stream, their profit margin is almost cut in half. Combine that with how much tariffs are going to cut into iPhone revenue, and now this is more like an existential fight for Apple.

Surp, do games w Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit

Not that I matter being a single person but cya Nintendo I won’t be buying anything from you ever again honestly unless its used and from someone on facebook marketplace or the likes of.

HotsauceHurricane, do gaming w Console prices could rise by 69% in the US due to Trump tariffs, tech trade association warns [VGC]
@HotsauceHurricane@lemmy.one avatar

(not)Nice.

JoShmoe, do games w Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit

Palworld dev dares Nintendo to sue. Nintendo sues. Palworld bends over. Seems like everyone got what they wanted.

ICastFist,
@ICastFist@programming.dev avatar

The first attempt to sue was over copyright. Nintendo figured it had no grounds, so it went for patent bullshit

JoShmoe,

Palworld picked a fight with a bigger fish. The law doesn’t care about morals.

rdri,

They didn’t start the fight. They were sued. If you think “picking a fight with Nintendo” is something you can do any time, and on your own volition, you must be missing something.

JoShmoe,

I finally decided to look into it. I didn’t find any statements matching my claim.

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