I did two full playthroughs plus a lot of restarts mid-way to try different endings or different side things. The only voice I can clearly hear in my head is the mage, whose name I can’t even remember. I can’t even remember what my own character’s voice sounded like (the vampire).
Tim Downey is Gales’ voice actor (the mage), he was also the only one to use his real voice for the role. Astarion’s voice acting (the vampire) is very memorable as well (by Neil Newbon), but if you play as any of the characters you barely hear them, or so I’ve heard.(haven’t done it myself)
but if you play as any of the characters you barely hear them, or so I’ve heard.(haven’t done it myself)
This is the case. There are a small set of instances where the character might get a one-off voice line, but in general you’re left mute, even during high impact story moments where the character would usually get a spotlight (e.g. Astarion confronting Cazador).
It’s just a bit of a shame because you’d think people would opt to play characters they like because they want to experience more of them while playing, but ironically you get less that way.
Maybe playing as an origin character would require a whole buch of “internal dialoge” that added too much extra work, so they scrapped it. Its indeed a shame 'cause you are right, I’d like to experience more of said character. So in the end it’s counter intuitive. ( I can’t imagine a mute Astarion during the Cazador scene! Wtf)
That’s exactly it, they have the ability to go about certain scenes in different ways.
I still only have the Astarion/Cazador example, because that’s the only origin character I played as, but one moment I remember as different between Astarion as party member versus Astarion as player is the conversation with his former lover Sebastian before confronting Cazador.
In my playthrough with Astarion as an NPC, he basically auto-piloted through most of that conversation. He remembered who Sebastian was, it was somewhat touching, and the player was able to ask Astarion questions for context.
In my playthrough as Astarion as the player, you can navigate that conversation in different ways, but there are also certain things that are no longer a given. You actually have to roll to remember who Sebastian is (which I flubbed) and that changes the course of the conversation away from the NPC “default” conversation.
Edit: I found some examples of that specific scene on YouTube, to compare the differences.
Oh nooo it’s bad.But it also kinda lets you "roleplay"the character so there’s that … I was considering a Karlach origin run but maybe not. :/ pointless .
[…] The formula to make […] Game of the year is stupidly simple, but somehow it keeps on getting lost.
The studio made their game because they wanted to make a game that they wanted to play themselves.
They didn’t make it to increase market shares. They didn’t make it to serve a brand. They didn’t have to meet arbitrary sales targets or fear being laid off if the didn’t meet those targets.
Furthermore, the people in charge forbade them from cramming the game with anything whose only purpose was to increase revenue, and don’t serve the game design.
Just looking up what ‘preproduction’ actually means : They are in the planning stages, but they haven’t started ‘making’ the game yet. Cyberpunk (1) development took four years.
It’s difficult, but good. I’d advise trying to play with the default settings for a bit - you need to engage with the parry mechanic to have a chance, but if you don’t, you lose out on lots of fun. But if you can’t make it work, lowering the difficulty is definitely a good option!
I don’t think Sekiro is more forgiving necessarily, but it’s a very tight and precise game so it’s easier to catch onto the timing and feels satisfying to do, never like “I should have been able to hit that, my gun didn’t shoot :(“ I would say Elden Ring is a lot easier than Sekiro though.
Oh yeah I didn’t do a ton of parrying in Elden Ring, I just found it an easier game overall because you have so many options for weapons and play styles, and more opportunities to overlevel if you want to. In Elden Ring making use of things like bleed and rot or even just a big old bashing club can really turn things in your favour
In this one you can get away with blocking too. You take some damage but you have a short time to regain health by attacking right after. I think it makes it a little more forgiving when you are learning enemy moves and fine tuning your reaction.
I accidentally made the second half of the game harder for myself by not upgrading my armor. Oops. Ended up having to tinker with things for the last boss. But adjusting armor made the fight go from 2-3 hit KO’s to being able to actually take some hits. It was a lot of fun!
makes sense. Epic immediately started offering in-app store software, so other companies could implement Fortnite-like stores into their own apps in a way that bypasses Apple’s payment system. It’s plain to see that Apple will do everything they can to stop that from happening. Services are about 25% of Apple’s revenue, which means that if they lose most of that revenue stream, their profit margin is almost cut in half. Combine that with how much tariffs are going to cut into iPhone revenue, and now this is more like an existential fight for Apple.
Not that I matter being a single person but cya Nintendo I won’t be buying anything from you ever again honestly unless its used and from someone on facebook marketplace or the likes of.
They didn’t start the fight. They were sued. If you think “picking a fight with Nintendo” is something you can do any time, and on your own volition, you must be missing something.
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