That’s cool! I hope it ends up good. My dad was friends with some of the original humongous entertainment crew and all of their games were a huge part of my childhood, especially pajama sam!
I had a lot of fun with the original Backyard Baseball when I was younger! I’m afraid I’ve aged out of the franchise now, but hopefully it interests a new generation! I just hope they don’t go the mobile/microtransactions route. Even though it’s apparently the most profitable model, it doesn’t usually make good games.
Yikes, EA is so freaking silly! Why leave money on the table by not presenting a revamped and fresh single-player experience?! They could make it backwards compatible with The Sims 4 letting you import families from The Sims 4 to The Sims 5. If they really want to keep The Sims 4 on life support like this; they need to put in the work with a revamped and much improved engine that can support all the weight which will be put on it. As there are people who will without a doubt buy all the packs and try to run them…To mixed results.
I don’t see Project Rene doing as well as they are hoping; for all the positive changes it will introduce to build/buy mode and even Create a Sim. The omnipresence of free to play bullshit will be evitable because EA (Evil, Actually) will use that as a means of fleecing player base of their hard-earned cash.
This is what everyone wanted! Another “as a service” game! Oh, and look, a store front!
and partner with some “Sims” players to sell their own custom in-game content through the EA store as “Creator Kits.”
Would those “players” be musicians? 100% someone is already trying to figure out how to “collab” with Katy Perry. Big IPs of other franchises (movies/games/anime)? Are they going to do limited timed events to really push the FOMO? Did they see Fortnite and thought “Lets do that!”.
Sims multiplayer sounds like it could be fun, but it is highly dependant on how that is implemented. The other “features” just sound like shareholder porn.
I gave FreeSO a try since it’s an open-source implementation of Sims Online, but the hookability wasn’t there. We’ve come so far from the days of Sims 1…
There wasn’t anything to do. The whole loop of the game was basically akin to making a carnival midway and trying to sucker other players into your home to have their sims pay your sims for crap they could have used in their own home. All so you can buy better attractions for more money.
I imagine a new version would simply change the sims paying other sims to players paying EA directly.
Small scale isn’t a bad thing. If anything, all I really want are well-crafted, appropriately priced, self-contained experiences. I just want it to be a good game, and that’s all it needs to be.
inZOI on the other hand i’m not really interested at all in. The character creation stuff looked cool, but the rest of what was shown looks really jank
I sort of picture this happening more often at the graphical plateau. It used to be that these franchises needed big face lifts to stay relevant, but even that can sometimes happen with a lighting update.
The other reason might be if they want to do subtractive redesigns of the core concept but I’m still not sure what that should be for The Sims.
If they don’t actually film it on the Olympic Peninsula they’re doing it wrong.
It’s just such a god damned beautiful area, and with how far apart the small towns are, great fodder for any post-apocalyptic stories.
Further, there’s several large Reservations in the area, I think any post-apocalyptic story set in the area that doesn’t have Native American folklore becoming resurgent due to the local native population is missing a real opportunity for kickass storytelling. Quinalt, Quileute, Maka, Hoh, and Skokomish all surround the Olympic mountains. Ignoring the large local native populations would be foolish, imho.
Probably filmed in Vancouver/south BC cost. The studio infrastructure is already there and lots of very similar landscapes. The game setting has great potential to be a fantastic series. I really hope they lean into the first nations history too!
I'm glad to hear people finally get closure on a dev team that felt like ignoring their fans for years was the best decision to make.
The complete radio silence, lack progress updates, communication, community engagement or crumb of respect for a clearly passionate and dedicated fan base has really put a sour taste in my mouth about playing this and that's unfortunate for me because Id surely enjoy playing it.
If they didn't want to over hype or give false hope on development for the game, maybe they shouldn't have hyped the game off the back of their first game more than 6 years too early, idiotic choice imo.
Everyone is entitled to their opinion but I think this is a bit harsh. Personally I respect the devs for going silent. I’m glad they took however long they wanted to perfect the project. No doubt their silence has cost them but I would rather see that than see them constantly putting out bits to try and keep the hype alive. It’s more honest and respectable this way, and the game itself will be better for it.
If they didn’t want to over hype or give false hope on development for the game, maybe they shouldn’t have hyped the game off the back of their first game more than 6 years too early, idiotic choice imo.
Hey, just in case you’re unaware, they kickstarted the original Hollow Knight, and one of the stretch goals (which was met) was a second playable character (Hornet) as a DLC that backers would get for free. While they were making that DLC, the scope just expanded to the point of it being an entire standalone game (Silksong). They had to communicate to backers that they were forestalling the promised DLC in favor of a sequel; the cat would have been out of the bag then whether they wanted it to be or not. Better for them to announce the sequel publicly at the same time, rather than have it leak via their Kickstarter update.
variety.com
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