steamdb.info

narc0tic_bird, do games w Doom Eternal has Denuvo DRM removed

Can’t say it performed bad with Denovu though. Obviously still the right thing to remove it for so many other reasons.

520,

id has always been a crack team of developers where performance is concerned. The fact that it was possible to get Eternal running on Switch says a lot.

Maestro, do games w Doom Eternal has Denuvo DRM removed
@Maestro@kbin.social avatar

Cool! I got this in the summer sale but haven't had time to play it yet (I finished Doom 2016 first). I didn't know it had Denuvo DRM. Is there an easy way to check my library for Denuvo games?

query, do games w Doom Eternal has Denuvo DRM removed

So, GOG release soon?

H2207, do games w Doom Eternal has Denuvo DRM removed

Now can everyone else do the same please.

NightOwl, do games w Doom Eternal has Denuvo DRM removed

Steam Deck rejoices with better offline support.

stormesp, do games w Starfield crosses 230k+ concurrent early access players ($100 USD)

The headline doesnt make any sense. It crossed 230k CONCURRENT (playing at the same time right now) on steam. That does not mean that 230k players have bought the early access. They have probably more than a million or two early access players at least between xbox and pc (both steam and microsoft store) to have those numbers on steam alone in concurrent players.

nanoUFO,
@nanoUFO@sh.itjust.works avatar

Fair enough I fixed it and added more info.

TurnItOff_OnAgain, do games w In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.

I forgot about this game. It looked interesting. I’ll wait for it to come to gamepass or be on sale.

sugar_in_your_tea,

IDK, Denuvo + EA account makes this a hard sell for me. If those are removed, I may consider it at $20, but definitely not $60.

TurnItOff_OnAgain,

I’ll be playing on Xbox, so that doesn’t ant matter to me.

UntouchedWagons, do games w In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.
@UntouchedWagons@lemmy.ca avatar

Denuvo

Pass

Taokan,

And an EA account. And agreement to a 3rd party EULA with EA. For a single player game. That’s some real “we’re gonna sell you microtransactions later” energy out of a 60 dollar release.

sugar_in_your_tea,

I need to really want to play a game to make an account outside of whatever launcher I’m using, and that’s just not true here.

Vordus, do games w In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.

Honestly I’m not sure you can make a AAA game in a brand new franchise and have it succeed in the current market. Nobody wants to pay the big bucks for something completely unproven, especially not when there are so many huge but familiar games around.

alertsleeper,

I think you can, but with better marketing than this

Vordus,

It certainly did have a very Titanfall 2ish ‘sent out to die’ feel to it, didn’t it?

addie, do games w In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.
@addie@feddit.uk avatar

RockPaperShotgun did a performance analysis on this - long story short, a 30xx card will be good for about medium settings, a 40xx for high, and really a 4090 for ultra. According to the Steam hardware survey, that’s about one-in-five PC gamers that could start this up if they wanted to; a few percent can run it with all the flashy graphics. Combine the hardware exclusivity and the distinctly ‘meh’ reviews, get some seriously low player numbers.

Redditiscancer789,

It is funny to see the consumer pov change I guess. Back when crysis 1 released everyones PCs could barely play it too and the shooting gameplay wasn’t anything really ground breaking either. Yet it’s remembered very fondly today. This game kinda does the same thing 15 years later and everyone’s like ‘hard pass’.

Zoomboingding,
@Zoomboingding@lemmy.world avatar

The difference is that crysis was literally unbelievable to me back then.

Redditiscancer789,

I mean that is fair, it was a huge leap in graphics where the last 10 years has seen increasingly dwindling returns.

TwilightVulpine,

The way I see, that’s all the more reason not to go the “graphics out the wazoo or bust” route.

havokdj,

Graphics AND physics. Physics are so underrated nowadays in games that many of them flat out omit them altogether.

rivalary,

A bit after release, it was either the developers or the publisher who called it a mistake to limit their sales to those who could run Crysis. It might have been when they were talking about WARHEAD being more accessible.

rDrDr,

But Crysis was also scalable. Anybody could run it on low. You needed to wait a couple years to run it maxed out.

rDrDr,

Except this engine is going to be used by every other developer, so it won’t be special. I’m guess other UE5 games will run better and look better while also being more fun.

gveltaine,

This is it right here, unrealistic pc expectations. The reviews also warn potential buyers unless you have a high end device avoid the game.

rDrDr, do games w In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.

In the Digital Foundry console review, the graphics looked awful. The game doesn’t seem especially compelling, and it is expensive as hell.

alertsleeper, do games w In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.

If you go to metacritic right now, it’s mediocre on console (5.2 on ps5 & 5.3 on seriesX) and awful on PC (3.9). A lot of people complaining about poor performance on a 3070 and such. One of them recommends you wait for the 5090 to play this lol.

dinckelman, do games w In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.

What is it with games like this lately? These titles are completely devoid of creativity, running exclusively on the promise of amazing UE5 graphics

Norgur,

And then fail to deliver amazing graphics

dinckelman,

Personally, I don’t even care about the graphics that much. Sure, it’s breathtaking and all, but by themselves they get old so quickly

Katana314,

I don’t necessarily think title is the issue. Some of the biggest name games out there use pretty basic words: “God of War”, “The Last of Us”. They definitely lose some attention by being a brand new IP without much of a “signature feel” to them, like giant mechs, zombies, or princess magic.

cyd,

“God of War” and “The Last of Us” are both incredible titles. They consist of simple words, immediately signal what the game is about, and have a poetic ring to them.

Steeve,

Just looked at Steam reviews and apparently it’s another shitty launch that doesn’t run on anything other than the best cpu and gpu combos, so they can’t even promise good graphics lol

CIWS-30, do games w In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.

Not surprising, but disappointing. The premise was interesting (first person magic shooter) but the execution was tepid. The presentation / atmosphere, the generic graphics, the dopey dialogue, the lack of an interesting story. A lot of the success of games like Halo is how the world sucks you in with its atmosphere and storyline, I think developers really underestimate how much that matters in a single player game. Cinematogrophy is important, the feel of an experience is more than the simple gameplay of moving a character around and pushing buttons.

Astroturfed,

The first two halo games were masterpieces in world building and suspense in gameplay. When the flood is first introduced your on the edge of your seat it’s on par with the best horror games ever made.

torvusbogpod,

Even Halo 3, for all its faults (“to war” immediately springs to mind), kept everything largely within the world-building of the previous two games, and it made the whole trilogy feel super cohesive and immersive when played back to back.

Astroturfed,

3 was definitely the last solid one. I still can’t believe they tried to turn it into a class based loadout cod game for multiplayer…

ryathal,

The story is good in Halo, but you really discount that 1-3 were basically the best shooter experience available at the time.

Buddahriffic,

Halo was one of the first console fps games that got the controls right. Before Halo, FPS games were only really good on the PC (though some console ones like Goldeneye and PD were good despite bad controls). Mouse and keyboard are still supreme, but Halo’s one stick looks one stick moves scheme brought consoles out of that awkward to control range.

Moving around effectively in Goldeneye or PD was an art. In Halo, like PC games, it was natural.

avater,
@avater@lemmy.world avatar

did you play the game? The world is pretty good and the dialoges and atmosphere quite similar to guardians of the galaxy.

This is a pretty good game and without any bloat. A simple 7/10 game but for me that’s enough

arefx, do games w In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.

I didn’t even hear about this game until today.

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