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jordanlund, do gaming w I truly don't know how to explain this to anyone who wasn't around then without them thinking we were out of our minds.
@jordanlund@lemmy.world avatar

Needs to be seen on a CRT. :)

youtu.be/_PVTo8z3pl4

WindowsEnjoyer, do gaming w Then vs Now

This is so true. Also let’s not forget where game is almost unplayable and constantly crashing on release.

leaky_shower_thought, do gaming w Then vs Now

those always online “single-player” games aren’t what you think.

your ads and tracking friends are always interested in playing with you.

Gigan, do gaming w I believe in you!
@Gigan@lemmy.world avatar

Sorry bro gotta sack you so I can get a clean switch into my counter.

geeuurge, do gaming w Chasing the *frag*on

Do you ever wonder why we’re here?

Possible_EmuWrangler,

It’s one of life’s greatest mysteries.

Smokeydope, (edited )
@Smokeydope@lemmy.world avatar

Nope, work your way up to a heroic dose of magic mushies and the universe/god/cosmic conciousness practically screams it in your face and spells it out for your retarded depressed monkey brain. You’re here to have fun, experience new things, bask in the sunlight, and to be a unique one-of-a-kind being woven into the tapestry of reality. A unique stich patterned by your particular mental emotional complexities and life experiences, never to be replicated again ever. Our existence is both an artistic expression, a unique fingerprint in spacetime, as well as a playful avatar of the universe feeling itself out.

But thats just like, my opinion man

YaksDC, do gaming w Man, gaming ads in the 90s were something else.

That’s really not saying much, I would rather have a console with at least a little power.

spudwart, do gaming w A message from your backlog
@spudwart@spudwart.com avatar

The era of mass buying games on sale has come and gone imo.

I haven’t seen any really interesting deals in relation to games I remotely care about in years.

I’m starting to go down the dark path of Indies only.

at_an_angle,

Dark path? My experience is that it’s a more narrow but brighter path.

What I mean is that if you take your time, vet the cash grabs and ones that are perpetually in version 0.02a, then there are some real gems out there.

I don’t play all the games I can anymore instead just focusing on ones I really like. Indie games are my goto anymore.

I have 200 or so hours in modded Fallout 4 GOTY that was bought on sale for like $40.

Factorio, just passed the 1200hr mark and just got into modding. $20 a few years ago.

I planned to write more but re-read your comment and realized you’re joking…I need more coffee.

spudwart,
@spudwart@spudwart.com avatar

Indie titles are nice, but There’s really only so many pixel-art or cel-art style games I’m willing to play. And while, sure, there are noteable exceptions here and there, they’re just that. Exceptions.

I know why they do it, but my point is that I feel there is a missing middle in gaming.

The_Picard_Maneuver,
@The_Picard_Maneuver@startrek.website avatar

It’s sad. The heyday of steam sales were insane - I’d never seen anything like it for gaming.

Now, it just feels underwhelming.

spudwart,
@spudwart@spudwart.com avatar

Its underwhelming because the sales aren’t as great, and all the games that I’ve wanted I’ve bought.

Nothing new is all that enticing, and if it is it’s an indie title and doesn’t need to go on sale and therefore probably won’t.

Most indie titles are like 2.99 ~ 30 bucks tops. And all of the damn decent ones are around that 10~25 dollar range.

Buddahriffic,

I just opened my Steam wishlist and there’s a lot of titles on there with 75% - 90% off. Including a one piece game normally $80 for $12.

Now to go through them and see which ones I still want now that they are cheap and time has passed for more reviews/development. Seems like games I add to my wishlist are about 50/50 for if I actually want them when they are really cheap.

Cowbee,

Indies are the bright path. Been absolutely fucking enthralled with Signalis lately, and it was made by less than a handful of people.

sukhmel,

They may be gone but left a lot in their wake.

On a serious note, indies also sell at a discount sometimes and I already have too many games in the backlog to finish them ever, I think 😰

onlinepersona,

The dark path is AAA games: expensive, buggy at launch, unnecessary micro payments, short-lived.

ThatWeirdGuy1001, do gaming w There's simply no going back
@ThatWeirdGuy1001@lemmy.world avatar

Meanwhile I pull out my old CRT slap in my N64 and play just like I would as a kid.

Y’all’s obsessions with graphics and frames is weird to me.

No hate, just confusion.

ben_dover,

same, gameplay matters more :)

MaxVoltage,
@MaxVoltage@lemmy.world avatar

Bro a N64 plays most games at 60fps

Screen tearing is the real enemy

SuperSaiyanSwag,

I still don’t get the obsession over 144hz. I saw a big jump from 30 to 60 and I also see the jump from 60 to 144, but I’m happy with 60. 30 genuinely feels off to me though, but even then I can get used to it in like 10mins.

thedeadwalking4242,

You really start to notice it in fps games where quick reaction time matters

zalgotext,

CRTs can easily push >120 fps. That’s why the super sweaty CS esports players still used them well after the first LCD panels came out.

JackGreenEarth, do gaming w There's simply no going back

Can’t your eye only see like 30 frames per second in the center?

Sendpicsofsandwiches,
@Sendpicsofsandwiches@sh.itjust.works avatar

Technically yes, but the more fluid the video is 8n the first place, the fewer gaps your brain has to fill in. On 30 fps you can see the moving image just fine, but your brain is always assembling the pieces and ignoring the gaps. The higher framerates reduce the number of gaps and makes a surprising difference in how smooth something looks in motion.

Dutczar,
@Dutczar@sopuli.xyz avatar

So you just explained why it’s actually a no.

TheSlad,

Also most monitors only go up to 60fps, and even if you have a fancy monitor that does, your OS probably doesn’t bother to go higher than 60 anyways. Even if the game itself says the fps is higher, it just doesn’t know that your pc/monitor isnt actually bothering to render all the frames…

pivot_root, (edited )

This is blatantly false.

Windows will do whatever frame rate the EDID reports the display as being capable of. It won’t do it by default, but it’s just a simple change in the settings application.

Macs support higher than 60 Hz displays these days, with some of the laptops even having a built-in one. They call it by some stupid marketing name, but it’s a 120 Hz display.

Linux requires more tinkering with modelines and is complicated by the fact that you might either be running X or Wayland, but it’s supported as well.

drcobaltjedi,

To add on to this. There are phones coming out now with 90+hz screens. They are noticably smoother than the 60hz ones. My current phone does 120hz.

Yeah the OS can and will shove out frames as fast as the hardware can support them

Voyajer, (edited )
@Voyajer@lemmy.world avatar

Wayland picks up my 155, 144, and 60 hz monitors and sets them to the correct refresh rate on it’s own nowadays, so it’s even more painless.

ChicoSuave,

What the fuck? Help us understand: which OS doesn’t limit fps and what do you see when you check frame rates with your own eyes?

fiah,
@fiah@discuss.tchncs.de avatar

my man, just because you’ve never seen the refresh rate option in the monitor settings doesn’t mean it hasn’t been there since basically forever

olutukko,

You just won the award for stupidest comment in the whole commentsection. That is just completely false and makes no sense in any way. Your computer doesn’t just skip calculations its told do do. Where did you even get this idea lmao

CommanderCloon,

That was true before high framerate monitors were a thing, which was around 10+ years ago…

fiah,
@fiah@discuss.tchncs.de avatar

no it wasn’t true back then either, CRTs have been doing 100hz and more decades ago and it was very much supported by OSes and games

yggdar,

Our eyes and brains don’t perceive still images or movement in the same way as a computer. There is no simple analogy between our perception and computer graphics.

I’ve read that some things can be perceived at 1000 fps. IIRC, it was a single white frame shown for 1ms between black frames. Of course most things you won’t be able to perceive at that speed, but it certainly isn’t as simple as 30 fps!

Zron,

The human brain evolved to recognize threats in the wilderness.

We see movement and patterns very well because early hominid predators were very fast and camouflaged, so seeing the patterns of their fur and being able to react to sudden movements meant those early people didn’t die.

But evolution doesn’t optimize. Things only evolve up to the point where something lives long enough to reproduce. Maybe over extremely long time spans things will improve if they help find mates, but that is all evolution does.

Your brain perceives things fast enough for you not to get eaten by a tiger. How fast is that? Who the fuck knows.

All the being said, I like higher HZ monitors. I feel like I can perceive motion and react to things more quickly if the frame rate is higher. The smoother something looks, the more likely I feel that I can detect something like part of a character model rounding a corner. But no digital computer is ever going to have analog “frame times”, so any refresh rate you think feels comfortable is probably fine.

zout,

That's what I've heard. but also, the frequency of electricity in the USA is 60 Hz because Tesla found after experimentation that that's the frequency where you don't notice a lightbulb flickering anymore. Since the lightbulb flickers 120 times per second at 60 Hz, you could assume that a lower framerate than 120 fps is noticable.

Ibaudia,
@Ibaudia@lemmy.world avatar

No, your brain just blurs an overwhelming amount of visual information into images as it sees fit. It doesn’t have a framerate limit.

AbsoluteChicagoDog,

No. Iirc around 200hz is where you get diminishing returns.

olutukko,

No. This is something console fanboys used to spread up when pc gamets showed off with their +30fps games

z500, do gaming w Just get the Persona 5 people to make the music
@z500@startrek.website avatar

Protip: you have to kill both healers at almost the exact same time or the one will just revive the other

JackLSauce,

Hearler*

They also do the hearing

frunch, do gaming w We've been taken for fools!

I remember when Mario 3 came out, there was so much hype and demand for yet another sequel that a local game rental store put a copy of “Super Mario Bros. 4” on their shelf. Astonished at our good fortune, we immediately rented it.

Our first clue something was off: the box was much different, square-shaped. Mario was on the box, but the writing was all in Japanese.

The game cartridge was also odd, but we just chalked it up to being a super-secret Japanese release and rushed home to play it. Looking back, It was actually a Famicom cartridge with a converter attached to it.

When we turned on the game, it gave us Mario game and a Luigi game options. We were quite befuddled to pick up the poison mushroom almost immediately and get that face-slap the game was intended to deliver. Somehow my brother later discovered he could play even harder levels right away by holding one or 2 of the buttons while pressing start.

Overall it was a bit disappointing, but it was the game we selected to rent so we were stuck with it and played the hell out of it. What a weird surprise to see it come back years later on the SNES…

Jackcooper,

The SNES release letscyou save after every level which was totally necessary for my American ass

someguy3, do gaming w We've been taken for fools!

Nintendo made the right(ish) decision. Making a harder version of the same game is not a proper sequel.

hansl,

Kaizo speedrunners disagree.

Potatos_are_not_friends,

It wasn’t just a harder version.

Miyamoto handed it off to another director, and wasnt really focused. It broke the game design rules that he created. Power ups were supposed to reward you. The game had a lot of unfairness for the sake of messing with players.

Ultragramps,
@Ultragramps@lemmy.blahaj.zone avatar

Aren’t there statements about his mental state attributing to the design having these changes? I could’ve sworn I read something about the poison mushroom being too controversial and a whole thing about him (Miyamoto) seeking therapy.

NostraDavid, do gaming w I truly don't know how to explain this to anyone who wasn't around then without them thinking we were out of our minds.
@NostraDavid@programming.dev avatar

Here’s a decent impression of the times: i.imgur.com/mAUyo.jpg

But back in the day (2003-ish) we still had amazing things to look forward to:

  • translucency (windows were not see-through)
  • realtime lighting and shadows (shadows were blobs below a model)
  • metallic reflection, and reflections in general (though working mirrors existed since at least Duke Nukem 3D, but those were a hack; copy the room and player model and flip them around to create the effect of a mirror)
  • further viewing distances (though this isn’t a positive, IMO)
  • physics (everything was static - models moved, but did not rotate (much))
  • inverse kinematics

It’s crazy how far we’ve gotten, but view distances spoil everything (IMO), and graphical improvements have slowed down (not stalled, but definitely slowed down) with Ray Tracing becoming wide-spread being the last big graphical improvement (since 2018).

DangedIfYouDid,

Curious to hear more about your stance on view distance because you felt it needed to be mentioned twice.

I can’t imagine anything about increased potential being inherently bad in an of itself, but it does present more opportunities for level designers to fall short by under-utilizing the spaces.

There is a level of charm that came from the compromise forced by technical limitations which pushed a lot of detail into sky boxes and other 2D workarounds to simulate a 3D space. Even so, it was always frustrating when you became aware that those details would only ever be unavailable to explore up close.

thehatfox,
@thehatfox@lemmy.world avatar

Spyro the Dragon launched in 1998, a year and bit after that issue of Next Generation linked. Spurs was one of the first games to make use of varying levels of detail to expand the view distance.

The level design of Spyro took advantage of this to encourage the player to explore the levels with Spyro’s glide jump by making interesting areas of levels in the distance more visible.

The game received a lot of praise at the time for its graphics and gameplay.

thehatfox,
@thehatfox@lemmy.world avatar

M2 EXCLUSIVE! Full specifications of 1997’s hottest new 64 bit game machine

To think what might have been. The M2 would have tough competition against the PlayStation and N64 but it would have been interesting to see what a 3DO successor would have done to the market at the time, especially if 3DO had stuck with the hardware licensing model.

Allero,

And even then it was amazing. Honestly, some games of the era just never lost relevancy, and I play a few myself to this day.

(Picture - Star Wars Jedi Knight: Jedi Academy, 2003, the best lightsaber fighting game of all times)

https://lemmy.today/pictrs/image/aca3cae1-f24a-4fa8-afa9-273be1cd4ad5.jpeg

green_square, do gaming w Has also maintained an active playerbase for 1500+ years

pawn hitbot STILL bugged after a dash action

Crafter72, do gaming w Chasing the *frag*on
@Crafter72@lemmy.world avatar

For me it was og Counter Strike which runs on anything. Even we managed to snuck flash drive filled with the game copy so it can be installed on School lab PCs :)

Funnily last time I did that, it was one year ago when I convinced my college friends to do one CS LAN game on our student lab room before everyone graduated, played it with whatever laptop and mouse they brought :)

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