All other game developers in the history of games have understood the concept of making the lowest-powered device you’re launching on the baseline for development. We’ve dealt with crippled titles on more powerful consoles for ages, I’m sure Larian’ll figure it out for their next game.
Why should they compromise because Microsoft demanded feature parity between their two consoles? They even had Microsoft engineers try and couldn’t get it to work with splitscreen on the S. If Microsoft wanted the S treated the same as the X they should have included more RAM. Games shouldn’t be held back because Microsoft released a console that’s between generations.
I’m fine with a different studio doing every Baldur’s Gate iteration. Bioware, Beamdog, Black Isle, and others have done Baldurs Gate games and I enjoyed them. I see no reason to tether the franchise to a single developer, particularly one whose heart isn’t in it anymore.
Am I wrong or do the 8BitDo controllers almost all have inbuilt batteries of unusual capacities? They could just build them to use standard AAA or AA rechargeables, but instead they do proprietary batteries which 8BitDo happily sell replacements for - sure seems like a path to more e-waste.
Shit no, its a different market. The switch was designed by committee to extract the maximum amount of money possible from the consumer. The Steam Deck is geared toward PC enthusiasts and built and designed by those same people. They aren’t even in the same ball park.
A lot of people are saying they’re not really competition judging off sale numbers but I’d say they are, just PC handhelds aren’t that big of competition. They still are taking away sales as I doubt people with a steam deck are also gonna own a switch or switch 2 unless they already had one before the steam deck came out or are well enough off to afford both and don’t want to deal with emulating. I definitely get Lemmy and myself are a biased audience but I think arguing they’re not competition at all is wrong, they’re just not very big competition compared to Nintendo.
While I agree in principle with the lawsuit, it is interesting that this is the game that people are suing over. I heard the hype and downloaded the crew 2 and it was complete dogshit of a game. I don’t mean from the perspective of finish, just the that the game, as intended, sucked ass. This isn’t the only ubisoft game like this, I don’t know how they manage to generate so much hype and fanfare around these tuberculosis vomit games over and over again.
I’ve never played The Crew nor The Crew 2, but I hate this guilt-by-association type of argument with every fiber of my heart.
Not because it defends Ubisoft (in this case), but because it completely accepts the asshole’s premise that the successor of a product is necessarily a valid substitute for the product itself, and the latter is not worth keeping around - it’s like eating an apple that has been cooked in an oven at 300°C for 5 hours, then arguing that apples are bad for your health.
See:
Overwatch vs Overwatch 2
Halo CE/2/3/W/ODST/R vs Halo 4/5/I (idk about H:W2)
Halo: CE vs Halo: CEA (yes I’m listing Halo twice, sue me)
Risk Of Rain vs Risk Of Rain 2 (both are very good games, but they are completely different from each other)
The quality of the game isn’t why The Crew makes a good target. It’s because it’s made by Ubisoft, which is based in France. And France has some pretty strict consumer protection laws. Were this, say, EA, which is based in the US, the lawsuit would be a non-starter. In adddition to that, France is a part of EU, which means Ubisoft has to comply with EU law in addition to the aforementioned French laws. So if this goes through, they will have to fight this on at least two fronts. The Crew is also a singleplayer game with an online component, which shouldn’t be necessary for the game to function, but here we are.
So to sum up: the lawsuit is not because people are super passionate for The Crew (though some probably are), but because if you’re going to make an example of a game, your best shot is suing a company which is located in a country with good customer protection laws. The Crew just happened to fit that bill.
For me, the game was very boring and lacked any real challenge. I found myself forcing myself to beat it around halfway through, which did not add to the fun.
Was confused for a second there, the title doesn’t specify that the article is about Infinite, so for a minute I thought we were discussing the first game, or the franchise in general.
The first game obviously has a lot to say where rampant freedom is concerned. You might consider it anti-capitalist, but really it’s anti-anarchy, if anything.
I always found the games to be more potent as a starting point for tackling the bad shit a lot of humans will try to pull given power, but Rapture was twice the setting that Colombia was in that regard.
Rapture pulled me into Bioshock.
But Colombia didn’t pull me into Infinite. Booker and Elizabeth did.
As a cleverly written and somewhat complex personal story, Infinite shines. It’s got compelling characters that make you care, and then it puts those characters through the wringer in their search for contentment.
I cared a whole lot about where Elizabeth and Booker would end up, but I can’t say I ever spared Colombia at large a second thought.
Oh snap, thanks for catching that! I edited the title.
As a cleverly written and somewhat complex personal story, Infinite shines. It’s got compelling characters that make you care, and then it puts those characters through the wringer in their search for contentment.
That’s a great point I hadn’t considered, and can’t believe I hadn’t. Rapture felt like its own character to the story in a way that Colombia never really did, but it’s undeniable how well-done the characterization between them was.
I’m not really understanding why this portrait looks this way… Is the black blob on the bottom left his bent leg? If it is his bent leg, what’s the tan colored bit at the bottom? Or is the black blob some random giant pouch on his hip, alongside the other more pouch-like object on his hip? Is the bow being held close to his body (arm bent?) or does he have a short left arm?
polygon.com
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