I’m sad they’re shutting down, but glad it was their decision.
I don’t think there’s anyone who does (did) stealth tactics like them, and there aren’t a ton of games in the genre to begin with, so I’ll miss them quite a lot.
I'd personally recommend Shadow Tactics and Desperados III first, and Shadow Gambit only when you're still itching for more or if you just really love the ghost pirate setting. Shadow Gambit throws in some unnecessary repetition that I felt dragged the game down a bit compared to its predecessors.
Having just finished Shadow Gambit a few hours ago, I can kind of agree.
I loved it, but it did reach a point where it felt like it was going on too long and overusing some of the maps.
Regardless, if people prefer pirates over samurai/ninja or the Wild West, Shadow Gambit plays to its strengths and feels like an actual pirate game which takes a fair amount of inspiration from Ron Gilbert (of Monkey Island fame) and other swashbuckling adventures, which works out pretty nicely.
Quirky crew, pretty lighthearted, and doesn’t take itself all that seriously for the most part.
It’s fun, but can maybe overstay its welcome for some people. Best to play it over several sessions instead of diving into everything and rushing it, otherwise it’s going to feel a bit tedious.
After the several hours I spent on the final mission (which I mostly enjoyed, but for a few frustrating moments), I definitely feel I need a well-deserved break. I’ll get to the post-game later, which I actually do want to do at some point.
(And for the DLC, playing Shadow Tactics first and then playing the Yuki DLC for Gambit after is the best way to experience her character arc as well. I mean, it’s not super necessary, since she works fine standalone. But the relationship between her and Kuma is much sweeter once you know how it came about.)
Oh okay, those mods I don't even get what they are and am much too old to figure out how. I was getting excited over nothing then. Obviously there'll never be an across the board expansion or add-ons for SV - or a sequel either, which is odd given how successful it's been. Haunted Chocolatier looks promising - but obviously isn't actually ever going to come out at this point.
Some people seem to think that 3 years (from when AAA companies normally drop their first teaser until release) is the full game development lifecycle duration, and anything past that must be abandoned.
There is literally only one person developing SDV and Haunted Chocolatier. This is literally an impossible statement. There is only ConcernedApe, and he has not announced any cancelation.
Well I don't, honestly it's just hearsay and I can't say anything more. Not that I wasn't looking forward to Haunted Chocolatier also, who knows maybe it will happen at some point in time.
I’m not sure what you’re saying here … 1.6 is an upcoming full game update for Stardew that will add even more content, which he was simultaneously developing with Haunted Chocolatier. They are a very small independent operation, and game development takes more time the fewer employees you have. The fact that they have continued improving the game for 7 years adding free content at the original price point is actually quite remarkable.
The 1.6 update addresses the ability to create add-ons (mods) more easily, which will aid efforts in the modding community to create things like Expanded with less fussing about in third party programs and tools which currently allow them to work.
In Roguelikes and Roguelike-adjenct games there are also a few games that get close. (I’d even argue some totally eclipse SV/Terraria in that regard, but that depends on your definition.) Some, but not all, of them are even completely free and open source.
Off the top of my head, a few examples would include Dwarf Fortress, UnReal World and Nethack. Maybe some Space Station 13 servers if you count that too.
Terraria. I wanted to like that game but immediately found it unenjoyable and disagreeable in every way. I'm still waiting for a Stardew Valley-like game that is actually good (i.e., has farming without ridiculous missions like "find the cows and build a pen for them) and doesn't require the player to "craft" his own tools with ridiculously complicated mechanics. I hated "My Time in Portia" for the incredibly difficult crafting, that had no tutorial or explanation and was very poorly conceived.
He still working on SV ? I thought he said he stopped to work full time on HC. Guess I’ve been out of the SV loop for too long. I should get back to it sometime soon. I’m getting tired of the same shooter and adventure games all the time and I need to return to the cozy life of SV.
I promise you it’s dead simple to install if you wanna check it out. ModDrop is probably the easiest installation route, just follow the instructions in that link and you’ll be set up!
You were not getting excited over nothing; if you can figure out how to download steam, how to purchase a game with it, and how to open and play it, installing a mod isn’t that much harder. Download some files, put them in the right folder, open the game.
Also, to piggyback onto your comment. Stardew valley without mods is still a very enjoyable game. I had about 300 hours in the game before I installed my first mod. There's a lot of great quality of life ones, but out of the box it's still phenomenal.
Oh I know Stardew Valley is still enjoyable, I bought it years ago and then I even bought the book/guide for it and I probably have played the equivalent of what you've played, I'm sure I'm well into 300 hours by now. But, it does get stale, and repetitive - it does make one wish for more game content, even with the update that brought the "golden walnuts" island expansion to it.
Well there's the problem. I tried downloading Steam, of course it didn't work because some extension or other had to first be installed on this computer. So I installed the extension, now it says it can't open. I did get it open once, but the game I downloaded never worked at all. Steam doesn't work on every computer, I guess.
But my main game system is the Switch (right now), I don't even use the computer. And it "steams" me because there are SOOO many great looking casual games on Steam I wish I could play!!!!
That’s such a little bitch mentality that gets nothing but disrespect from me. You’re never “too old” to learn something, you’re either lazy, scared, or both.
More bad news from Xbox, I was hoping they'd cut Phil Spencer lose instead...They need a brand-new lead to make Xbox awesome again. I can't say that I am surprised, though, as this game has been in dev for 7 years. However, there should've been something that could be salvaged and made into a viable game.
I keep retyping what I want to say, but I think my feelings come down to:
There are 150 million switch 1’s in the wild, that’s going to continue to be a massive pull for developers when porting new games.
Many families may already have the switch 1, are the exclusives enough of a pull to encourage those people to upgrade?
I do think the switch 2 will do just fine, but I also think there are a lot of people who loved their switch 1 who might look at the games they played, and look at upgrading to a steamdeck instead of the switch 2.
It largely depends on what you want out of a game system. Currently, no not really. Nintendo is a closed environment with no alternative platforms for the games, and their games are very family friendly and widely popular. Steam Deck is just a portable option for PC games, and therefore has to share its customer base with PC gamers.
Switch 1 emulation on the Steam Deck already has much worse performance than a Switch, given the overhead of emulation. There is no possible way it can run Switch 2 games.
I wouldn’t say much worse performance, really depends on the game you’re trying to run. Based on what I’ve seen online ToTK is maybe slightly worse depending on the place you’re at while a lot of other games match or even exceed switch 1 performance. Combine that with all the dumb shit Nintendo is doing around upgrade packs and making you pay to get better performance and I’d rather go with the free option, since it’s gonna keep being worked on and get better and better. As for Switch 2 games that definitely might be a bit more rough at first but all we can really do with those is speculate until the console is out. Might take a bit for emulation to become available readily for those games but again with all the dumb things Nintendo is doing right now I’d rather wait then reward them for it. Plus by then there might be a new Steam Deck Gen or more PC handhelds from other companies that can compete with the Switch 2.
I think the trailer and Steam page makes it pretty clear that this isn’t just aimed at furries. Not that furries won’t jump on it - we will, but it’s not just for furries.
Yeah, 100%. It’s just that usually when something like this gets a large-ish negative reaction it’s because people associate it with furries or some other “taboo” fetish/lifestyle.
I also find that furry stuff gets way more hate than it deserves (which is none hate). I say boo to that! So long as stuff is consensual and nobody gets hurt (who doesn’t want to, lookin’ at you BDSM), then let people enjoy things.
Side note: It’s hilarious how for years people were cheering on Captain Kirk for banging green alien chicks, but cat ears and a tail is a no-go. Cross-species stuff is cool so long as they’re from another planet? What if it was planet Yiff? On the topic of aliens, do we even know if Superman has a human-like penis? Maybe Kryptonians bust onto egg clutches, who’s to say?
Anywho, people are silly and really like policing other people’s likes.
they’ve unbanned cards in the past. most recently(not in this ban/unbanning) mox opal and splinter twin in modern. SFM and mind sculptor were also unbanned years ago. unbanning cards is not unheard of.
polygon.com
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