This was the whole ethos of the first Star Wars films - Lucas made a point of getting everything look worn, to the point of having a term for it: the "used universe". Exemplified by C-3PO's whole look, Luke's clothes or even Han Solos's sweaty shirt.
It's a shame he seems to have completely forgotten this when it was time to make the prequels...
I'd argue it wasn't forgotten in the prequels. Most of the characters and plot revolves around and is supported by very large well funded organizations (Republic, Trade Federation, ect) which means the clothing and equipment they have is less likely to be worn down. The same can be seen in the original trilogy with the Empire, storm troopers and imperial ships are well polished and not "used".
I wonder if this was the reason for my dislike of the costumes in one of the marvel Thor movies. Just remember them looking like a cheap cos player outfit made from plastic.
I remember an old Superman comic. Trapped under a red sun, Supes is powerless, but his Kryptonian supersuit is still indestructible. Supes is bruised and battered but his clothes stay immaculate.
[iirc, the supersuit is made of Kryptonian tech and was originally blankets used to swaddle in infant Kal-El]
I think it’s gonna get there very soon. Steam on Xbox, and also Xbox on steam deck.
The only issue with the latter is Valve is using proton translation to bypass windows and make their own thing, it’s a tremendously grey area that Microsoft has said NOTHING about, only because Steam is legit and game sale money go to publishers.
Imagine if Yuzu was legit and game sales still went to nintendo or 3rd parties, the tech behind proton and yuzu nce aren’t dissimilar!
I’m guessing that they don’t mean a legally grey area. I think they probably mean it’s a grey area for Microsoft because Proton helps people get around needing Windows to play games made for Windows and Microsoft has an interest in keeping people on their OS.
I thought all xboxes were x86 hardware running some variant of windows under the hood?
Edit:
“The Xbox system software is the operating system developed exclusively for Microsoft’s Xbox home video game consoles.[1] Across the four generations of Xbox consoles, the software has been based on a version of Microsoft Windows”
"Though initial iterations of the software for the original Xbox and Xbox 360 were based on heavily modified versions of Windows, the newer consoles feature operating systems that are highly compatible with Microsoft’s desktop operating systems, allowing for shared applications and ease-of-development between personal computers and the Xbox line. "
I'm pretty sure the shared applications it's referring to there are UWP apps, which use a different set of APIs to traditional Win32 apps that are only available on full Windows versions. I looked into how Edge works a bit more, and it sounds like Microsoft made a special translation layer to take Edge's Win32 API calls and turn them into UWP ones. I guess games would be possible to run like this too?
Have you ever tried to setup a Windows container let alone one on an Xbox? Even Microsoft knows windows containers are fucking shit, just look at azure Linux, it’s the entire reason for it’s existence
Even Microsoft knows windows containers are fucking shit
The Xbox System Software contains a heavily modified Hyper-V hypervisor (known as NanoVisor) as its host OS and two partitions. One of the partitions, the “Exclusive” partition is a custom virtual machine (VM) for games; the other partition, the “Shared” partition is a custom VM for running multiple apps including the OS.en.wikipedia.org/wiki/Xbox_system_software#System
Xbox already runs two VMs. Just throw in a third with real Windows.
Are there any other virtual stores on the console? There’s obviously physical store fronts, but I’m pretty sure there’s only the one digitally on console.
Are there any other virtual stores on the console?
No but since none of the console vendors have a monopoly, antitrust laws don’t apply. They can do practically any shit as long as none have a dominant market position.
So Nintendo can force everyone to buy a Switch to play Mario games? From what I see, consoles are locked in as well and we are forced to have PS/Xbox/Switch for their exclusive games. And this is legal because they aren’t as big as Apple? Why can’t I buy one console to play any game I want just like I can install any OS on Android?
Did not know that. So it’s just the sales numbers then because iPad is the same as an iPhone in terms of functionality and restrictions. Mac is more open compared to their mobile devices.
So it’s just the sales numbers then because iPad is the same as an iPhone in terms of functionality and restrictions.
Sales numbers and more specifically market power of the Apple App Store on iPhones. In absolute numbers there are more Android devices out there but that includes super low-end devices where the owners don’t spend as much money on apps.
Apparently tablets aren’t being seen as big of a factor in the overall market, at least according to the EU. The special exceptionfs announced recently by Apple for the EU also for the most part are only about iPhone.
“The changes do not apply outside of the EU, nor do they apply to iPadOS in any country.” --https://www.macrumors.com/2024/03/06/alternative-ios-app-stores-eu-grace-period/
I’m fully aware of that but if history showed one thing it’s that Microsoft runs game developers into the ground.
Also Take Two, Nintendo, EA, and Sony exist. Microsoft has no monopoly just because they bought a crap publisher. The lastest Call of Duty game on mobile already tanked.
I agree that it is about market power, but one could make the argument that Xbox/PlayStation have a duopoly similar to iOS/Android.
Although I think PlayStation dominated with roughly a 70/30 split worldwide (higher in Europe). Nintendo is somewhat in its own category imo, since they mostly do their own games and don’t directly compete in that sense.
But I guess in a way consoles also compete with PCs.
It’s not the same model though, is it? I can buy XBox, PS an Nintendo games in a shit ton of physical or digital stores. So there are different channels. There is no equivalent on iOS. If you don’t want to publish in the app store, no one will be able to install your app (developers with own certs and enterprise customers with mdm excluded).
A chunk of those sales go to the platform, regardless of where they’re bought. And you can’t just sell an Xbox/playstation game without permission and royalties
Right, but I feel that this method of distribution is very similar to gift cards in that the retailer has no control over pricing, promotions, etc. additionally, these codes cannot be re-used.
Steam suspicously absent from this conversation, but I’m willing to be patient and see.
It’s a positive attitude for Spencer to take, but would have to see it in practice to be able to make judgment on if he really stands behind those words or if he is simply making a strategic business decision whose real motives are simply masked by these words.
The latter is par for the course for corporations, so we don’t have a lot to lean on in favor of him truly holding these values, sadly. One can hope, however, that miracles can and do happen.
That’s not where Valve makes their money from though. Their money primarily comes from store purchases, so anything to expand Steam’s reach is better for them. Plus, keeping Steam as relevant and ubiquitous as possible will in turn promote sales of the Steam Deck. The Xbox and Steam Deck cater to fundamentally different use cases anyways.
Yeah, they still haven’t fixed the slow ass scrolling performance in the client and have barely introduced any platform features to their store. It’s so bad.
polygon.com
Najnowsze