I mean, yes, all else held equal, I'd rather have a video game two days earlier or whatever, but this is way down the list of things I'd get worked up about.
Hell, the !@PatientGamers crowd waits for at least a year after release, at which point all the patches and whatnot are normally out, often sales are on, hardware to run a game tends to be cheaper, and often people have done substantial work on game wikis and the like. I can understand someone not wanting to wait for a year, but who can't handle a day or two?
EDIT: Or let me put another perspective on it. The release date is essentially arbitrary from a player's standpoint. Suppose some serious bug had shown up late in development -- which could easily have happened -- and that release date had been pushed back by five days. I doubt that anyone would have said anything, even though they would have gotten their hands on the game several days later. But the inability to preload making that same game show up playable a couple of days later has articles being written complaining about it. Why? The delay happens either way.
What in the fuck. Can devs please start compressing this shit better? I know this is more of a me problem, but this is like half my SSD just for this game alone. Ridiculous.
I was going to install CoD: Cold War from PS+ on my PS5 since I wanted to check out the campaign but I'd never buy it. Fuckin 230 GB for that shit. I lol'd a bit and moved on to something else. So ridiculous.
Lmao 230gigs fuck that. Sitting here cursing my own life because I have 10 gigs of Sims 4 mods. For 230GB the game better come with a hologram that pops out of a USB port to suck my fucking cock.
The only games I'll bother keeping installed that are over 100gb are my ESO with all the addons on PC, and Star Wars Battlefront II on PS5, and only because my friends and I play co-op every Friday night. But it's still ludicrous. My most played game recently, Battlebit Remastered, is a whopping 3 GB lol.
Just one more reason why the obsession with the latest greatest OMGWTF HIGH DEFINITION GRAPHICS is the worst thing to happen to gaming since the Atari Jaguar.
We can compress textures into ridiculously small sizes, I doubt it's a problem. Audio on the other hand...
In a dialogue heavy game such as this one, each voice line for each language must be shipped with the game on steam. There's no way to split the downloads between regions and languages from within developer console on steam.
I think it's one of the most popular requests devs posted in the dev forums.
Standard lossless compression (without further assumptions) is already very close to being as optimal as it can get: At some point the pure entropy of these huge datasets just is not containable anymore.
The most likely savior in this case would be procedural rendering (i.e. instead of storing textures and meshes, you store a function that deterministically generates the meshes and textures). These already are starting to become popular due to better engine support, but pose a huge challenge from a design POV (the nice e.g. blender-esque interfaces don't really translate well to this kind of process).
Not everything can be easily compressed to significantly smaller sizes. In fact, for any random arrangement of bytes, finding one that is compressable by any significant amount is rare.
I’m sure that what can be compressed is compressed in these game files. What we really need is more intelligent assets. When downloading, the platform should take your localization settings and only download the assets required for that locale. I bet this would heavily reduce the size of many of these games.
I don't think that localization would help much. Most, probably all, assets that are taking up so much storage space are not going to include language directly.
I'd be willing to bet that the game will be available in a compressed format from a repack site with no content loss. At least 30% smaller. A recent example that I just checked, Forspoken, Original Size: 103.9 GB Repack Size: from 63.6 GB
Before I had an unlimited connection for monthly bandwidth usage I would frequently download an already purchased game from the repack site and then have steam "repair" it. Shadow of Mordor/Shadow of War come to mind specifically. Saved so much of my limits at the time.
What they need to do is utilize steam's branch feature to allow smaller installs for low resolution assets and with minimal language support without an opt in to other languages needed.
The steam deck really has me wishing Steam had pushed for that as part of fully verified (or have "great on deck" be a tier above and only for games that do the extras like that). So much space is spent on things I don't need at 800p
Eh… you can have high quality assets or you can have small size, but you can’t have both.
Game assets are typically some of the most heavily compressed assets there are (it’s often quicker, even from SSDs, to load a compressed asset and uncompress it than otherwise). There’s an entire middleware industry grown up around minimising asset sizes while keeping quality. 122 GB to me just screams “this game is fucking massive” rather than “this game is horribly unoptimised”.
Well then i hope phisical games come back to be a thing because i will never downlaod a 100gb+ game. They should make game in USB or Hardrive format that an user can buy at store like was with CD and DVD.
Honestly, things like this were why I thought that Blu-Ray drives would take off. It's why I bought a Blu-ray RW drive in 2014 for my PC build because I thought it would be the future as game and media sizes would only get bigger and more of a pain to download.
I was wrong, but I wish I hadn't been. At least I can rip my PS3 Blu-rays to play them on emulators now. It's hard to go back and play them at 720p on a big screen without all the features that emulators give me. Rendering at 1440p (minimum) just being the start.
Soon or later the progress will gonna need to going back as new generation of physical disk-like. Also this depency on the net is simple unsafe, service can go offline anytime and hundred of dollars in game just become nothing. We should relearning the value of owning something really in our hands and not in virtual libraries.
Never? There's that infamous quote about how people will never need more than 64KB of RAM that comes to mind. SSD prices are falling rapidly, and internet bandwidth is only increasing. I understand if you don't have the means right this moment, but 100+ GB games are here and will only happen more often.
I don’t have a problem with large games if I get the option of what I want to download. Most often these large sizes are because it forces you to get full 4K textures and multiple copies of the audio files for languages you don’t speak.
I would bet half the size of this game is unnecessary for the average player. We really need the ability to download the core game and then these add-ons separately.
This year competition excuted well in the same launch window. Arc Raiders and Battlefield, I have played neither, people seem happy with. Looking at Steam charts, Delta Force looks popular too and CS is always popular. It’s taken like 15 years but the not Call of Duty and not sort of weird gunplay in modern times/military shooters compared to Counter Strike (I play counter strike and I know it’s gunplay and movement are weird and harsh for newcomers) are hitting their strides. Call of Duty is facing the best most suitable amount of competition since the first modern warfare
As a huge zombies fan who has skipped every game since BO3; I kinda hope they never make a good game that I feel like I want to play ever again… Because it won’t run on Linux and I don’t want to dual boot or get a console 😅
Yah it’s nothing like CoD Zombies, but it IS a zombie game, and it’s made by just two people trying to make a quality survival game and it’s obviously a work of passion worth supporting.
I haven’t bought a big company release in years at this point. There are so, so many good indie games being made right now, this will be a nostalgia point for kids someday, back when there were was a flood of games and half were huge, bloated AAA wastes of money that nobody liked, and the other half were amazing, weird, experimental concept ideas produced in low fidelity and released for $5 - $20.
cough cough hunt showdown cough cough ultra kill cough cough in fact any fps published by devolver digital cough cough arma(any version of it including dayz) cough cough hell let loose cough cough borderlands cough cough intruder cough cough the metro series cough cough rising storm cough cough stalker cough cough
All of these fps, many of them with other tags as well but all of them are fps and almost all as solid and all of them more complete CoD(at least based on the notion that all there is to cod is shooting people and occasionally capturing an objective on the less popular game modes)
It was absolutely insane that they decided to do it this way in the first place. It wasn’t perfect before, but at least having multiple teams on rotation gave them some time to cook their own game.
But now Treyarch had to help with vanguard zombies (and also mw zombies I think?) while developing their own game, while also developing their own game for the next year
I’ve enjoyed playing cod since I was a kid but this shit has been a clown fest for years now
Problem is, Treyarch were the only competent studio after all of IW left. So they have been constantly called in to help to clean up the mess the other studios keep making.
Now development on the games is split across Activision studios all over the world, so the chance of there ever being a coherent self contained experience again is basically zero. Their scope got too big and they couldnt find the right people to take it on.
The new MW3 was literally just an expansion pack for the new MW2 sold for full price.
Same as BO6/7. People are only willing to be milked so much. It’s why when people say what their favorite CoD is, the oldest game mentioned is Black Ops 2
Depends what generation you ask, because a lot of the CoD audience now, never even played Black Ops 2. Which I agree, was the last good game, I'll give credit to BO3 for it's amazing zombies experience, with mod tools on PC, which was a surprise.
"“We will drive innovation that is meaningful, not incremental.”
Gotcha, so same time next year? What do you mean innovate? I played BO6’s campaign because it was free and I said fuck it why not, and it was clear to me that the devs would rather do anything else than a CoD campaign.
You can’t really innovate, CoD is creatively bankrupt it has been for years, are you going to go back to WW2 again?
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