I’ve never felt more sick than after trying the VR for the first time. GearVR on Samsung Galaxy S6. Never happened again though, regardless of how much time I spent in.
The main issue on this headset was that I felt like my head was really small, while turning. I think the camera was just rotating on it’s own axis, or around a sphere that was way smaller than a human head.
There is a huge difference between gearvr and any sensible VR like the Vive, Pimax or Index. I’ve tried both. Gear made me almost barf immediately. I’m playing Project Wingman with no issue on the other headsets. There is a huge technological difference.
I prefer AR over VR. AR can do tons of things, and you are aware of your surroundings too.
Though, for gaming, VR makes more sense, but I don’t see it becoming dominant way of playing games any time soon. Maybe when we reach the point of full-body immersion like Matrix, or Sword Art Online.
I don't think it'll be a dominant form really. It's a more immersive method, but not many games will need that. Even for me that is still thinking about picking one up, I mostly am looking at using it for seated cockpit play.
There are definitely games that make me more suck than others. But even the "good ones" are kinda weird. Like I can't imagine playing a vr game for an hour or so. That's why i don't even bother anymore
Yeah. I can play Thrill of the Fight with no nausea after several matches. I also didn’t get sick from Vader Immortal or other games like Beat Saber or Crisis VRigade. Games where you move in-game but stay still in real life though, I feel like throwing up after a short time.
minecraft gives me simulation sickness. Time 30 minutes and i’m done. The interesting part here is how it started doing it suddenly; i take a pause from videogames in general and now i’m even less used to full 3d. So hey, i can’t see myself using vr.
Where does that statistic come from and why is the range so broad? I also don’t think it’s a big deal because even if you do get motion sick, after playing enough you don’t get motion sick anymore. (people in the vr community call it getting your vr legs)
Even if the sickness issue is solved at some point I just don’t ever see VR become a dominant way to game. There are just too many downsides.
Story-focussed games can not direct you where to look. You are completely cut off from the world so you can’t e.g. watch a child or elderly relative while you use it or chat with friends while you work using it. Environments need a lot more work for a smaller market share if you can look at them from any angle. Hardware is much more expensive (and always will be) compared to a system that just needs to render a screenful of content at the same quality level. Your UI options are more limited if you want to keep things immersive.
Exactly, and that’s why we don’t have one. Maybe I’ll get one when my kids are a little older, but for now, it’s a lot more fun to experience things together than to have someone completely closed off in a VR world.
Even if I didn’t have kids, I still probably wouldn’t want it because I’d like to spend that time with my spouse, and looking at an avatar just isn’t the same.
I think the entire line of thinking that you need a first person perspective to be immersed in a game or virtual world is also flawed. As someone who has been on Second Life for more than 16 years now which uses neither VR equipment nor a first person camera 90% of the time I can certainly “feel like I am there” despite all of those factors and in the presence of many other factors that do not exist in RL like teleporting and camming through walls just fine.
Is that ever claimed anywhere? AFAIK, VR has just been marketed as a new way to experience a virtual world, not as the only way to be immersed in a virtual world.
I think VR would be really cool, but it just doesn’t seem to fit with my lifestyle at this point. And I’m not sure if I would be able to handle it since I and my spouse get motion sick quite easily.
I didn’t see a source for the statistic in the article which is a bit disappointing as I’m really interested to learn more about it. It seems pretty high but also there’s quite a lot of uncertainty built into it.
From my experience with VR I found I got sick after a long enough time but was able to get my ‘vr legs’ and have much longer sessions even on more intense games like Windlands where you swing around like Spiderman (super fun if you have the stomach for it).
The other thing to note is that for me at least it’s a spectrum. It’s not just ‘VR makes me sick’ but it depends a lot of the game or activity and there are a bunch of ways for games to try and reduce it. It does take time to get used to some of them though.
Hopefully things become better with time and more folks get to enjoy it because it’s a lot of fun in my experience.
Yea, some games I can play for hours.
Others make me feel weird after a few minutes.
I can spend a ton of time in Alyx, or doing barrel rolls and corkscrews in Star Wars Squadrons.
I have a hard time finishing a level in After the Fall.
I have had a lot of friends over and try it and since they are making up their statics I will do a statistic purely based of my experience. About 5% of VR triers experience nausea when the frame rate isn’t smooth in a moment of movement.
Jet Island was the game for me that grew my VR legs, Windlands sounds similar except you also have Ironman thrusters and a skate board. After that I could then spend hours in dirt rally 2.0 which poetically would’ve gave me a bad headache before.
I don’t think VR is going to work for us. My SO and I get carsick really easily, and my SO gets sick playing or watching FPS games on a normal screen. It’s mitigated somewhat by adjusting FOV and higher refresh, but it still causes issues within an hour (usually like 30 min).
I wonder how much of this statistics are from people like us, for whom even “tame” things like being a passenger in a car can cause motion sickness.
Honestly even the very best VR-only games are only interesting because they are in VR.
Half-Life: Alyx is IMO still the best of those and it can be played outside of VR thanks to mods… But in that case it’s a curiosity, not an actual good traditional game.
HLA in VR is incredible though and I wish there were more games like it.
Alyx absolutely broke that mould for me. it started off good but built up to incredible as it progressed. I just wish more developers would do similarly. But then this article is the reason why they don’t
I don’t have problems with VR. I sold my Quest 2 cos there are not games like Alyx, which I enjoyed a lot, and that’s a pity. I see it going the way of 3D.
Some researchers did a study several years ago and found that adding a virtual nose decreased motion sickness significantly. However, I don’t think I’ve seen any developers try this. I wonder if it’d help.
Have they discovered a link between people with big noses and less motion sickness? Imo these are the more important questions that will drive humanity forward
Yes although I’m hypothesising large nose peoples brains will be doing this with a larger area hence the greater effects against motion sickness. It could lead to novel treatments for motion sickness like wearing a big nose while riding on a bus.
So make something new. Microsoft is in desperate need of defining series rather than Halo and Gears of War, both of which are the types of games he’s criticizing here.
Don’t worry. They’ll turn them into live-service games with repetitive content and immersion-breaking cosmetic micro-transactions. You’ll grind through the same few stealth levels with some barely random enemy permutations marketed as “infinite open world content”. Your coop partner will be someone dressed in red cargo shorts, a purple mohawk wig, and a weapon that has so many random attachments on it you can’t figure out whether it’s a microscope, a dildo, or a sniper rifle.
This comment is true for so many games nowadays it’s getting annoying.
I got WWZ recently for some reason and holy shit.
It had been a while since I had regret buying a game.
Same. At least with Deus Ex I have some hope left. Iirc the studio (Eidos?) was sold by Square Enix and the new owner may have them work on a new Deus Ex.
If you like those kind of games it may also interest you that Dishonored 3 being planned was part of the leaks last week.
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