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Max_P, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits
@Max_P@lemmy.max-p.me avatar

Some of these are engineered to be addicting especially loot crates and stuff. A lot of them are just genuinely good.

They mention Minecraft, pretty sure that one was addicting since day 1 and completely unintentionally so. It’s just genuinely fun and you can spend hours in it easily. Same with Factorio.

Not exactly a new phenomenon, I’ve seen my own parents up at 4am just because they wanted to sneak a peek at the new level they reached. My mom had hand drawn and annotated the entire Zelda 1 map. For a little bit, that NES basically ran on a UPS to not lose their progress.

For some reason US parents always want to shift the blame to companies for their own failures. It’s her own damn fault she let this get out of control for 10 fucking years. Just like those that park their kids on an iPad all the time and then sues because their kid spends too much time on the iPad and cry out in the news how iPad babies are so bad. Who’s given them the damn iPad?

BolexForSoup,
@BolexForSoup@kbin.social avatar

I think you’ve got some valid points but you’re completely ignoring how countless corporations have invested collectively probably trillions of dollars over decades into how to best reach and sink their talons into us.

Minecraft may be an “accidentally addicting” product (though I’d somewhat dispute it), but iPads sure aren’t just addictive by accident. No tablet is. They’re designed to be from the ground up, like every major social media app and then some.

Parents need to parent, but to act like any of us are on an equal footing with the Facebooks of the world is to completely misunderstand the imbalance of power here.

EddyNottingham,

Concerning Minecraft, as I know the game it seems fine, playing Java on a survival server I run for friends.

However, I wonder what the experience is for the other millions of players, on Bedrock, highly popular monetized servers, etc.

What crappy casino-like techniques are used to monetize Minecraft in those contexts? I really don’t know as I’m in my own Minecraft bubble, but I’m sure there are lots of examples as it’s such a monumentally large game.

sharkfucker420,
@sharkfucker420@lemmy.ml avatar

Hyper monetized minecraft servers can be reeeeeeally bad but i wouldn’t say the offline play is designed to be addicting in the way that most modern AAA games are

BolexForSoup,
@BolexForSoup@kbin.social avatar

Fine tuning a gameplay loop so people keep playing (and maybe spending money) isn’t as far from designing something to be addicting as most people would like to think. Hence why gaming and gambling addiction dovetail so well.

LemmyKnowsBest,

What is UPS besides United Postal Service?

My best contextual guess, me having no tech background, is something like Universal Protocol Server? I dunno

iAmTheTot,
@iAmTheTot@kbin.social avatar

UPS is never United Postal Service. You might have meant UPS as United Parcel Service, or you might have mistaken USPS (United States Postal Service).

In this context they are using UPS as Uninterruptable Power Supply.

LemmyKnowsBest,

Ah! Yes thank you for straightening me out on all those details there.

YarHarSuperstar,
@YarHarSuperstar@lemmy.world avatar

Username suspiciously relevant

XTL,

Uninterruptible power supply is the common use.

digdilem,

I think there’s a core difference between loot boxes, which is out and out gambling, and gameplay. Both can be addictive, but they have very different consequences.

Gameplay addiction steals your time and maybe your social life, but that’s it.

Gambling addiction also steals your money. And when that’s gone, drives you to extremes trying to find more.

dan1101,

I know a kid that is really into multiplayer Minecraft on Xbox and he is always after his parents for more Xbox cards so he can buy different skins and texture packs. Servers like Cubecraft and The Hive must be making a lot of money.

Pyr_Pressure,
@Pyr_Pressure@lemmy.ca avatar

The thing about older games and Minecraft being addictive is that it’s sort of fine, because they don’t benefit financially from it so obviously it was unintentional and just because of the entertainment.

It becomes a problem with these new games when they are subscription based or have lots of microtransactions because the more addictive the game, the more money the company makes.

parpol, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits

deleted_by_author

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  • pearsaltchocolatebar,

    It’s not a gaming addition that’s the problem, it’s that many of these games basically follow the same playbook that casinos do. They’re gambling disguised as a video game.

    Silverseren,

    It would help if the lawsuit was actually focused on lootboxes, microtransactions, and the like as harmful gambling.

    But it doesn't. The lawsuit claims video games themselves being good creates an addiction.

    pearsaltchocolatebar,

    Well that’s fucking stupid

    parpol,

    deleted_by_author

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  • pearsaltchocolatebar,

    You can get addicted to literally anything, but that has more to do with your personality than the vice. I knew a guy who was addicted to advil. Didn’t have chronic pain or anything, but couldn’t stop taking it.

    MossyFeathers,
    @MossyFeathers@pawb.social avatar

    I mean, there kinda is. Gambling addiction is a fairly well known phenomenon and while the vast majority of games aren’t purely gambling, many of them do share mechanics with gambling games. One could argue that if a game shares too many mechanics normally seen in gambling and are associated with addiction, then gambling addiction could apply.

    Another thing to note is that, if I understand correctly, the modern professional definitions of “addiction” aren’t exclusive to substance abuse but include anything that can cause someone to repetitively engage in a particular behavior despite any negative effects it may have. You could argue that if someone is engaging in gaming to the detriment of their own lives, then they’re addicted. That doesn’t necessarily mean it’s the developers fault though, people can get addicted to just about any system that triggers some kind of reward in the brain.

    However, to add onto the previous statement, it is fairly well documented that some games (World of Warcraft is an infamous example) are specifically designed to keep players engaged for as long as possible without any regard for the player’s wellbeing. If a game has a lot of systems that are designed to keep the player hooked for as long as possible then it’s reasonable to argue that the game is designed to be addictive. The catch is that you’d likely have to prove that the developers were being intentionally malicious.

    Silverseren,

    So, what exactly does Minecraft (one of the primary games mentioned in the lawsuit) do to cause this? Because that seems like a major outlier compared to the other listed games.

    MossyFeathers,
    @MossyFeathers@pawb.social avatar

    I was speaking in a general sense. You’re right that it seems like an outlier, but it’s also possible they were playing on custom servers which could implement addictive mechanics like lootboxes. However, at the same time, it’s not the fault of Minecraft’s devs if a custom server has lootboxes. Again though, I was speaking in a general sense because I was replying to someone saying that gaming addiction is unproven boomer shit; and not about this specific case.

    peanuts4life, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits
    @peanuts4life@lemmy.blahaj.zone avatar

    In some respects, I can see this. Games such as unscrupulous MMOs are often carefully engineered to distort your ability to manage time and money. However, many games are still produced as entertainment products meant to compete on a basis of artistic or entertainment value. The addictive aspect doesn’t come from a manipulative design, but Rather just plain old fun, and in those cases similar arguments could be made about strawberries or books.

    I would like to reiterate that there are addictive video games which really do try to manipulate you. Just like how a breakfast cereal might market itself as healthy and balanced while loaded with sugar and deceptive portion sizes, leading to unhealthy habits, a money first video game will contain elements carefully crafted to distort player’s perception and reasoning.

    It’s just… All mixed together.

    Dagrothus,

    Gamers can understand this. Casinos understand this. But how do you articulate the difference to a court or actually legislate against it? FOMO is usually used in a predatory way, like with daily rewards. Paid random lootboxes are definitely predatory, but other rng systems can be genuinely fun. Not an easy problem to solve without stepping on toes.

    Dailies are probably something that could be solved with targetted legislation. Harmful to player mental health just to boost stats for investors. Some games need to limit progression, but there are loads of ways to do so other than dailies.

    TexasDrunk,

    I can’t get into the whole debate because I’m not knowledgeable enough to articulate the difference between a genuinely good game and games using skinnerbox mechanics to force operant conditioning. However, I have an anecdote.

    I used to play a mobile game that was mid level fun, but a very obvious skinnerbox with time based turns (energy? Mana stones? Hell, I don’t remember), daily and weekly battles, sporadic new releases where you had a chance to get some kind of cool stuff, and clan activities. I had to put it down for a couple of weeks due to real life and just never picked it back up. I still talk to some of the guys on discord but after not being on every day I stopped caring about the game entirely.

    BolexForSoup,
    @BolexForSoup@kbin.social avatar

    I know people tend to joke about having a Civ addiction, but the number of people who have in fact binged an entire night or more playing civilization and have experience addiction like relationships with it should tell you that the line is thinner than I think most people are comfortable with.

    Few games are “just good old fashioned fun.” Every game is designed to draw our attention. The distinctions between intent/accident, “it’s just fun”/designed to be addicting, etc. are not always very clear.

    thingsiplay, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits

    Heisenberg approves this.

    Hobbes_Dent, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits

    This is really a thing?

    Where do I line up to give my victim impact statement on the quality and longevity of games?

    Sterile_Technique, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits
    @Sterile_Technique@lemmy.world avatar

    Addictive and entertaining are synonyms now?

    doctortofu,
    @doctortofu@reddthat.com avatar

    Wanna try some super entertaining pills, or would you prefer a syringe so you can pump entertainment straight into your veins? First round is free, don’t you want to be entertained?

    christian,
    @christian@lemmy.ml avatar

    Somewhere in here there’s a joke about the cocaine laced with fentanyl that I keep getting told is a massive problem that requires more police funding to deal with.

    The feds can’t imprison me for making cocaine “too entertaining”!

    TheFriar,

    I can make you feel entertained, baby!

    Kusimulkku,

    Something really entertaining can feel addictive just because of that I think

    Zoomboingding, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.
    @Zoomboingding@lemmy.world avatar

    I hope Loading Ready Run finds this

    KingThrillgore, do gaming w How are CD Projekt's side quests so good? Cyberpunk quest designer says they reject 'over 90%' of their pitches
    @KingThrillgore@lemmy.ml avatar

    I did some research on quest system design and found a Unity plugin that reduced them down to basically eight core tasks, which means you treat it like data entry. Just have the writers draft up the elements at each part of the timeline and fuck it. Have to think more holistically and probably do the writing first, tasks once you’re happy with where to go.

    JDPoZ, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.
    @JDPoZ@lemmy.world avatar

    They should make it so you can find chaos emeralds and turn into super or maybe even “hyper” sonic to go double or triple the speed

    sheepishly, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.
    @sheepishly@kbin.social avatar

    Now this is the gaming news I want to hear

    jeze64,
    @jeze64@midwest.social avatar

    You’re welcome! ༼ つ ◕_◕ ༽つ

    RedWeasel, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.

    Give me a cannonball run that has real roads and realistic speed and traffic

    bigmclargehuge,
    @bigmclargehuge@lemmy.world avatar

    This is what I always wanted from The Crew. It’s sense of scale is all off though

    Rentlar,

    Did you see the news The Crew is Shutting Down their servers in April? If you bought this game, and live somewhere where your consumer protection agencies might have teeth you could help this guy put up a defense against companies bricking games you paid for.

    Rentlar, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.

    Does it come with the random fly that hits the windshield?

    jeze64,
    @jeze64@midwest.social avatar

    Like Cruis’n’ USA!

    Nacktmull, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.
    @Nacktmull@lemmy.world avatar

    No, thank you.

    jeze64,
    @jeze64@midwest.social avatar

    You’ll play it, you’ll go marginally faster than a bus, and you’ll like it!

    Nacktmull,
    @Nacktmull@lemmy.world avatar

    Damn you!

    MrFunnyMoustache, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.

    deleted_by_author

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  • jeze64,
    @jeze64@midwest.social avatar

    You’re asking questions you donut want the answer to.

    BirdEnjoyer,

    I heard he only hits the speed of sound when he's rollin' around.

    But part of the legacy of Desert Bus is that it was a big charity series that kind of set the stage for GDQ later in gaming history. A sort of virtual road trip.
    So a lot of people have nostalgia for it.

    SchmidtGenetics,

    Get a group of friends and drink while doing it?

    Nothing interesting happens at a mall, pub, but people still enjoy those solo with friends.

    setsneedtofeed,
    @setsneedtofeed@lemmy.world avatar

    Desert Bus was released as a protest game. In the 90s video games were demonized for being nothing more than violence simulators. Penn & Teller took that as a challenge and had some developers make the most non-violent game they could think of.

    It was made as a novelty. The people who made it knew it was boring, that’s the joke. The main group that still actually plays it is a charity group who suffers through it while getting donations for Child’s Play charity.

    cafuneandchill,

    Vinesauce Joel’s playthrough of it is also very iconic

    trigonated,

    Joel also has a real-time flight from Sweden to Brazil in Flight Simulator that’s very entertaining despite being several hours long.

    cafuneandchill,

    Oh yeah, I remember that

    Katana314, do gaming w 'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys

    As much as this seems like an obvious ask now, I feel like there’s a lot of tightly pressed popular indie games now where this would be impractical, and require constant maintenance to have a “private server” version ready for the game’s end of life.

    Take Helldivers 2. Their lobby system (the ship) is wrapped up around this online representation of the global war effort. Sure, there’s ways to change the game for a simplification with a Join Server By IP system, but that’s UI development you’d have to do while the studio still has money to do it - before some decline towards expiration. Often, it would have to somehow elevate priority above other bugfixes and expectations that are taking charge during the popular phase, especially since it will involve the core networking problems.

    So, like anyone, I want this; I found Knockout City fun and it sucks we don’t have it anymore. But realistically, I also understand how this situation can happen.

    ampersandrew, (edited )
    @ampersandrew@lemmy.world avatar

    If people can run pirate MMO servers, then they can run private Helldivers 2 servers. It’s very conveniently impractical for private servers to be distributed when the game has microtransaction revenue streams, because private servers would inevitably provide opportunities to sidestep them. They’d still make plenty of money though, because most people would choose to play on official servers regardless, but they see it as a threat to their business model, which is why they don’t do it.

    It still stands in the way of preservation, and it’s not good enough to release private servers after the game is sunset, because there’s no guarantee while the game is still supported that it’s going to happen to keep the game alive. Plus, even in a best case scenario, private servers are necessary to get around server downtime, DDOS attacks, queues when the servers are at capacity, or just the ability to play with some friends if you’re in a cabin in the woods.

    Katana314,

    That’s true; I tend to think of a private server hosting a single game session of 1-4 players, but I haven’t interacted with private reimplementing of large community interactions. Generally, the commercial implementation would involve many connected servers, so it’s perhaps a bit more complicated than giving a separate address in a launcher option, but becomes less of an excuse overall.

    That said, while the game is alive and well, the only motivating reason for that option’s existence is to support piracy of their game. Depending on how much they care, it’s something they’d have to keep under wraps in a development folder until the day the game dies out.

    ampersandrew, (edited )
    @ampersandrew@lemmy.world avatar

    You may as well say the same thing about DRM-free games then, since this is effectively just a gimmick to disguise DRM. You don’t provide the server to endorse piracy. You do it because anything less is giving your customer an inferior product. Even if the preservation aspect of this didn’t upset me, I’d still have a hard time buying a game like Helldivers 2 because it comes across as phenomenally poor value compared to buying a game that’s built to last.

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