I have a former best friend who still somehow finds a way to fanboy over Musk, despite the excessive information about him and actions he's taken. All very public and easy to find information, yet never swayed the guy's opinion and the last time we talked about it he was still fanboying. It really should have been a warning sign of things to come with that friendship. Truly, only mentally and emotionally inept losers are still on Musk's side and the former friend's the only person I know who still has a favorable opinion of Musk.
Tough luck man. Have been in this situation a couple times.
Current working theory is that the reason are our relationship templates formed in childhood.
If someone has had abusive and/or gaslighting role models early on, they will not avert or even seek narcissistic relationships. I have been in this situation for a long time and am working for years to get rid of it.
This is what I think happens with people liking clear cut narcissists like musk and having friends who „somehow“ like him.
Sometimes people flock to a figure because they see them as a struggling underdog challenging the whole world.
But even that angle kinda falls apart when you remember that this guy is the wealthiest person in the world. He's not a brave rebel. He's not even taking a stance on something important, though he very well could, with his money.
Exactly my thinking for Horizon. These studios are pumping so much money into mechanics and graphics, I wish they would put similar resources into story and lore.
I wanted to bring up Horizon but I thought people would quibble over post apocalyptic vs fantasy. But really, if you’re going to quibble about that then you’re already blind to how beholden you are to fantasy tropes and are rejecting things that are genuinely new and different because they are different “wrong.”
Nah it’s just that they have blocks of the same size. It probably synchronizes terrain using analogous block types where possible, and player position. Basically it has to convert everything into something similar.
I doubt it. Hytale was built for modding and Minecraft has an extensive modding community with tons of netplay experience. This guy just wrote a translation layer between the two (not to diminish his efforts at all, it’s freaking awesome).
Probably not. This is more akin to using different apps to access the same service, like one person using Ivory and the other using Tusky to access Mastodon. Multiple clients accessing the same API endpoints is kind of how the internet operates, or at least was before big tech decided to shut out third-party apps.
In this case, the service is the same thing. Both the Minecraft client and the Hytale client are connecting to a Hytale server. So I guess you could say it’s like if Lemmy had an official app, and you used that and the Boost app to connect to a Lemmy backend: the hypothetical Lemmy app would be the Hytale client, connecting the way it’s meant to to the service it was designed for; and the Boost app would be the Minecraft client, designed to connect to a different type of server but modified to work because the workloads are similar enough that they can be translated pretty simply.
As Sahib explained in replies on Reddit and X, Hytale is serving as the host for the crossplay session, and while block placements are translated to equivalent blocks on the Minecraft side, it seems like only the prototype’s Hytale player is capable of placing new blocks. Considering he’s handbuilding a bridge between two different games with their own systems and mechanics, it’s not surprising that Sahib says “currently many things are Broken.”
Based on this, it sounds like the Hytale server is providing map data to the Minecraft session, which is why the block placement works on the Hytale side but not the Minecraft side. He must have created some kind of translation table for block types between the engines.
Hytale is as different from minecraft, as java different to bedrock. I guess its just a translation layer, which allows changing identical blocks and running identical functions between each other. But of course there might be many things which hytale does different compared to both, java and bedrock, and the game itself released just a week ago, so for now, as the modder said, its very buggy and many features missing.
I really wish another company would come along and just do properly what CIG pretends they’re doing. I would love the game SC shows in their marketing, I wish a company would come along and make their own competent version of that experience while leaving the Chris Roberts and CIG jank and practices behind. They should hire Todd Papy.
Do you have to play it all the time in order to not miss out on tons of content (i.e. events)? Because that doesn’t feel ‘casual’ to me. My trough between games I cycle through is years, not months, so hearing that in the time I was gone there’s been n missed major events or ‘storylines’ definitely seems pretty hostile to a casual engagement.
That doesn’t even have anything to do with what casual game even means.
There are no story lines in Fortnite, afaik. They do sometimes have special events, like in-game concerts. But again, that doesn’t mean it isn’t a casual game. Destiny 2 is exactly like you’re describing and it’s still a casual game.
@Kolanaki@t3rmit3 The linked article is using "casual" to refer to a number of different traits - competitiveness is one of them, but also how demanding they are for your time and attention. Casual was probably the wrong word to choose, since it already has a different meaning for most gamers, but the thesis is more about the return of low-stakes FPS games that you can pick up here and there to goof off without being milked for every minute and dollar you can spare.
An old guard of life-consuming live-service games remains a vibrant and popular part of this genre, but they're once again sharing the space with—and even adopting the attributes of—a more casual breed. Games that don't mind if you only play them once in a while. Games that let you make your own fun, encourage cooperation, or earn our respect by not bombarding us with ads.
Using ‘casual’ and ‘hardcore’ in the traditional gatekeep-y, “filthy casuals” way that e.g. Dark Souls players often do, isn’t really what the article is talking about.
CoD and other battlepass-ridden live-service games don’t actually require high skill levels, they require high time investment. Destiny 2 stopped being a casual game in this sense once they started removing content, because it now places demands on the players’ time, rather than allowing players to engage with it casually/ at their leisure. Also, Destiny 2 has raids. No game with instance raids is casual. I don’t play Fortnite, which is why I asked whether they have time-limited events, and I don’t particularly care about where it falls versus others, I just tend to see most live-service games as inherently less casual due to this.
My ‘hardcore’ game for many many years was Eve Online, and let me tell you, there’s nothing casual about leaving work early or setting alarms for 4am and coordinating with several hundred people around the globe to all be online when a POS timer is finishing. It’s a hardcore game, but it’s not about twitch-aiming or dodge-timing gameplay.
I adored the presequel, did so many interesting things. The verticality, stomp attacks and oxygen masks were awesome. Also the low grav meant the maps could be way more varied and interesting.
Waited for the reviews for the third (never pre-order, always wait for reviews!) and it just seemed so… mid. Definitely happy I dropped out of that franchise when I did.
I found 1 and 2 were games I could both replay at least once. With 2 the only bad bit to replay is bricks area where the devs just spammed a ton of very spongy enemies in a big map. 3 had more fun vault hunters mechanically but even during the first playthrough so much of it feels like filler content (like literally ALL of Hammerlocks area) and the final boss is somehow even more dissapointing than BL1, trying to play through a second time is at least 2/3 “Oh god not this bit again”.
I guess I will stick to my “non-premium” games made by devs who actually care about providing experiences worth experiencing, instead of a checklist-driven, committee designed and overpriced games that are most AAA games.
I sunk 90 hours into Silksong since launch, and now I’m going through Nine Sols and playing PoE2 on and off. I won’t lie I’m hearing good things about BL4 minus the performance, but I’m not giving Randy a single cent and I’m far happier not engaging in AAA dogshit.
No Man’s Sky has almost every feature that Star Citizen will have/has:
Frigates
Walkable ships (via the new corvettes)
Space stations
Food/cooking
Quests and lore
Planet exploration
Ship to ship dogfights
Like, by the time SC releases, the game’s features will have been done by multiple companies. I expect people actually buying the game, if it’s ever released, will do so for the memes and not because the game has anything innovative to add to gaming.
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