JFK Reloaded was made to dispel conspiracy theories by simulating the assassination and grading each shot on how close it was to real life. The ballistics were advanced. It turns out it is a lot more fun to play when you shoot the drivers first, stopping the motorcade, and start shooting the sunglasses off the cops and the guns out of their hands. It’s no Sniper Elite but you can really pump JFK’s guts full of lead.
Capitalism. The rich owner types don’t like this sort of thing, and they have a lot of power. They don’t really have coherent values except “in-group to protect, out-group to bind” and “no one tells me what to do. i tell you what to do.”
I avoided that game based on the name, but from what I gather, it was misleading; pretty much every sect of that school is full of jerks (sadly including the nerds, who often cater to their own victim complex), and your character is just facing the larger of them.
Because GTAV made over $700 million last year on 12 year old ip. They are in absolutely zero rush to release a sequel that may or may not flop in an era when it’s clear that 90-100% of programming jobs will be eliminated within a decade.
Every programmer they replace with ai now is one less bonus to pay out after release.
So you think that 90-100% of programming jobs WON’T be replaced by AI within a decade? I realize there are limitations but I think exponential growth is difficult to see within the first three years. We are currently in year three.
No I don’t. I’m sure C suite executive think that’s the case, but every time they’ve tried it they’ve always had to back pedal and hire the human staff back.
Yeah my company is going through this at the moment. I’m super duper hoping I get fired because I’ve worked for the company long enough that I’ll get an a bit over a year worth of severance. That’s just about long enough for them to realise that they actually need us and then they can rehire us back at a higher rate. As per established process.
I imagine if one writes janky spaghetti then it’s easy to think that LLMs will result in redundancy. My experience is that they’re like having an over-enthusiastic junior who doesn’t learn. Useful when one can’t be bothered to write something with very limited scope but is quickly out of their depth on anything involved.
Yeah. AI 100% makes me more productive and by a good bit. I used it to write a section of code today to export all the information my program gathers about a system to a json file. Woulda taken me 20 minutes but chatgpt did it in seconds.
It also, in the same snippet, introduced a breaking change I didn’t ask for in the original code. I only copied the json part; I just happened to notice the change in the code it wrong. It added a fork bomb lol
I’ve cut down on that by only giving it tasks that are reviewed automatically.
“Spit this into a json”
It gives me the code, I continue with my program knowing exactly what is where in the json and if I get a parsing error or something I know exactly where to look. TBH, though, for things like that I must have an error rate lower than 5%
Ask it to configure a reverse proxy for a cors sensitive application, though, and I think I’d rather die
I have to run “fsck /dev/sda9” every time my Mint laptop battery dies. No idea why or how to automate that if it’s possible. The last time took like 9 hours to check everything, AND THEN told me I had to run some check again and can’t use “-y” and had to manually enter “y” for every prompt. Wtf and why? I thought Mint was the normie distro made for me.
you can place this in /etc/fstab to make it automatic. look for the line where sda9 is defined. don’t bother with lines that start with #. I think the 2nd to the last column configures this, but look it up in “man fstab” command and it will tell you what to write there
no idea why isn’t that the default on your system. is this the rootfs, or another partition?
The headline is omitting a vital part of the article, namely the “one ingredient”. You have to read the artivke to finish the title, which can be a definition of clickbait.
For me, it didn’t trigger my clickbait alarm. Yes there’s a hook there but I’m already interested in Kowloon City, Minecraft and 3D design so I was happy to read it.
Maybe if the title had put “: people”, at the end then it would have been completely above board, but it’s still a far cry from something like “The New Minecraft Map That Recreates a A Demolished 90’s Era Enclave Has One Super Important Thing Missing!”, followed by pages of ads.
We’re just used to it by now, but the title is phrased in a way to make you curious what the author meant by “what’s important in 3D level design”. I wouldn’t call this clickbait, but it’s definitely written in a way that intentionally omits the central conclusion. A better article title would say “Its lack of residents show how important this is for 3D level design”.
I read the article. It appears to deliver on the promise of the headline pretty completely. What is promised is a little bit too nuanced and complex to be neatly encapsulated in the headline any other way. The headline also isn’t sensationalized or misrepresentative of the content. And, honestly, the reason I think most people are clicking is for the Kowloon part, not the level design part. Are you just upset because it sounds a little bit like a LinkedIn status in its construction?
I’d orefer a title to summarize the article so that I know whether it’s worth my time investment to actually read it at all. Now, I’m put if by the blayant cliff hanger at the end of the title.
It’s a very good summary of the article. The things the author reconsidered were pretty nuanced, and trying to describe them in a headline without making the headline even longer than it is.
Would you have liked this better?
“This Minecraft map that recreates Kowloon Walled City, one of history’s most notorious slums, made me realize that 3D level design isn’t just about the complexity or the environmental challenge, but about the internal lives of the people who live there and the way that the game implies a greater reality that exists beyond the confines of the camera’s field of view”
“This, it should be stated, was not the objective of Sluda’s build. But it nonetheless made me think about what I deem important in virtual architecture and level design more broadly. My favourite games are always those that give me a complex, natty 3D space to unpick, like Dishonored 2’s Stilton Manor, Hitman’s Sapienza, and Thief: Deadly Shadows’ Shalebridge Cradle. But playing Sluda’s map made me realise these levels are more than just environmentally challenging sequences of rooms and corridors. They say something about the people who lived in those spaces, exuding their virtual history from their grimy walls, spooky attics, and beautifully recreated gelato shops.”
Yeah, but…
Minecraft will never achieve the writer’s design requirement; immersive sim level design philosophy is where he is aiming, where highly environmental detail for storytelling and possibly some competent AI, both hostile and friendly, to support the immersion.
MC is just a block-by-block construction, competent with building form, and it offers some simple decoration, and no more; I can’t see how it is a fair comparison.
No, Minecraft cannot deliver that kind of experience.
Go check out the video of The Golem city in Mankind Divided if you want to know what the writer is seeking, which is also inspired by Kowloon Walled City.
Secondly, the interior details of Kowloon Walled City have always been pretty sparse on the internet, Sluda has to imagine all of them, that is not the objective of the build.
That’s rough. I tend to cycle in and out of games (particularly ARPGs).
Paid DLC content acts as a deterrent to me going back to a game that I only play fairly casually. Not saying that I won’t do it, but it does raise the bar on my expectations.
Paid DLC that is simply less content and more texture pack is just bullshit. Paid DLC like Grim Dawn xpacs are content I’m more than happy to pay for. So it’s all relative but this for me is dookie
I would love the Machine as a case for PCs. I’m not sure how feasible it is (knowing PCs probably not) but i’ve already got a gaming PC that’s far more powerful in terms of GPU and RAM. I’d love to be able to shove it in there and have the best of both. That light on the front has me especially interested despite just being a light
Well, basically, I wrote out a whole brainstorming session, but it boils down to this:
The Steam Machine case is way too small to be a general PC case.
Its smaller and more compact than even most small form factor, ITX, homebuilt or custom built PCs, that have actual inbuilt, like fullsize desktop GPU graphics capability.
But!
If Valve, or somebody, reworked the internal MoBo to have more of a pure CPU type onboard chip, with SODIMM sys RAM, not an APU with LPDDR RAMlike what we see here… and then also gave it a Thunderbolt port, or hell, maybe just a second SSD slot, which you could then use an OcuLink with…
Well, now you have roughly a system box, that shunts off the GPU part into an eGPU box, sitting next to it.
That would/could allow you to basically plug in any fullsize desktop GPU you want, down to a a less expensive, laptop grade or whatever.
So thats basically a laptop + eGPU setup, and would allow you to, within the main system, upgrade RAM and storage mem as you please, and that should, theoretically, be able to fit into the Steam Machine case, or something very close to it.
Then you just have a second box next to it with a second power supply, that seats some kind of GPU, and connects via thunder bolt or oculink, which can do data transfer at speeds/bandwidths that you’d normally only see within/on the motherboard itself.
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