He’s fucking Genx, my generation. I hate every GenXer that sold out. Now that I’ve gotten that out of my system, remember we are fighting class warfare. Don’t let them divide us along generational lines. My good friend is a Boomer and is as liberal as can be. My two coworkers are GenX and both voted for Trump.
I’m also genx (xennial if it matters) and I’m referring to the boomer mindset, not the baby boomer generation. There are zoomers who voted for the current fascist regime and baby boomers who voted Harris. I hate generational warfare too, but “boomer” is a convenient term for an appalling mindset that can infect anyone, regardless of generation.
I’d be interested to know how I can pay my electricity bill with my free healthcare. Also I need to go to the supermarket today; how do I convert free healthcare into a trolleyful of food?
Civilised countries like the UK and other European countries. Technically it’s not free because it’s paid for by taxation, but it’s free at the point of use: if I go and see a doctor, I don’t get billed, but I do pay 9% National Insurance tax.
Got laid off. I now have two jobs. One at a store for the health insurance. Which I’ll lose in an upcoming strike. Which is most likely to happen. Because fuck corporate. Then I have my start up job that is a side job till they can afford to pay me salary. I make all commissions now. But sales are a tough thing to get in this field. Thankful for Ai to help email so many people.
Honestly it has some cool shit going on. Its a real shame they’ve attached themselves to this business model of exclusivity. It seems it also effects the development of the game heavily.
At least Molyneux has put out some good games. Yeah, they don’t have all the earth shattering features he’s promised, but there’s some good titles in his portfolio. I’m not convinced Star Citizen is a good game.
Those games had a publisher telling him no to features and needing to finish existing stuff and not have scope creep to begin with. I said unchained peter for a reason :p
That’s fair. As far as I know the same was true for Chris Roberts. Well, it wasn’t so much that he had a publisher that would edit him as it was that he was fired and Microsoft came in and cobbled together what was there into an actual game (Freelancer).
You need the gaming in this lifestyle to help divert attention from not being able to get comfort foods at month’s end.
Otherwise it leaves me all the time to realize the physical and mental hells I am putting myself through. I’ve been qualified for free health care for over a year, but I just arrived to the point where I can reach out and engage the system. I initially thought enrolling would come in handy if I get into an accident, but last week I made the call to start preventive treatments.
I have an appointment with an actual doctor next month. I am also getting the ball rolling on the emotional side. I was contemplating moving back home, but now I might give this current iteration some more time.
edit: i just reread the title (of course I didn’t read the article); I’m 40.
You know what, he’s right. I’ll go get off my ass to spend the evening running my 2 million dollar quarts mine and then swing by my 875k dollar quarts furnaces, weight seperation, flotation cells, and crystalization facility to create a bunch of semiconductor grade silicon used in solar and electronics production.
OH WAIT! I DON’T HAVE $3M FACILITIES TO RUN! Somebody else is out there doing the work that used to take a hundred men. The world doesn’t need us all doing 12 hour days, the world wouldn’t take us if we even offered.
Yes, but the motivation behind the rhetoric is far more sinister and cynical. They’re demonising affordable healthcare as excuse to stay home and play videogames.
I’m pretty sure they’ve spent every cent, considering how much they have in fact produced.
The part that boggles me to this day, is that they spend the money on making a litany of insanely high quality assets and features, with seemingly no plan for how they’ll fit together.
And then they proceed to spend even more money, and time, on trying to fit it all together into something that functions like a complete system.
And that’s before you discuss their obsession with “realism”. What there is to play, is marred with balancing issues. Better ships are just… Better. Because they insist on weapons and ships functioning “logically” within the game universe, rather than in whatever way is the most fun.
Fighters beat bigger ships because equipping the same weapons, a fighter can hit every shot it takes at a slow moving giant. Meanwhile the travel-time of weapons make the fighter completely unkillable for the big ship, because the fighter can land shots from a range where its own speed allows it to dodge literally everything the big ship might send its way.
They’ve been buffing the shields and ammo counts on bigger ships, but all that does is make the fight last longer.
The project is real, but it’s a mismanaged catastrophe.
Two of their biggest mistakes were: one, essentially hiding the fact that the single player game Squadron 42 has taken the lions share of the development focus for the last 6+ years. This makes it appear like they just don’t know what they’re doing at all with star citizen and that’s why they’re slow (they still don’t 100% know what they’re doing).
Second, they made their sound design guy who was just interested in being a pilot and eventually learned how, to be their lead ship performance/gameplay director/developer (not sure exactly on the title name.) that has lead to the ships just not flying how people want or expect them to. That and Chris Roberts wants “WWII, star wars, type dogfights” when people want Newtonian physics, excess speed, fighting.
A special third I suppose: they need money to continue, I get that, but there is a special place in hell for their marketing team.
The project is real, but it’s a mismanaged catastrophe.
It’s basically what happens when you have a project with overly understanding financiers, an overly ambitious creative head, and absolutely no concern whatsoever for avoiding scope creep.
Kind of amazing really. I can imagine in centuries past an architect becoming the personal favourite of a king so he just keeps making the palace he’s tasked to build more and more extravagant since the king keeps giving him more money endlessly.
The money is going to salaries, so it’s basically just extended development. They’re all working and doing something. It’s basically just instead of releasing a game 6 years ago that was barebones and okay they’re making the sequel and won’t release the final game until they’re well done.
I’m confident it will release eventually, maybe another 5-8 years. As long as the devs don’t die of old age.
Gamers who get mad having to wait for company logos to show while games boot: They have to disclose every piece of software they use to make every game! I want my games 100% hand crafted and bespoke. I want to sense the life people spent meticulously crafting mudsplat_texture_1 - mudsplat_texture_500. Also no crunch (and no bugs, obviously)
It’s just reality. Selecting a bunch of textures nobody has seen before through AI but hand crafting the rest of the game would force them to wear the scarlet letters on their front, and open them up to brigading by the brainwashed NeoLuddite mob. That move by steam to appease the pitchfork masses is pretty heavy handed.
even if I accept your premise of a “brainwashed NeoLuddite mob,” you’re still wrong on the simple principle of arguing against a company properly labeling what their product is or how it was made.
When a company makes a product completely by hand, but uses AI for a few translations it gets the same label as a game pumped out of Grok and uploaded untouched. That label is misleading and punitive, not informative.
Showing that even a small non-issue use of AI will be detected is a pretty strong incentive for other games to disclose that willingly. Otherwise, why would they admit to it if no one can tell? Morals??? 😂😂😂
As the Industrial Revolution began, workers naturally worried about being displaced by increasingly efficient machines. But the Luddites themselves “were totally fine with machines,” says Kevin Binfield, editor of the 2004 collection https://amzn.to/40kncwB. They confined their attacks to manufacturers who used machines in what they called “a fraudulent and deceitful manner” to get around standard labor practices. “They just wanted machines that made high-quality goods,” says Binfield, “and they wanted these machines to be run by workers who had gone through an apprenticeship and got paid decent wages. Those were their only concerns.”
Me and the boys being worried for our jobs as automation stretches onwards and just wanting some level of guarantee that good paying jobs will still be available 😭
For the record, the word as a general noun is widely recognized to mean what everybody thinks it means:
Luddite
noun
Ludd·ite ˈlə-ˌdīt
: one of a group of early 19th century English workmen destroying laborsaving machinery as a protest
broadly : one who is opposed to especially technological change
One of the weirder annoyances of the AI moral panic is how often you see this spiral of pedantry about the historical luddites whenever someone brings up the word as a pejorative.
I mean, fair rhetorical play, I suppose, in that it creates a very good incentive to not bring it up at all. If the goal was to avoid being called a luddite as an insult or as shorthand for dismissing AI criticism as outright technophobia I suppose that is mission accomplished, disingenuous as it is.
It is also correct that someone disagreeing with me can be doing so because of a moral panic. Our agreement is entirely disconnected to whether there is a moral panic at play or not.
For the record, I think "AI" is profoundly problematic in multiple ways.
This is also unrelated to whether there is a moral panic about it. Which there absolutely is.
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