Was always a big fan, but the steam deck has me playing a handful of new indie games every month, and it’s fucking awesome. So many little gems, so many unique ideas, for way less money, way less time invested, way less SERIOUS BUSINESS.
Uh… Yesterday? They’ve become my go to now. They’re so much more fun. A lot of them are just pick up and play. And they bring new concepts and stories instead of the same old crap.
Just finished UNPACKING last night and it was so addictive. Before that I played forager which I loved, and before that I played the shit out of Dysmantle and Wytchwood. I love AAA games but there are some really great Indies out there
This comment needs to come with a warning, I bought slay the spire 2 weeks ago and it combined with a steam deck is taking over my life. It has the civ “one more turn” factor massively, doesn’t seem to have the same run diversity as Binding of isaac but it’s as addictive.
When you get tired of what the game has to offer, check out the fan-made Downfall expansion! It’s free, the quality is nearly on par with the base game, and it’s absolutely massive.
I just beat OneShot yesterday, and before that I beat Dodgeball Academia. In my top 25 favorite games, only 5 of then are AAA, the rest are Indie or AA. There are no AAA in my top 5 of all time.
Is this article paid for by blizzard or something? The only progression that actually mattered were transmog pieces and mounts, both of which is already synced across your characters in the game. It doesnt matter if you can share netherwing reputation between your goblin and your human, and it certainly isnt grounds for resubbing.
This update makes a big change in the transmog system: all drops found will now be added to an account’s collection, not just the ones equippable by the current character. A use case for the reputation and achievement changes is that they will save hours on obtaining the Legion druid forms (although they’ve said old reps aren’t coming right away).
We don’t have a lot of specific details yet, but a lot of it appears to be quality-of-life changes. There will be an account-wide reagent bank for professions; just that alone is a massive change. Unified flight paths is a QoL change that will also save people thousands of gold, designating “favorite” characters gets around realm swapping, etc.
I have multiple friends that are over the moon about this announcement. People love their alts.
Yup. If memory serves, Kojima had been pretty publicly trying to burn that bridge since at least MGS3 and allegedly (?) tried to use that as one of the conditions for “I am done with Metal Gear Solid and will never make another” that he kept doing during that era.
I want to say that Hayter hinted at it going back to MGS2 during some of his interviews the past few years, but can’t find any examples so assume that is a fever dream.
No, that was just the first time he actually paid attention to the English VA. Kojima never paid much attention to the English VA in the MGS games. The Japanese VA had some interesting tricks like having the Solid Snake VA also voice Solidus and then having his father voice Old Snake for MGS4 (while the original did the mo-cap).
Rumour is that Kojima never really liked Hayter as Snake. And Hayter’s VA quality kept getting worse and worse. Compare his Peace Walker performance to MGS2, it’s like night and day.
As to his voice quality going down, I know it’s been a while since he did snake, but just watching this video I agree. Honestly, if I didn’t see him, and I just heard his voice at the end, I would assume it was a different actor.
Honestly? I think Hayter is Snake, much like Kurt Russel will always be Snake.
But Kiefer actually can act (… when he is not struggling with his demons and tackling Christmas trees). And basically from MGS2 on, the decision was made that MGS should have pathos that is not “so is this intentionally funny?” a la “Can love bloom on the battlefield?”.
MGS2 sort of got away with it because Quinton Flynn is actually a pretty talented VA but… everyone hated Raiden because he was “the player” rather than “Snake”. Same gag as Otacon but people sort of realized it this time.
But MGS3? I am not going to claim that the issue was that Hayter “couldn’t do the voice” or whatever. The issue is that he just isn’t the kind of actor who can carry those scenes. And that is why we mostly had EVA (unknown, but likely a “real” VA/actress) and The Boss (Pearl Krabs) carrying the story with a lot of the more emotional scenes involving Naked Snake silent and in agony.
And MGS4 was the worst of all worlds. Between having the player mockery character fuck the fanservice version of Bastilla for no apparent reason and actually putting a lot of the pathos on Hayter and Meryl (Debi Mae West has a fairly limited range) and some random kid… yeah.
Which gets to MGS5. When Kiefer speaks, he knocks it out of the park. His career is largely built around taking REALLY mediocre scripts and somehow making us care about some obnoxious bully or a psychopath running around with a car battery. But apparently “lessons were learned” from MGS4 so it was mostly awkward silence while Kaz or Ocelot did the talking and… yeah.
Still, if you can get past the trademark Kojima misogyny, MGS5’s gameplay is miles beyond every other Metal Gear short of Rising. It does have the problem of trying to shoehorn in a progression/unlock system while giving you a silenced (later infinite silenced) tranq gun (and tranq sniper rifle) in the first three hours of actual gameplay, but that actually works with the general horrible pacing and lack of plot (and spoilers built in to the intro cutscene of every level…).
Although, if you have the option, play it on PC and fiddle around with one of the bigger mods. Doing more missions as OSP (start with no gear) and tweaking the progression so that the top tier stuff isn’t balanced around multiplayer goes a long way.
Still. 4 with a more talented VA (and a lot less fanservice) would have been so amazing.
Much like Escape from LA was shit compared to Escape from NY, the MGS series has gotten progressively more and more hindered by being built around a “… how did you not get sued?” reference to Kurt Russel in the 80s joke. Like I mentioned elsewhere, I really wish MGS had become an ensemble piece (and MGS2 was trying for that before the backlash). Rising being a character action game as Raiden is AMAZING. Imagine an IOI led Hitman-style game where you play as Meryl or Johnny infiltrating an enemy base. Or an Arkane led game where you play as The Cobra Unit with all their magic powers. And not having to keep going back to such a one dimensional character as the core of the series.
Also, just to make it clear. I am not shitting on Hayter. Bruce Campbell is one of my favorite actors (also was in Escape from LA…). He can do very short bursts of pathos but it was clear that Burn Notice was struggling when they had to rely on Bruce/Sam because Michael/Jeffrey was still learning how to act and it would have been INSANE to let one of the better tv actresses of all time (Sharon Gless) do anything other than play a one dimensional character. Not every actor is Lead material and that is fine. Because you need a lot more top tier supporting actors/actresses than you do “good” Leads.
I almost gave up on Starfield because the main quest is just chasing MacGuffins around the universe, apparently? But I started doing the Ryujin Industries side quests and those are kinda fun I guess.
The side quests really make the game. My issue came down to after that first playthrough I did all the quests… So in ng+ what do I do, different choices?
I remember seeing those articles. It was just tough putting together a life and stacked character and complete quests to throw it away for my experience which was another normal boring one (clarify, only boring because it was all exactly the same, I liked my first playthrough).
I like the game, it has a strong message behind it. It’s tough rebuilding your mantis ship decked with other quest ship materials and your alignments when you get a not crazy NG+
While I know they just wanted to shit on Starfield, but at least I like how they’ve put Oblivion & Morrowind at the top, because I agree those two are by far the best on this list.
As for Starfield, It’s basically Skyrim in space. To me most of the criticisms Starfield gets outside of the -to me- irrelevant technicalities (loading screens, performance) apply to Skyrim as well. I played Skyrim at release and I was super disappointed, now playing Starfield felt largely the same, but a wee bit better. I don’t think the whole RPG progression system makes sense in a scifi rpg shooter, so that part is worse than Skyrim obviously, but at the same time the planets & various biomes make open world exploration more fun to me, though the main story is equally bad & there are a lot of immersion breaking things that make no sense “in space”. For example I love the digipick minigame, but it’s immersion breaking as f. (and then there is that part where I just joined a serious intergalactic organization & after like 1-2 missions they sent me on a diplomatic quest to decide the fate of the galaxy, basically)
The Anti-Lag software from AMD seems to get flagged as some sort of cheating from the Anti Cheat software by Valve, as it tempers the Counter Strike code. In other words, its not compatible. AMD should have tested and worked together with Valve, before shipping the update. It's not to blame Valve, because the Anti Cheat software works as intended, but AMD, because they did not work with Valve before launching their software.
Anti-lag has been in the amd drivers for a long time. This seems more to be caused by Valve rushing CS2 out the door so the drivers couldn't be thoroughly tested.
pcgamer.com
Ważne