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tfm, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down

How about buying only one or two dolls for their kids?

DarkFuture, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down
@DarkFuture@lemmy.world avatar

And it’s an impossible equation for most Americans to pay more. Especially if things continue to downward spiral.

Where’s my eye patch?

dantheclamman, do games w On the prospect of an $80-$90 GTA 6, former PlayStation boss says 'it's an impossible equation' for big-budget studios to keep their prices down
@dantheclamman@lemmy.world avatar

I will wait until GTA 6 has been out a few years lol. I have a long enough backlog already. Still haven’t started Witcher 3, Cyberpunk, Ghost of Tsushima, Horizon Forbidden West, and about 30 other games I mean to play. Patient gaming is the best way

lustyargonian, do games w Just months after reportedly cancelling two live service games in development, Sony announces a new PlayStation studio with a live service game in development

Devil’s advocate: they created a new studio with all the lessons and right core employees who understand the space the best.

newcockroach,
@newcockroach@lemmy.world avatar

Well atleast they are trying stuff unlike some other trillion dollar company that keeps on buying studios but still fails the make good new ip (hell! they are struggling to keep halo intact).

lustyargonian,

Word

CaptSatelliteJack,

Yeah, I think they made that, too

SkunkWorkz,

Funny how that almost describes several other US companies besides MS. Like Amazon keeps failing at releasing a game and when they do it’s trash. And Meta keeps losing billions in the VR space. Tech bros have no clue how the triple A gaming industry works, since games actually require creativity and you can’t simply hook people with an algorithm.

fluffykittycat, do games w Just months after reportedly cancelling two live service games in development, Sony announces a new PlayStation studio with a live service game in development

I still read “live service” the way it’s pronounced on the jimqusition

quack,

LiVe SeRvIcE

mrfriki, do games w Just months after reportedly cancelling two live service games in development, Sony announces a new PlayStation studio with a live service game in development

I wish them the best flop

quack, do games w Just months after reportedly cancelling two live service games in development, Sony announces a new PlayStation studio with a live service game in development

The games industry desperately needs another crash.

NotKyloRen,

And the funny thing is I’d be fine with my 18 year old Steam account and 450 games (and a huge backlog).

gradual, do games w Just months after reportedly cancelling two live service games in development, Sony announces a new PlayStation studio with a live service game in development

Just throwing shit at the wall to see what sticks.

ampersandrew, (edited ) do games w Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'
@ampersandrew@lemmy.world avatar

The problems with Starfield aren’t so much the bugs as they are fundamental, often dated, design issues. Here’s a sort of Let’s Play from a podcast I follow with one guy who loves trying to bend sandbox simulations to the point of breaking and a gal who writes comedy. Around the 10m mark, you can start to see where this sandbox should have accounted for this kind of play. If you can’t simultaneously do that while making a galaxy with 1000 planets, then you should probably scope down until you can. Starfield is not a terrible game, but Bethesda needs to evolve.

proper,
@proper@lemmy.world avatar

one guy who loves trying to bend sandbox simulations to the point of breaking and a gal who writes comedy

Abby and Vinny from Giant Bomb Beastcast

argh_another_username,

The story is bad, the ship’s weapons selection is terrible, the outposts are almost useless, the temples are ridiculous, the powers are mostly unnecessary and soooo mmmaaannnyyy loading screens….

TachyonTele,

“Starfield is my dream game.”
-Todd Howard

halcyoncmdr,
@halcyoncmdr@lemmy.world avatar

It’s Skyrim with a coat of lead paint.

It’s been clear for over a decade that the Creation Engine (let’s be honest it’s still Gamebryo) has run its course. It is not a viable option for a modern game anymore. It has architectural limitations that simply prevent a modern gaming experience.

There have been so many Creation Engine apologists since Oblivion trying to justify its continued existence through multiple new Fallout and Elder Scrolls games, always trying to say that it’s fine. Starfield was the chance to prove that the limitations aren’t actually architectural and that it could be used for a modern game. Clearly that’s not the case. Taking just about any other modern open world RPG to directly compare, Starfield feels like crap in comparison. Hell, even the launch version of Cyberpunk felt better than Starfield.

Supervisor194, (edited )
@Supervisor194@lemmy.world avatar

It’s been clear for over a decade that the Creation Engine (let’s be honest it’s still Gamebryo) has run its course. It is not a viable option for a modern game anymore. It has architectural limitations that simply prevent a modern gaming experience.

And yet, I’m having a blast with Oblivion Remastered. The problem with Starfield is that the writing sucks and the game loops aren’t fun. Because of these things it’s an unforgivable bore. Oblivion proves you’ll trudge back and forth and deal with all the copied and pasted caves in the world if the story is engaging and the gameplay loop is fun. The dated engine has little to do with Starfield’s problems.

halcyoncmdr,
@halcyoncmdr@lemmy.world avatar

The graphics aren’t the problem. The Creation Engine is not just graphics, it handles everything about how the game works. How the AI works and responds to events, how NPCs handle tasks even when not actively interacting with the player, etc. Graphics is only one part of a game, and that’s not the source of the issues.

Oblivion Remastered still uses the Gamebryo engine from Oblivion for everything with one exception, Unreal now handles the graphics. That’s why the game is nearly identical to the original in every way except graphics, it is.

MDCCCLV,

But really you could make a fantastic game with the engine they had and starfield could have been good if it had great writing and great characters and quests. If people loved it and had some gripes about technical limitations that would be one thing. It’s an okay game with technical limitations, that makes it a bad game.

PapstJL4U,
@PapstJL4U@lemmy.world avatar

The other person literally said Oblivion is good despite the engine being 80% gamebryo. Don’t write like AI and ignore context. The stuff that is really bad in Starfield is the design philosophy of autogenerated content. This is entirely different from the engine choice.

halcyoncmdr,
@halcyoncmdr@lemmy.world avatar

No it’s exactly the same, you just notice it more because of the different context of a limited fantasy realm versus open stellar exploration.

Oblivion and Skyrim also have a bunch of procedurally generated content. But it is more easily ignored, because these are dungeons and caves and not numerous planets where you are walking for upwards of 15 minutes or more across open terrain to visit the same dozen locations. And having dozens of loading screens to stitch each small segment together.

Starfield as a concept doesn’t work with the engine, because the engine is incapable of adequately creating an open environment at that level. If it could, they would have given it to us instead of Skyrim in space. We got Skyrim in space because that’s the limit of the engine. Bethesda’s insistence of continuing to use it, and claiming that it’s not an issue, despite the clear deficiencies in the released product, is a slap in the face to every player. It’s the definition of “You’ll take what we give you, and like it”.

Mac,

It works in TES because x, y, z and not in Starfield because x, y, z.

Starfield doesn’t work with [Skyrim engine]

It’s Skyrim in space

Which is it? I’m confused.

chunkystyles,

All of your criticisms are spot on. The only thing is disagree with is the story. I thought it was alright. Some of the side quests were great, but there weren’t a lot of those.

I really enjoyed the ship building, but it was extremely limited and unbalanced.

I will say the loading screens didn’t bother me, though.

argh_another_username,

The ship building is convoluted, difficult to establish where the doors/passageways will be. My beef is with the guns selection. We have several classes of guns but they all get mixed up in the menu.

I thought the story was weak as hell, to say the least.

Have you played No Man’s Sky? That’s how you have a good transition between space and land. Having loading screens when entering a big building doesn’t bother me. But the bugs in having or not doors and being or not in a place without atmosphere, does.

chunkystyles,

I love NMS, and I think it’s a better game than Starfield overall. But they’re extremely different.

ICastFist,
@ICastFist@programming.dev avatar

Their overall premises differ a lot, but it’s very easy to see that a lot of the “exploration” in SF tried to copy NMS, but did so in the worst way possible.

Scanning plants and wildlife? Turn on scan mode and find those. Only in Starfield, you have to do it several times to complete, because FUN!

Points of interest dotting the planet surface? Sure! Just make sure they have zero connection to anything in both games!

Space exploration? Just a random dice roll when you enter a planet orbi, clearly better than using an item to search for a random POI in space!

spooky2092,

The only thing is disagree with is the story. I thought it was alright.

It was barely alright up until the end and you basically do a NewGame+ in the most boring and lazy way possible; go through this gateway to a ‘new dimension’ that’s exactly the same as this one. About the time I saw that I immediately quit and uninstalled. I couldn’t care less if there is a better story after you NG+ it however many more times, I couldn’t stand playing through that game again.

Kaboom,

It’s not that it’s outdated, oblivion does this sort of thing. It’s that starfield just isn’t good, and the older titles are better

ampersandrew,
@ampersandrew@lemmy.world avatar

It can be both. It was impressive when Oblivion had 7 different interlocking systems but none of them were particularly good, but these days, I think we expect at least one or two of them to be significantly better.

brucethemoose, (edited ) do games w Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'

I am a huge BGS and “game cinema” fan, and Starfield felt so… boring. Both the first bit I played before I dropped it, and YT videos to see what I was missing.

For lack of another explanation, its like all those fun side quests and nooks individual writers went crazy making lost their spark. Even ME Andromeda had more compelling bits.

So I can see modders shying away. Why put all that work into something one has no desire to replay, especially with the alternatives we have these days.

Venus_Ziegenfalle,
@Venus_Ziegenfalle@feddit.org avatar

This video manages to say everything there is to say about the game in under two minutes 😅

MDCCCLV,

You would have to basically make a whole game and rewrite characters and quests to make it better. But that’s a lot of work for modders especially when they’re not that interested in the game to start with.

kbal, do games w Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'
@kbal@fedia.io avatar

People still care about Starfield in 2025? I thought everyone went back to Skyrim a year ago.

RightHandOfIkaros,

Yes. I enjoy the game. I wasn’t expecting Star Wars, and therefore I was not disappointed. I got a Bethesda style take on Elite Dangerous or Star Citizen, without an always online multiplayer requirement or getting a game still in the alpha stages of development for the last 10 years.

While there are certain elements that I don’t like, they are small issues that mods can easily fix. I cannot do that with Elite or Star Citizen. And unfortunately, this genre of games is incredibly tiny. Like, basically the only other option I haven’t mentioned is EVE Online. No thanks.

ripcord,
@ripcord@lemmy.world avatar

I like how you got downvoted for liking it.

RightHandOfIkaros,

Average Lemmy moment, honestly.

regdog,

Here is a dilemma: If you like getting downvoted for liking something, then do you upvote your own comment or do you downvote it?

MDCCCLV,

Practically I believe up\downvotes are public, so you can’t. Otherwise you look like you’re just a troll if you’re downvoting your own comment.

regdog,

Your own comments are upvoted automatically, so every new comment starts with 1 point. You can remove your own upvote from your comment, so that it starts at 0 instead.

MDCCCLV,

Yeah, but people can see if you downvote your own comment, right?

regdog,

Removing an upvote is not the same thing as downvoting

MDCCCLV,

Ok. I’m not sure what that raw data looks like, how easy it is to see the specifics.

dan1101,

I started playing it again after going back to Elite Dangerous. I’m on an expedition in Elite Dangerous so there is no one around. I’m back in Starfield to try and remember where I left off.

ICastFist,
@ICastFist@programming.dev avatar

The game isn’t good, but reading how bad it is is a certain entertainment to me, not gonna lie.

Funny thing is that I decided to pirate it around February 2024, after seeing how much people were hating it. “It can’t be that bad, can it?” - my low expectations were disappointed by reality

PeterisBacon,

Ooooo shhhh you didn’t go to the seas for it, I sold you my old copy at a discounted rate. Nothing more to see here big corporations.

RabbitMix,

I really like it, I’ve got over 1000 hours in it i know its got its problems and I understand why people don’t like it, but none of the things it does wrong are that big of a deal to me and I have fun running around doing little quests. It scratches an itch for me so I keep returning to it. Of course I want tons of support for the game, but if nobody made anything more for it I’d probably still put another 1000hrs in.

paraphrand, do games w Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'

That’s how projects go. But I bet it happens faster when enthusiasm for a game has the curve this title did.

Geetnerd, do games w Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'

deleted_by_author

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  • tacosanonymous,
    @tacosanonymous@lemm.ee avatar

    There was alien life but not sentient.

    The real problem was the size of everything and the lack of anything meaningful to do.

    Geetnerd,

    deleted_by_author

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  • BigPotato,

    But the aliens were humans who came before/after you because humans made a thing that made them destroy the universe so everything is stuck in a time loop where humans have to… Stop other humans from fielding too many stars or else they figure out how to loop the star field again.

    Geetnerd,

    deleted_by_author

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  • MDCCCLV,

    I played through the main quest. I didn’t really enjoy any of it.

    DarrinBrunner, do games w Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'

    I have almost 6500 hours in FO4, I played today.

    I have maybe 300 hours in Starfield, can’t be arsed to look. Haven’t touched it in at least a year.

    Bethesda knows how to make great games, but they chose not to. I don’t know why.

    That’s my take.

    Gregg,

    Coming from a long time fan of Bethesda RPGs They have gotten way too comfortable relying on radiant quests and proc gen content. Those aren’t inherently bad, but the way they were implemented in Starfield was. What’s so fun about landing on a planet that appears the same as another a few light years away and seeing the same fucking cryogenics lab with the same layout, items, lore logs, and enemy placement? Chasing the same bounties for a paltry sum of credits (not that you’ll need them it’s easy to break the economy) or legendary loot that you’ll likely just sell (for credits you won’t use)? There are cool things like ship building that could be further fleshed out but so much of the game ended up undercooked and uninspired (space travel with your ship was a glorified screensaver in a game about space traversal for Christ’s sake).

    MDCCCLV,

    Yes, the second I realized they were actually doing that with literally copy pasted areas and notes and characters it killed the game for me. I can be reasonable for a dungeon having the same layout but not written content and characters. It invalidates the entire experience.

    PeterisBacon,

    Your take makes me mad. Not because you are wrong or anything, but because you are entirely right and I don’t want you to be lol! I wanted this game to be cool so badly.

    BananaTrifleViolin,

    I think if Starfield had come out 10 years ago it would have wowed people and been a classic. But now it just seems dated when you have other games doing RPG better (Cyberpunk 2077, Witcher 3, Baldurs Gate 3) and open world space better (No Mans Sky).

    Starfield doesnt do RPG as good as those games, nor does it do open world space as well as No Mans Sky. I’ve heard it described as being as wide as an ocean but as deep as a puddle, and that doesnt seem far off to me.

    I really hope Bethesda have paid attention and dont make the same kind of mistakes with Elder Scrolls VI. Big and empty is not the way to go.

    network_switch,

    Maybe it would have been better received 10 years ago but I don’t know about being beloved like the elder scrolls or fallout games. 10 years ago was Fallout 4 but even in Skyrim era, it’d be great graphics but without the wonderful whimsy

    Starfield is too normal. Bethesda games excel when they take the weirdness of the world seriously. Starfield is too serious conceptually. Elder Scrolls, just the concept of everything being canon because of dragon breaks and other weird aedra/daedra/chim/godhead shenanigans lets writers write wild while it still fitting in as serious in universe

    They’ve managed to do that well enough with Fallout even though it’s supposed to be alternate reality world. Still wacky even if not as lore interesting as TES

    Starfield is too unimaginative of a sci-fi universe so far. It’s too normal and because of that, they can’t write whacky in a way that people buy into and love. So then they end up judging the game by its systems and mechanics and technical merit way more than they do elder scrolls games or fallout.

    Also base/ship building is given too much focus for a single player game. These games aren’t pretty enough to be a single player game that gets beloved for base building like Animal Crossing

    k1ck455kc,

    Great point. I agree that people would likely forgive all of the technical and environmental shortcomings(loading screens and bland environments) if the game had even a slightly interesting story. Anything worth experiencing at all. Unfortunately it fails all 3 of those fronts.

    The places where it excels (1st person gameplay compared to other B* games, ship building, and graphics imo) are not enough to make it a game worth experiencing.

    It honestly should have had another 2 years in the oven to make the lore and universe more interesting. No way Bethesda wastes another 5-8 years on a sequel with the negative reception Starfield received.

    yeather,

    I think they will make a Starfield 2 eventually. But most likely in closer to 15-20 years with a fresh set of developers.

    k1ck455kc,

    Can you think of another commercial failure IP that ever got a sequel? I honestly want to know if this ever happens.

    I have to look back and see if Red Dead Revolver was as disappointing as Starfield.

    yeather,

    Just based on Wikipedia, many commercial failure video games have a sequel made much later on, or have their IP used in a remake or reimagining. Psychonauts is the one I remember since I like the sequel.

    k1ck455kc,

    The original psychonauts was a cult classic though that got great reviews.

    Starfield is in the opposite boat, it doesnt seem to have been a commercial failure, but fan sentiment is really low with the starfield franchise to the point that the hype around a sequel would be nowhere near what it was for psychonauts 2… But this is all my assumption, difficult to find/trust empirical data on fan interest.

    yeather,

    I think that may play into Starfield 2’s favor. If properly advertised it could reignite the hype for the first game… if it delivered.

    Wrrzag,
    @Wrrzag@lemmy.ml avatar

    It honestly should have had another 2 years in the oven to make the lore and universe more interesting.

    I don’t know, I don’t think it would have changed anything. They might have had an interesting quest or two more, but their writing philosophy of not keeping track of anything and working in isolation would not have made a decent, coherent lore in even 10 extra years, just more unconnected shit with extra tonal dissonance.

    ms_lane,

    There is just so much potential… squandered.

    Silly example- why are there elevators and LOADING SCREENS in New Atlantis - if you have enough jetpack or just abuse TCL, you can walk around the entirety of New Atlantis, without a single loading screen.

    But for some reason Bethesda decided it needed some loading screens for no good reason whatsoever.

    Gronk,

    Damn dude, I’m glad you got so much out of FO4 I did one playthrough when it released and tried to play it again this year, barely got into it.

    That’s when Bethesda died for me, didn’t find Skyrims simplifications all that good either but it was still a fun game

    Feels like Bethesdas modus operandi is to make a game that appeals to everyone and that’s unfortunately coming at the cost of its established fan base

    Gradually_Adjusting,
    @Gradually_Adjusting@lemmy.world avatar

    My Bethesda rant goes something like this: “they think the ideal video game is when you can treat everything like action figures, make anything happen in any combination just to see it happen, bash em together, pull them apart, make them kiss, make them join every team and do every thing, do whatever you want, and then fuck off because it never meant anything”.

    rickyrigatoni, do games w Even Starfield's community patch modders are growing 'disenchanted' with the sci-fi RPG, as volunteers depart in droves: 'If nobody comes forward, we may have to retire the project'

    Literally just No Man’s Sky but worse.

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